Noisy Thief by CapitanLiteral

[raw]
made by CapitanLiteral for LD 40 (JAM)

Noisy thief

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Welcome to Noisy thief!!!
Thanks for playing our game.
You are a sneaky thief that is trying to steal the three main gems of the museum. Avoid the guards with your habilities and your intelligence.
Use stones to distract the guards.
Place a walkie and activate whenever you want, as many times you want.
Habilities use energy and for every gem you picked the slower you will move and more energy you will consume.

Controls:
- WASD: Move the player.
- F: Interact. Hold it to steal the museums treasures. Finish the level.
- Right mouse click. Use the active hability.
- Mouse wheel: Change the active hability.
- LCtrl: Crouch. Move slower.
- Esc: Return to menu.

GitHub: https://github.com/UndistinguishedFellows/LudumDare40
Releases: https://github.com/UndistinguishedFellows/LudumDare40/releases

Please feel free to report any issues you see on our github.
Issues: https://github.com/UndistinguishedFellows/LudumDare40/issues

We are the UndistinguishedFellows:

Aleix Cardona
Josep Casanovas
Josep M. Monrabà
Roger Ordóñez
Daniel Triviño

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Ratings

Overall 895th 3.09⭐ 52🧑‍⚖️
Fun 864th 2.95⭐ 52🧑‍⚖️
Innovation 833th 2.87⭐ 52🧑‍⚖️
Theme 717th 3.255⭐ 51🧑‍⚖️
Graphics 821th 3.041⭐ 51🧑‍⚖️
Humor 643th 2.777⭐ 49🧑‍⚖️
Mood 832th 2.936⭐ 49🧑‍⚖️
Given 81🗳️ 57🗨️

Feedback

🎤 CapitanLiteral
14. Nov 2017 · 21:53 UTC
Cool :sunglasses:
interpol
05. Dec 2017 · 02:30 UTC
It is very cool to see how people come with the same ideas but so diverse implementations!

First of all, I should admit that you have no wall behind the gold goblet :D I fell down immediately.
Secondly, enemies should have some indicators with their FOV, you know? It's quite hard to understand where they can see you. The idea with habilities is quite solid. Plus very simple and clean level design and UI. Good job.
Move127
05. Dec 2017 · 02:32 UTC
I wasn't sure I understood what was happening in the game. The guards didn't seem to care about me as I brazenly walked in front of them. Maybe it is the noisy thief and the deaf guards. That said, I really like the idea of a sneaking game where your speed is affected by the things you steal. It could make for an interesting fully fleshed out game.
Langston Nashold
05. Dec 2017 · 02:33 UTC
I like your interpretation of the theme.
notpresident35
05. Dec 2017 · 02:34 UTC
Very good game
Mack101dog
05. Dec 2017 · 04:16 UTC
The graphics for this game are outstanding and perfectly compliment the gameplay. Good job.
Draysound
05. Dec 2017 · 04:21 UTC
the three guards made a spinning hug circle (which was advantageous to sneak by). It was beautiful.
Stix
05. Dec 2017 · 04:30 UTC
2 Guards made out in the doorway, it was pretty neat.
PonchoGuy
05. Dec 2017 · 04:39 UTC
Loved the N.W.A reference on the Walkie Talkies had me in stitches!

The controls took abit to learn, although when I figured out how to use them I was successful in getting all the 3 pieces out of the museum using the help of the Walkie Talkie to get the painting out of the final room.

Great game, great theme - Made me feel like a real noisy thief! :yum:
Draysound
05. Dec 2017 · 04:43 UTC
The walkie talkie did something?... XD
dibu13
05. Dec 2017 · 04:47 UTC
@draysound It should attract the guards who are relatively close :confused:
Draysound
05. Dec 2017 · 04:51 UTC
whoops! the make-out distraction worked for me :D
Wafiqsha
05. Dec 2017 · 09:11 UTC
Great game. Enjoyed it. Whether its a bug or i dont know what it is. When i played, the watchful guards got together and they started to play a game together. :D, I managed to loot the place easily. ![Noisy Thief.png](///raw/343/f/z/d58e.png)
Wakka2
05. Dec 2017 · 12:08 UTC
Simple and Fun. The AI got stuck a bit (all three AIs walked towords each other and they didn’t stop circling around together )
Pedro Henrique Cesar
05. Dec 2017 · 13:06 UTC
The game fits the theme perfectly, loved the concept, besides the glitch on the "hug circle" guards the game was fun! Well done
Maxime Catel
05. Dec 2017 · 15:46 UTC
Nice game ! ^^
Antoine Vion
05. Dec 2017 · 15:54 UTC
Low graphics but cool concept ^^ nice game ! gg
Xarras
05. Dec 2017 · 16:26 UTC
Good Game! So random that right when I appeared I pressed F and came back to the menu, silly me lol. It's simple and self explanatory like it should be :)
notpresident35
05. Dec 2017 · 16:57 UTC
Pretty nice with good graphics, but kinda dull. You spend almost all of your time waiting while each of the guards comes one after the other into the room you are in, and you almost get caught, but never do.
dibu13
05. Dec 2017 · 17:07 UTC
@xarras we did not see that bug, we'll take it into account, thanks for the feedback!! :slight_smile:
Shimmen
05. Dec 2017 · 21:46 UTC
A simple little game that's very difficult (unless you make use of the guards-dancing-together-at-the-walkie-talke-bug :smile: ) I like the idea (a stealth game is always great!) but I don't get the connection to the theme at all. Is it bad for the museum the more you steal, or what?
Josef21296
05. Dec 2017 · 22:59 UTC
@shimmen Thanks for your post! It was supposed to get harder every item you steal. At the beginning, we planed that the player made noise when you move and for each item you had already collected, more noise you do but unfortunately this was not working 5min before the release hour so... The only thing it makes harder for each item you pick is the fact you move slower :sweat_smile:
Jay Valencia
06. Dec 2017 · 01:14 UTC
Little game with big fun good and a gameplay, if it wasnt a bug it would be one of my favorites
Roy87
06. Dec 2017 · 15:17 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! I looked for the games that used the #LDJAM but I don't find yours. So good luck!! I will hope to make a video about it!
wujood
06. Dec 2017 · 17:20 UTC
Took me almost 2 minutes :D Nice game!
Mags
06. Dec 2017 · 22:32 UTC
I noticed slowed movement really made it riskier and harder. Good game that needs more polishing. But still good job! :)
Blizary
06. Dec 2017 · 22:45 UTC
the game was little but i had fun playing it...i think i went a bit deaf in the beginning but no biggy =P
stevenjmiller
08. Dec 2017 · 03:29 UTC
Fun game, I liked the use of the theme. I also really liked the lava lamp in the game's thumbnail.
dom
08. Dec 2017 · 20:44 UTC
Really fun and tense (in a good way) game. Would have loved to see more levels, nice! :)

Bug though: picking a resolution with a width smaller than ~800px means you cannot see the room the thief gets into.
Josef21296
08. Dec 2017 · 21:03 UTC
Thanks for the feed @dom. We didn't take it into account. Can't say we will do something on this game but for sure will be usefull for future projects :smile:
Robert Newman
08. Dec 2017 · 22:20 UTC
Fun use of the theme. good game
Wolfo
08. Dec 2017 · 22:51 UTC
This is pretty good! Only suggestion for a next time is to make multiple levels for the game instead of one big level where you set your own difficulty.

Aside from that, good job!
Vasco Rodrigues
09. Dec 2017 · 05:20 UTC
Had fun playing the game. It was challenging and a bit harder because I didn't know the keys for the abilities and I was too lazy to exit the game and look at the instructions :p
So I managed to loot the place without using abilities and crouching (hard mode).
I like that I don't know where the guards are looking or where they'll go, it adds to the challenge.
Great game overall, congratulations :)