Curren¢ by SyncStelar
Instructions
WASD - Movement
Q/E - Change between you and your changes
F - Interact
Esc/P - Pause


You are money. You want to be $10 in the end of 5 days.
Special Thanks to @DarrenPang-95 and @Gavin-Chin for helping with the idea.
Mechanics
Day/Night cycle - Day lasts 15 seconds. Night lasts 5 seconds. Night triggers money gain from Forex/Bank and Wallet.
Life Changers - Split yourself into smaller pieces or become a greater note again.
Beggar - Donate a piece of yourself. Cannot be used if no other notes/coins.
Economy - Changes every 6 seconds. Next economy state will have 1/5 chance of being the same economy again. Cannot be used if no other notes/coins.
Forex - Invest a piece of yourself to get double, nothing, or no changes depending on economy state at night. Cannot be used if no other notes/coins.
ATM - Invest a piece of yourself to get 1.5x invested. Cannot be used if no other notes/coins.
Wallet - 5% chance to swoop in for every piece of change you have.
Vending Machine - Goal of the game. Must have exactly $10 to use.
Credits
Cha Ching Register Sound - Muska666 (www.soundbible.com)
Pterodactyl Screech - Mike Koenig (www.soundbible.com)
Deliberate Thought - Kevin MacLeod (incompetech.com)
SyncStelar - Game Programmer
AyuTazYumi - Game Artist
Note: Use the GameJolt link if the Itch.io doesn't work for you or if you 're not using Windows.
| Source Code | https://github.com/SyncStelar/CurrenC |
| Other (web) | https://syncstelar.itch.io/currenc |
| HTML5 (web) | https://gamejolt.com/games/currenc/411382 |
| Original URL | https://ldjam.com/events/ludum-dare/44/curren |
Ratings
| Given | 46🗳️ | 10🗨️ |

But when you get the grip of it it's fun to play.
Oh, and the sound effects are waaaaay to loud. I jumpscared when that thing came and stole my coin, I believe.