Space Oddity by mar3k
Space Oddity is a rogue-like (rogue-lite) game, where you gain powerups, but whenever you gain one the enemies gain some as well. The game gets progressively harder with time and with more stuff that you get (but easier in some way as well).
GOAL: - Survive and keep your ship running until it reaches it's destination
CONTROLS: - W/A/S/D - Movement - ARROWS - Shooting - E - Interaction
HINTS: - There are status bars next to your hero that tell you what part of the ship needs repairing - You can get upgrades from vending machine as many times as you want (but there is a small cooldown), but each time you get some the enemies get some as well - There is also a med bay in the ship (vending machine with med kits) - The more the engine is damaged, the slower the ship moves (or even stops when its too heavily damaged) - The more the shield generator is damaged, the more enemies get into the ship, and when it gets way too damaged the ship gets crushed by meteors - And of course if you let your oxygen generator to be destroyed you suffocate (when it's really low you also move slower)

Ratings
| Given | 10🗳️ | 8🗨️ |
✱ Controls are responsive and smooth enough
✱ Fun to play, power increase feels good
✱ Alone in a spaceship mood works
:muscle: **What imo could be improved:**
✱ Never sure when a vending machine is refilled, the info should be displayed (or that info is missing on purpose)
✱ Theme interpretation is very straightforward and the game doesn't have that unique element that make it different. Giving personnality to your game can be very valuable. From what I can tell with only htis game it won't come from graphics or sounds, so it can be a specific mechanic. Ie, in your case maybe emphasis more the enemy strength mechanic you have, make in central and extract all the uniqueness you can out of it to give a really original experience. As it is it feels pretty classic.
:sparkles: **Overall**
✱ I did not complete the game (I was very close to !) but had great time figuring out how things work and firing those aliens. Nice realisation overall, thanks for the game !
The graphics are nice, but when you have very low res pixel art, you should try to not mix pixel densities as this brings down the quality of the other assets, this was mostly an issue with the UI. I like the use of theme, it adds a lot of customisation in how you play the game and allows you to mix up the tactics each time. It took me a few plays to understand exactly why I kept loosing, a little more indication in the game would've helped me understand this a bit quicker.
Great job :grinning: