Life Pact by jaoel

[raw]
made by jaoel for LD 44 (JAM)

logo_big.png

Face off against the undead horde in this top-down roguelike where your life is the currency!

You can increase your maximum health by picking up skulls infused with special power. You can then exchange your maximum health for sweet items and powerups in the shop!

Be careful though, if you run out of maximum health, you will die!

Good luck!!

https://www.youtube.com/watch?v=qI1neV6P4Bg

screenshot.png

Post-Jam Version

We have added the ability to choose to play an updated version of this game. The post-jam version contains bug fixes, balancing and other improvements added after the Ludum Dare deadline. Please keep in mind that the you should still rate the original version of the game.

Post-Jam Version changes 2019-05-02

Post-Jam Version changes 2019-05-04

Ratings

Given 71🗳️ 38🗨️

Feedback

JofersGames
30. Apr 2019 · 15:03 UTC
Dope :)
wie_
30. Apr 2019 · 15:04 UTC
It's a great shooter, feels really good to play. Level design isn't always that good, i'm not always sure where i'm supposed to go etc. There was some spikes on the ground, but i thought it was a normal floor tile, because it didn't look like spikes at all so that was kinda annoying. But I really like the combat in this game.
PseudoBytes
30. Apr 2019 · 15:04 UTC
Pretty fun game, though the map feels a bit empty at times. It doesn't help that movement feels a bit sloppy because you keep moving for a little bit after letting go of your WASD keys, but this comes down to personal preference. Overall the game feels well done and complete!
schematical
30. Apr 2019 · 15:05 UTC
I like the art
iCebollero
30. Apr 2019 · 15:08 UTC
I like how you used the theme! I wanted a faster player speed, that could make the game more dynamic , anyway , this is really good , nice job .
jutjuan
30. Apr 2019 · 15:10 UTC
The game feels really polished and it looks like you even had time to spare on making menus (which look really good to me btw)
Steffo
30. Apr 2019 · 15:16 UTC
I moved from playing [Enter the Gungeon](https://store.steampowered.com/app/311690/Enter_the_Gungeon/) to playing this, and I felt the movement, camera and aim mechanics were definitely solid! Well done.

However... I didn't understand the point of most of the items in the shop. Is the slingshot (lol nice sound) a downgrade?

Pretty fun though! ^^
Aspect
30. Apr 2019 · 15:16 UTC
nice one :) a little too difficult for me but I am noob :D I also got a little irritated by that large CD on shooting; but that may be bc we made similar game but with higher shooting speed :D
Bentebent
30. Apr 2019 · 15:25 UTC
@steffo Yeah you're definitely right in that items could have used a better explanation! The slingshot is a downgrade for those who think the base game is too easy ;) Thanks for the feedback!
lucas_vieira-santos
30. Apr 2019 · 17:38 UTC
the idea is great, and the graphics good. i miss a notifications about how much hp you have and what the upgrade make!
Kaish
01. May 2019 · 03:00 UTC
Congrats, well done.

The theme was very well applied. The gameplay is fluid. Great job with programming.

Please, rate my game and leave some feedback too =]

https://kaish.itch.io/jukebox
Ioleoso
01. May 2019 · 09:43 UTC
funny to play! I loved the smooth movements. I see you opted out for the music but it doesn't matter, you chose it right! :) oh and I really appreciated the menu!
PixScope
01. May 2019 · 21:28 UTC
I love it !
Echo GameWorks
01. May 2019 · 22:17 UTC
Solid work and fun. I'll agree with the large cooldown on the firing. Great stuff!
Jake White
01. May 2019 · 22:40 UTC
Tight controls and nice animation, would like a toned down screen shake though!
mamoniem
02. May 2019 · 08:31 UTC
I love the game, and love the art style more!
Black Flag
02. May 2019 · 15:41 UTC
Satisfying shooting and good graphics! The gameplay also feels really polished! Overall this is a great entry!
shubart
02. May 2019 · 22:03 UTC
nice entry. Good looking game
Gargantus
02. May 2019 · 22:08 UTC
A very fun and good looking game. Shooting is very satisfying. My only complain is that sometimes enemies can appear out of nowhere and kill you, but overall the game is great :)
Rainsong
02. May 2019 · 22:09 UTC
This is a lot of fun. Loved the sound effects, too. Nice work!
IanLux
02. May 2019 · 23:08 UTC
I liked the art! Played both jam and post-jam versions, prefered the first one actually xD (the second one's fire rate and speed is too slow, which makes the game too much for my limited skills haha)
Good job!
BustosMan
03. May 2019 · 09:43 UTC
For the original version, I didn't like how I could accidentally walk into the stairs before I engaged with all of the enemies, if that wasn't the intention. For the enemies that only walked to the player, I think there could have been variation in their movement, such as dashing from time to time. Great entry!
Bentebent
03. May 2019 · 09:47 UTC
@bustosman I fully agree with both your points. There needs to be some kind of separation or obstacle that the player needs to overcome before going down the stairs, otherwise it turns into a speed run on the earlier levels at least :) And zambies are a bit dumb in their chasing behaviour, no doubt. Thanks for the feedback!
cozmic
03. May 2019 · 13:30 UTC
Really nice game, graphics and sound play very well together!
Accodring to gameplay, I think the rooms should be smaller. It really feels empty sometimes. Or you can add some obstacles in the room to make it feel less empty and also make it a little harder.
Charu
03. May 2019 · 14:12 UTC
Really well done sound! Really liked the concept of buying things from your health. Nice work :D
oillen
03. May 2019 · 14:18 UTC
This game is at least 'good'. Binding of Isaac the Doomguy who is better at shooting would describe it quite well - it suffers a bit from the same 'problems' like in BoI e.g. you get offen unhelpful rewards like blood when your health is full, or tons of skulls if you are in dire need of health - the post ludum edition solved that issue already. A favorite to me in LD-44.
Dorblin7z7
04. May 2019 · 03:50 UTC
Looks great, fast paced and fun. But really I'm rating you 100% based on the Rambo-Skeleton. I can't get enough of that guy.
puppetmaster
04. May 2019 · 11:03 UTC
really well done,
I like the effects, too.
I also tried the post-jam version as a comparison, but find it a step back in the gameplay,
Artyom Volkov
04. May 2019 · 13:14 UTC
Well done. I like graphics and sounds, the idea of the shop is pretty neat. However, the skeleton is too powerful, it would have been better if it had had a lower rate of fire and projectiles had had a lower speed.
Copper_Aardvark_Games
04. May 2019 · 18:18 UTC
I love the graphics to death and the gameplay is very clean and addictive. Incredible job!
cheesepencil
04. May 2019 · 22:06 UTC
Great entry. I bought the pistol twice (thrice?) not realizing that I was just rebuying the starter gun and not a weapon upgrade. Five hits is a lot for a zombie mob!
Magnanix
05. May 2019 · 13:49 UTC
It was quit fun, had difficulty figuring out what my health was, until I learned that each segment is 10 :D. I didn't get very far.
Music just kinda vanished after a while, not sure where it went :o!
360
05. May 2019 · 13:59 UTC
i like the jam version better