Pixel Cartel by automatonvx
Fight your way through the streets of Pixelita town and take down the rival cartel gangs.
Blood, Money, Infamy - this is the life you chose. ->The more you have the worse it gets
The more money you carry the more enemies will notice you from further away. (Its a less obvious effect than I originally planned)
Controls - WASD or Arrows to move, Mouse to shoot
Now Playable in a browser on the itch page.
Credits - All code, art, music, sound fx etc. made within jam time by me. Font (not by me) - Silkscreen
Tools
- Engine - Unity
- Art - Aseprite
- Audio - Reaper with Kontakt library
Edit - Added Embedded Web Version on Itch - no changes
Ratings
| Overall | 648th | 3.379⭐ | 35🧑⚖️ |
| Fun | 557th | 3.333⭐ | 35🧑⚖️ |
| Innovation | 1027th | 2.548⭐ | 33🧑⚖️ |
| Theme | 1100th | 2.417⭐ | 32🧑⚖️ |
| Graphics | 743th | 3.194⭐ | 33🧑⚖️ |
| Audio | 307th | 3.469⭐ | 34🧑⚖️ |
| Humor | 506th | 3.069⭐ | 31🧑⚖️ |
| Mood | 583th | 3.259⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 32🗨️ |
Only issue was that quest announcement was too hard to read with the background color
There was too much unnecessary (and hard to read) text for my taste.
Good job!
Small bug: you can get the shotgun even if you have no money. The shopkeeper tells you "no money no deal" but you get it anyway.
The only thing that I never figured out was how weapon switching worked (if at all). I bought the shotgun and enjoyed using it, but then I picked up the boss's Uzi and couldn't figure out how to switch back.
see over the edges of the map (which is a little immersion breaking). Overall the game was well made though and movement is fluid and fun. I enjoyed it. :)
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
I did encounter one issue. I got stuck in this corner here and had to reload the game:
https://imgur.com/a/0cF8B
It was worth reloading and starting over though! Difficulty was on point, except maybe the final boss who wasn't shooting back at me. And I appreciated the "I got hit" sound effect which wasn't annoying at all, but was totally distinct from the others and really let me know. I was worried enough about the enemies to be careful, and the money-safe mechanic was nice because it put some consequences to dying. I completed the game with $274 in savings for my retirement. Nice entry.
Having to reactivate the quest when you die is a bit annoying. Otherwise, it was fun to play and I did get some Hotline Miami vibes, which is always good. It didn't make much use of the theme; I know the enemies notice you from further away but you didn't get a sense of that when playing. Maybe if the money was more important to gameplay, then the player would feel more protective of it and thus more fearful of enemies when trying to get back to the safe.