Fight For Food by BloooBird

Welcome to Fight For Food
This is a game by 8 students from Sweden making our first collaborative project, The last time it was @dj-depressive on models and art, @kappetter at UI and me @blooobird on programming. This time we were joined by:
@camerox and @milleost joined @dj-depressive 's team of 3d modelling aswell as @kappetter joined the effort, together making the game look neat
@karin-g and @tick joined to create 2d sprites and assets, they worked a legendary 24 hours on 2 days
Last but not least @totalaj became our main programmer helping things to ~~work~~ be presentable.
Even With our newly added members we almost took a bigger bite than we could chew.

Gameplay
We decided to make a Cooking brawling game, where you play as a chef who has to do the hard work of acquiring his food himself to please the rich man wanting a meal. So it's just up to you to hunt down those pesky carrots, potatoes and T-bones.
https://www.youtube.com/watch?v=FufJdOkCCSY

Checklist for post-jam version
| Windows | https://zapphire-studios.itch.io/fight-for-food |
| Windows | https://gamejolt.com/games/FightForFood/335371 |
| Original URL | https://ldjam.com/events/ludum-dare/41/fight-for-food |
Ratings
| Overall | 1090th | 2.813⭐ | 50🧑⚖️ |
| Fun | 1065th | 2.67⭐ | 49🧑⚖️ |
| Innovation | 807th | 3.098⭐ | 48🧑⚖️ |
| Theme | 744th | 3.38⭐ | 48🧑⚖️ |
| Graphics | 941th | 2.787⭐ | 49🧑⚖️ |
| Humor | 369th | 3.267⭐ | 47🧑⚖️ |
| Mood | 997th | 2.698⭐ | 45🧑⚖️ |
| Given | 73🗳️ | 54🗨️ |
when I saw your concept and rendering I thought "I wana play it"
so keep going
I think you have planned too much ^^
- movement speed (now it's feels like a slogfest)
- higher spawn rate (took me 2 min to get avocado from frog :P)
The game has a really good potential, but I think you lost yourself on details maybe. Keep coding :)
I'd suggest speeding the gameplay up though, took me quite a while to get going with cooking :P
I really feel like I want another version, a Post-jam!
@Sun Parlor Studios , Thank you and thank you for feedback
@Rayne , We will, keep updated :)
My problem was the high information load you put on the player at the start of the game. The tutorial are several pages long, too much to keep in mind in my opinion, and there's no way to review it once the game has started. I got an order, saw the recipe and killed some enemies but didn't know how to proceed from there and when I pressed escape to see if I could pull up the tutorial from a pause menu the game took me to the main menu and made the buttons unclickable, forcing me to quit.
For the next jam I'd suggest doing something smaller and more focused where you can put more time into each feature to make every part shine because you clearly have the talent to.
@Gumboot , Glad to see you here!!! and yes, you have a point in how we had a too large scope, your game seems as good as your other entries and your it's nice to hear your feedback, and thank you for the kind words. Will definitly follow you for the future and we all hope to acheive your level of skill.
p.s. it was @Dj-Depressive who modelled the avocado frog and the concept was from @karin-g
@Max_Frankenstein Thank you, we are working on the patch and would appreaciate if you come back for the rest of the game later
@Amazura Thank you very much :)
@Kristian David Thanks for input, we are working on it and our next build has a movement speed increase
I really missed some animations and some music. The controls could be better too, it would be interestig if you used orbital camera for the character, take a look at the Cinemachine Camera in Unity Asset Store :smiley:
Overall is a good game and a nice idea. Good job!
Please, take a look at mine: https://ldjam.com/events/ludum-dare/41/confessional
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape