Space Cows from Taurus by goffmog
Space cows from Taurus is a game about shifting* shapes. Specifically shifting blocky spiky space cow shapes into the habitat (for processing into space beef) on a strange alien world, while some tripods seem to have nothing better to do than try to stop you.
Instructions are found ingame.
Obligatory pathetic excuse: This wasn't actually the game mechanic I was originally going for. Hopefully the graphics evoke games like Virus/Zarch and Archipelagos on the Atari ST/Acorn computers back in the day I did originally want to make a kind of Archipelagos clone with the cows able to morph into obelisks but the whole mechanic of spreading a field of corruption failed to work with the way I create the terrain... (blah blah unity and deforming meshes at runtime blah) Also Virus style ship controls turned out to be almost impossible to play with... Funny that ;)
Sorry about the end-states :|
And yes I know it should be "reticulating"
*
SHIFT (verb): to transfer from one place, position, person, etc., to another:
I'm so glad that this is obvious, plainly spelled out in the first paragraph, and that there will be no comments about the lack of a metamorphosing mechanic.
Instructions are found ingame.
Obligatory pathetic excuse: This wasn't actually the game mechanic I was originally going for. Hopefully the graphics evoke games like Virus/Zarch and Archipelagos on the Atari ST/Acorn computers back in the day I did originally want to make a kind of Archipelagos clone with the cows able to morph into obelisks but the whole mechanic of spreading a field of corruption failed to work with the way I create the terrain... (blah blah unity and deforming meshes at runtime blah) Also Virus style ship controls turned out to be almost impossible to play with... Funny that ;)
Sorry about the end-states :|
And yes I know it should be "reticulating"
*
SHIFT (verb): to transfer from one place, position, person, etc., to another:
I'm so glad that this is obvious, plainly spelled out in the first paragraph, and that there will be no comments about the lack of a metamorphosing mechanic.
Ratings
| Coolness | 77% | 2 |
| Overall | 3.03 | 627 |
| Fun | 2.95 | 587 |
| Graphics | 3.72 | 161 |
| Humor | 3.34 | 99 |
| Innovation | 2.70 | 715 |
| Mood | 2.97 | 444 |
| Theme | 2.16 | 905 |
I really like the look of the game, although the particles and missiles need some work ;)
But best score in humor
Well polished and 5/5 just for the message during loading screen
the rotate speed is a too high for me
I think this was a little too big of a project for 48 hours. I hope you have a chance to fine tune it for a post-comp release. But great job getting this far in a short time.
For your game, i dislike how there is no music, or atleast some sound when i pickup a cow/get hit, it makes the game feel more boring.
I jest - shifting of a shape (in this case a green cubish shape of cow) is adequate for me.
Beautiful world and colour scheme, love the random generated world and humourous loading screen.
Agreed that the turning is very very sensitive, but other than that controls well.
Very nice work :)