Fight For Food by BloooBird

[raw]
made by BloooBird for LD 41 (JAM)

Big_startPage.png

Welcome to Fight For Food

This is a game by 8 students from Sweden making our first collaborative project, The last time it was @dj-depressive on models and art, @kappetter at UI and me @blooobird on programming. This time we were joined by:

@camerox and @milleost joined @dj-depressive 's team of 3d modelling aswell as @kappetter joined the effort, together making the game look neat

@karin-g and @tick joined to create 2d sprites and assets, they worked a legendary 24 hours on 2 days

Last but not least @totalaj became our main programmer helping things to ~~work~~ be presentable.

Even With our newly added members we almost took a bigger bite than we could chew. ready<em>set</em>cook.png

Gameplay

We decided to make a Cooking brawling game, where you play as a chef who has to do the hard work of acquiring his food himself to please the rich man wanting a meal. So it's just up to you to hunt down those pesky carrots, potatoes and T-bones. https://www.youtube.com/watch?v=FufJdOkCCSY reklam_comic.png

Checklist for post-jam version

Ratings

Overall 1090th 2.813⭐ 50🧑‍⚖️
Fun 1065th 2.67⭐ 49🧑‍⚖️
Innovation 807th 3.098⭐ 48🧑‍⚖️
Theme 744th 3.38⭐ 48🧑‍⚖️
Graphics 941th 2.787⭐ 49🧑‍⚖️
Humor 369th 3.267⭐ 47🧑‍⚖️
Mood 997th 2.698⭐ 45🧑‍⚖️
Given 73🗳️ 54🗨️

Feedback

Sharks
23. Apr 2018 · 20:40 UTC
Can't wait to play this!
Team Orange Pop
24. Apr 2018 · 05:35 UTC
Fun, charming game that I can easily see seeking it out in a browser when I'm bored at work.
Anubhav Kashyap
24. Apr 2018 · 06:10 UTC
Nice game!
Dj Depressive
24. Apr 2018 · 06:19 UTC
@sharks Looking forward to hear what you think about the game!
Dj Depressive
24. Apr 2018 · 06:24 UTC
@Team-Orange-Pop I'm flattered!
Dj Depressive
24. Apr 2018 · 06:25 UTC
@Anubhav-Kashyap Thank you :)
SirThomas
24. Apr 2018 · 10:36 UTC
awesome idea
when I saw your concept and rendering I thought "I wana play it"
so keep going

I think you have planned too much ^^
🎤 BloooBird
24. Apr 2018 · 10:52 UTC
@SirThomas , Yes we took a bigger bite then we could chew, but thank you for your kind word :)
PsilocybeGames
24. Apr 2018 · 11:11 UTC
Liked the game very much. Here's what i'd improve:

- movement speed (now it's feels like a slogfest)
- higher spawn rate (took me 2 min to get avocado from frog :P)
Dj Depressive
24. Apr 2018 · 11:22 UTC
Thanks for your input @PsilocybeGames I agree that the spawn-rate is to low, we are working on a second build of the game so your criticism is really helpful. Could you tell me which method of moving you used though since you are way faster if you walk forwards and sideways at the same time whilst jumping, but yes, we should probably alter the movement a bit. I'm happy that you enjoyed the game!
PsilocybeGames
24. Apr 2018 · 11:29 UTC
I just moved forward and jumped.
Maloy Quinn
24. Apr 2018 · 11:33 UTC
Great game! Perspective could be better.
Dj Depressive
24. Apr 2018 · 11:41 UTC
Thank you @maloy-Quinn and yes, I agree.
Mathiouza
24. Apr 2018 · 12:00 UTC
Cool art, but no music, that is too bad :/ Cool concept, but I think it is too hard for some reasons : too many enemies at the same place, too many hp for these enemies, the range of the attacks is too small I think, it lacks animations also and it is not really possible to know in advence what enemies drops what with a weapon or an other one.

The game has a really good potential, but I think you lost yourself on details maybe. Keep coding :)
RocketRaccoons
24. Apr 2018 · 13:58 UTC
funny idea and funny gameplay :)
Dj Depressive
24. Apr 2018 · 14:12 UTC
@Mathiouza Yeah we're going to rework the spawning system in a patch we're working on and we never got around to recording music or sound effects since the scope of this game was a bit too big for us to manage (being rookie programmers and game developers) but we might ad some in the patch. We are going to implement animations in the future but right now we have to grasp how to correctly implement animations from blender to unity. We're also going to try to balance the attack range and hp / damage. Thank you so much for your input, it helps a lot! :)
Dj Depressive
24. Apr 2018 · 14:12 UTC
@RocketRaccoons Thank you :)
mainghia95
24. Apr 2018 · 15:54 UTC
I like the story of your game and the way you present it. Having fun playing it now
mainghia95
24. Apr 2018 · 15:58 UTC
But I dont like the camera lock, it's hard to see around and explore.
Dj Depressive
24. Apr 2018 · 16:13 UTC
@mainghia95 Thank you very much! :) Yeah we were planning on at least changing the camera angle before launch but never got around to it. We'll make sure to fix it in the patch ;) Thanks for playing
piscythe
24. Apr 2018 · 16:15 UTC
I appreciate the ambition here, but this could do with a bit more polish. Memorizing a long list of ingredients and then trying to figure out which things drop which things on tight time limit would be easier if it didn't take me a full minute to find any enemies at all, only to get swamped a minute later. It's hard to even check what enemies drop since the swarm of enemies demands a fighting retreat. The lack of feedback and knockback in combat make it feel dull. The charming character design and good concept speak in your favor, but the implementation is unfinished. Good work!
Sun Parlor Studios
24. Apr 2018 · 16:23 UTC
In contrast with @mainghia95 I actually like the camera movement in the game. Maybe being able to look up and down would be nice, but it didn't bother me so much. Enjoyed the game. Killed some salt and some peppers, hahah. Mr Moneybags is pleased.

I'd suggest speeding the gameplay up though, took me quite a while to get going with cooking :P
GettingRekt
24. Apr 2018 · 16:47 UTC
The concept is cool but I didn't even manage to make pancakes even after 5 minutes of playing. Some nice touches with the fridge inventory and different weapons making different ingredients. I would have liked an easier difficulty. But ambitious work never the less!
totalaj
24. Apr 2018 · 16:50 UTC
@GettingRekt There is a known error where either the recipe is assigned incorrectly or the recipe doesn't work at all. We are looking into it and will probably have the cooking be easier and clearer in a coming patch
Rayne
24. Apr 2018 · 16:51 UTC
Nice little game here.
I really feel like I want another version, a Post-jam!
🎤 BloooBird
24. Apr 2018 · 16:58 UTC
@piscythe since we are making a post-jam version we appreciate your criticism, it's good that you provide so structured feedback, hope you comeback to the more polished version

@Sun Parlor Studios , Thank you and thank you for feedback

@Rayne , We will, keep updated :)
Sandra Jasionowska
24. Apr 2018 · 17:23 UTC
I don't know how to cook and my cookbook doesn't work properly, I can't switch it's cards. There are really too many enemies :D I hope you'll work on this and show post-jam version to the world!
totalaj
24. Apr 2018 · 19:33 UTC
@Sandra-Jasionowska You can turn the pages in the book by scrolling, but we might add buttons in post-jam
Lewis Quaife
24. Apr 2018 · 19:50 UTC
This game makes me so happy to play - We too went for a Cooking / Fighting theme its awesome to see what you guys have done. I will admit I found the gameplay a bit confusing - And is really begging for some audio. Great game 👨‍🍳🔫
🎤 BloooBird
24. Apr 2018 · 19:54 UTC
@Lewis Quaife thank you very much, i guess we will have to play your game to :)) , Audio will come soon™️
TheM
24. Apr 2018 · 20:18 UTC
I'd like to echo @piscythe. The game isn't bad, but the scope is too big which make it feel lacking polish. Iäm actually impressed by how ambitious it is and that you actually managed to finish it. While I'd certainly like to see animated enemies and more fleshed out combat I thought it was fine for a jam game.

My problem was the high information load you put on the player at the start of the game. The tutorial are several pages long, too much to keep in mind in my opinion, and there's no way to review it once the game has started. I got an order, saw the recipe and killed some enemies but didn't know how to proceed from there and when I pressed escape to see if I could pull up the tutorial from a pause menu the game took me to the main menu and made the buttons unclickable, forcing me to quit.

For the next jam I'd suggest doing something smaller and more focused where you can put more time into each feature to make every part shine because you clearly have the talent to.
Dj Depressive
24. Apr 2018 · 20:55 UTC
@them Yeah, we went way in over our heads with this one. It took blood, sweat and tears to finish this game in time and in the end it's nowhere near as good as we want it to be. However, this has been a really valuable lesson for everyone involved in why we should not try to make more than we can manage so that we can avoid working 14-16 non-stop each day. We will definetly be going for a smaller scope next time but I'm glad we went for a too large game this time, since we might actually be able to fix and polish this game and maybe, actually, eventually release it for real.
wramp
25. Apr 2018 · 03:43 UTC
artwork is so cool =)
Gumboot
25. Apr 2018 · 06:03 UTC
Hey, I get to see my twin game! haha, actually exciting to check out where our games were similar and different. Both had utility backpacks made out of cookware, that cracked me up. Kudos to whoever designed that avocado frog, that is a genius enemy design. Overall I had fun exploring the different things I could do, checking out all of the different enemies was my favorite. As for feedback I think it's already been said that there is a scope problem, I always have an issue with that as well. Maybe you could have thought "What is the core of this game" and then structured your other elements to support that rather than spreading yourselves so thin ( : That's something I usually keep in mind, for a first jam as a bigger team you should be proud of what you got done! Sometimes it's harder to coordinate with a bunch of people in the chaos of a jam. Great job!
🎤 BloooBird
25. Apr 2018 · 07:04 UTC
@wramp thank you

@Gumboot , Glad to see you here!!! and yes, you have a point in how we had a too large scope, your game seems as good as your other entries and your it's nice to hear your feedback, and thank you for the kind words. Will definitly follow you for the future and we all hope to acheive your level of skill.
p.s. it was @Dj-Depressive who modelled the avocado frog and the concept was from @karin-g
FireHawk
25. Apr 2018 · 09:03 UTC
The theme and gameplay is quite interesting. 3D models is awesome. Also the history is great )))
Dj Depressive
25. Apr 2018 · 09:10 UTC
@FireHawk Thank you very much :-)
PanicTheFirst
25. Apr 2018 · 15:41 UTC
Great concept! I like the style and how all plays around the kitchen. But the world around feels empty and so I mostly run around looking for things to do. Pretty good start for something bigger. :)
Max_Frankenstein
25. Apr 2018 · 17:20 UTC
Definitely looking forward to the next patch. I share the opinion of those who have commented earlier, especially when it comes to the lack of sounds and music, the slow pace of the game and spawn rate etc. Despite the criticism, it is a humorous and great concept. Your plan for further implementation is promising. Could you kindly check out our game?; https://ldjam.com/events/ludum-dare/41/god-does-play-cards . Take notice of the fact that this was our first LD.
🎤 BloooBird
25. Apr 2018 · 19:18 UTC
@PanicTheFirst Thank you, will do, stay updated

@Max_Frankenstein Thank you, we are working on the patch and would appreaciate if you come back for the rest of the game later
frostByte4k
25. Apr 2018 · 20:04 UTC
This game is pretty good idea and pretty fun. However there are some problems one being the lack explanation that also being a common complaint for my game as well. I spent a few minutes wandering around the kitchen area not knowing what to do. Sound could also immensely improve the game, of course I know you had time constraints so if I may give my recommendation. Here's a sound effect generator https://www.bfxr.net/ and a music making tool https://boscaceoil.net/ both tools are free, fun and easy to use. Good job overall though. I had also made a cooking game I'd appreciate it if you'd check it out. If your feeling up to it here's the link: https://ldjam.com/events/ludum-dare/41/yum-some
Amazura
25. Apr 2018 · 22:50 UTC
an interesting idea for this game. this is fun game, I like the gameplay and story as well. Keep your work!
Kristian David
26. Apr 2018 · 01:48 UTC
I love the idea and concept of this game, it is quite interesting. Although i found the movement speed of the player too slow. Overall great game!
🎤 BloooBird
26. Apr 2018 · 14:13 UTC
@frostByte4k Thank you, we are now working on a better tutorial, and sound and music is coming.

@Amazura Thank you very much :)

@Kristian David Thanks for input, we are working on it and our next build has a movement speed increase
Rodrigo Denúbila
27. Apr 2018 · 02:07 UTC
The 3D models are great, they are so cute! Unfortunetelly the HUD and general design doesn't reached the same level. Also the 3D models could be improved and visual would be better with some post-effects.

I really missed some animations and some music. The controls could be better too, it would be interestig if you used orbital camera for the character, take a look at the Cinemachine Camera in Unity Asset Store :smiley:

Overall is a good game and a nice idea. Good job!

Please, take a look at mine: https://ldjam.com/events/ludum-dare/41/confessional
Jupiter_Hadley
29. Apr 2018 · 17:15 UTC
Cool idea! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=KPBmbPuy0Bg
designernap
30. Apr 2018 · 21:39 UTC
Lovely look to this and a ton of charm! :)
cristiano.m.garcia
03. May 2018 · 16:01 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
Weirdybeardyman
06. May 2018 · 11:37 UTC
Great concept. Being chased around by a crowd of assorted foodstuffs is pretty scary. The UI is not so great but the gameplay is really cool, although it seems quite hard to make a recipe.