Trebuchet Town by Nuthen

[raw]
made by Nuthen for LD 41 (JAM)

It's a city management game mixed with a trebuchet physics game, oh the horror!

power-bar.png

​You're the new Mayor in town, and you will build an amazing city using your trusty Trebuchet! Balance your population, industry, power, and leisure. Good luck on your quest to make Trebuchet Town the best it can be!

Aim and Power your Trebuchet like a classic flinging game, while managing your town in city builder style.

Controls: * Left click to click stuff * Right click to cancel Trebuchet shot * F11 to toggle fullscreen * Click and drag to scroll the map

Created by Nezumi Games @Nezumi Games * Nuthen @Nuthen * Simon http://simonmakesgames.com/ * Cameron McHenry @cammchenry

intro.png

buildings.png

Ratings

Overall 109th 4⭐ 22🧑‍⚖️
Fun 348th 3.55⭐ 22🧑‍⚖️
Innovation 79th 4.075⭐ 22🧑‍⚖️
Theme 30th 4.425⭐ 22🧑‍⚖️
Graphics 129th 4.3⭐ 22🧑‍⚖️
Audio 221th 3.667⭐ 20🧑‍⚖️
Humor 172th 3.706⭐ 19🧑‍⚖️
Mood 303th 3.618⭐ 19🧑‍⚖️
Given 23🗳️ 18🗨️

Feedback

Pixel-boy
24. Apr 2018 · 15:46 UTC
Cool concept, should be pretty good with a bit more contents, the art is nice too, good work !
Pixelome
27. Apr 2018 · 16:53 UTC
Wow, really well done. Top marks from me :v: The only suggestion I have is that the money counter is not that easy to figure out at first. Also, my first try I had negative income almost immediately and not enough money to build anything, so I just sat there waiting for something to happen. With a bit more depth and work I could see this being a sellable game :trophy:
kernel-panic
27. Apr 2018 · 17:22 UTC
This game is a stroke of genius. I especially love those newspaper announcements. Brilliant!
khofez
27. Apr 2018 · 17:33 UTC
Very nice concept!
29. Apr 2018 · 03:15 UTC
The trebuchet firing didn't work for me...
🎤 Nuthen
29. Apr 2018 · 15:40 UTC
Sorry you had trouble firing it! It should allow you to fire it after you've selected a building to launch.
afendar
01. May 2018 · 15:22 UTC
This game is really interesting, but I do not know if there is a problem with trebuchet physics? If not I love the graphics, great job!
frankiesmileshow
02. May 2018 · 04:20 UTC
One of the better games I played from this jam! Looks really nice, plays well, and the concept is pretty funny!
Fylipp
02. May 2018 · 10:24 UTC
Nice game with a unique idea and a solid implementation!
phaze0
03. May 2018 · 05:10 UTC
That was rather fun and the graphics look fantastic. I usually ended up being more accurate than I thought, at least, while the ground was empty.
Shivur
04. May 2018 · 00:28 UTC
Very good idea.
Beebo Studios
05. May 2018 · 00:20 UTC
Ha! This is one of the most incompatible combinations I've seen this jam! And it's also fun! Sound and especially graphics are amazingly well done, the game feels really polished. Awesome job! <3
ecmjohnson
06. May 2018 · 00:57 UTC
I will play any game with a trebuchet, clearly the best siege engine of them all. Wish we could have seen the citizens [duck](https://ldjam.com/events/ludum-dare/41/motherducker) in cover as the trebuchet spawn flew through the air. We didn't hear any audio, there would be loads of room for added fun there. Beyond that it was a really fun game and as others have said is one of the best theme games we've encountered.
Noah Beckman
06. May 2018 · 20:15 UTC
This game is amazing. Your gameplay is solid other than a couple UI bugs that are probably easily fixed, the music of the game is phenomenal, and it goes completely well with the theme. Great Game you should be very proud!

come check out our game Here: https://ldjam.com/events/ludum-dare/41/seadogs-working-title
We are still trying to get to 20 votes!
TomLee
06. May 2018 · 23:55 UTC
Love this one. Nice work!
Chao
08. May 2018 · 10:58 UTC
Man. This actually worked really well.

I wouldn't have expected it, but city building actually fits fantastically with trebuchet sim. The tradeoff between large efficient buildings, that are easy to hit, and smaller buildings that don't make as much money was really interesting, and totally emergent just from the mechanics.
It would have been nice to have an idea of what each building did though. Sometimes I would get really excited to build a big new structure, only to make myself bankrupt when it plonks down. When it landed on my money generating building it was fine, that's just a consequence of me being terrible at trebuchets, but when it's because I don't understand what the building is going to do it's a problem.

Other than that small suggestion though, everything was really well done. Great work!