The Eternal Cold by Roka Josh
IMPORTANT NOTE
Please read the how to play section before playing, as this game is fairly complicated and there is no ingame tutorial or help section.
The Game
The world has been hit by a flash freeze, and in an attempt to avoid crazy looters and mobs you fled to the country. Patrolling the icy wastes you come across a camp of people, and due to your natural charisma, you soon become the leader. Take charge in this life or death situation, utilising special individuals skills in order to survive. But you'll have to sacrifice others in order for the whole colony to survive, who will you pick? Will this freeze ever end, and if it does will you and your colonists be there to see it?
This is our 5th entry into Ludum Dare, and we may have been a bit over ambitious with the scope of the game and what we wanted to achieve. What we have now is a great base to build off, and to make an actual game from, but we hope you enjoy what we managed to make in the 3 days! Things like the build menu and scavenging we would of built more on if we had the time, however this is definitely something we want to work on more in the future so things like that will be hopefully be built up then. It would be greatly appreciated if you commented about bugs you found so we can improve them in the future!
How to play (VERY IMPORTANT)
This is the general camp overview. On here you will find the happiness of the camp on the left, the food, water and total people in the camp, as well as the current day number along the bottom. The next day button in the bottom right to progress the day, the actions button on the right hand side of the screen, and the quit button in the top right. As well as this information, you can hover your cursor over the firepit in order to see how many days of fire you have left. Finally for this screen, you can click on any colonist or specialist to find out more about them.
This is a colonist who can be assigned to do simple tasks like gathering resources and scavenging for food.
This is a specialist who has a unique ability, which can be found out by clicking on them. All specialists look the same, whereas colonists have different coloured shirts usually. You can also only have a max number of specialists, which unlike the colonist max number cannot be changed, meaning you have to balance their abilities and sacrifice those you don't want to the cold. If you let a specialist go you will never see them again!
Example of a specialist window.
If you click the arrow on the right hand side of the main page, you will be took to this, the actions menu. From here you can assign colonists to do a variety of tasks, including gathering resources, getting firewood to keep the fire alive, relaxing to increase happiness and so on. If you use the top tabs to navigate this menu, as well as the colony tab, you have the scavenge tab where you can assign colonists to a party to send out to try and find supplies. The more colonists you assign the higher chance you have of succeeding, however interesting events may occur. Finally, the build tab is where you can select tents to be build to increase the max amount of colonists you are allowed in the camp.
Left click to select the build and right click to place! Notice: After feedback it should be made obvious that scavenging is a lot better than hunting for food, hunting is for leftover colonists if you have already sent a scavenge.
The final thing to note is this, which is an event. Events can occur randomly at the beginning of the day, and you have to choose between different options to respond to the event. Each option will end up with a different outcome some better than others, and a 4th option is available if you have a suitable specialist to perform it.
Screenshots:

Credit
- RokaJosh: Programming & UI Art
- Thomu: Art & Music
- momeG: The base for the colonists and specialists, can be found under links.
Links
- Our Company Website: http://www.jagtekgames.co.uk/
- Our Company Twitter: https://twitter.com/JaGTeK_Games
- RokaJosh Twitter: https://twitter.com/RokaJosh
- Thomu Soundcloud: https://soundcloud.com/thomuofficial
- momeG's free to use micro human: https://mome-g.itch.io/micro-human
Tools
- Unity 2018.2.18f
- Photoshop CC
- Piskel
- Ableton 9.5
Change Log
- Had to fix 2 bugs regarding event probability and maximum working colonists.
Ratings
| Overall | 272th | 3.704⭐ | 29🧑⚖️ |
| Fun | 324th | 3.5⭐ | 28🧑⚖️ |
| Innovation | 352th | 3.365⭐ | 28🧑⚖️ |
| Theme | 469th | 3.538⭐ | 28🧑⚖️ |
| Graphics | 286th | 3.963⭐ | 29🧑⚖️ |
| Audio | 163th | 3.712⭐ | 28🧑⚖️ |
| Humor | 603th | 2.674⭐ | 25🧑⚖️ |
| Mood | 93th | 3.981⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |

While RNG seems to be too strong in this game, I'd say this project succeeds at what it tries to do. The cold setting of a hopeless settlement does a good job as making the player sacrifice things for survivavility. Heck, I'm impressed at how micromanaging-y this can gets, with specialists and what not. I had 3 on my first playthrough, despite not truly understanding the game then.
It's a bit finnicky to comprehend and see the impact, but the simulation elements, the random events and the different settlers, paired with stunning visuals and a cold, gloomy soundtrack, make up for a very impressive and lasting experience. Incredible work.
[My team](discord.whalesandgames.com) applauds your hard work, and would like to see where else your team can go. Keep up the good work! :whale:
:)
Very nice, I like it a lot.
I pretty quick to catch on, so I didn't do too badly. My only complaint was that I wasn't sure how to build structures. I'd click on the tent-thingy, but I wasn't sure if it did anything.
Other than that, it's really well made and I hope you're gonna update it !
But it looks like negative numbers are kind of an issue:
