ETA: Estimated Time Of Arrival by mechanicallife

[raw]
made by mechanicallife for LD 43 (JAM)

This is a game about time traveling where you attempt to clear a house of bad guys in 10 seconds while managing multiple timelines.

Hope you enjoy!

The controls are:

WASD for moving.

E to pick up weapons.

F to throw a held weapon.

R to restart.

SPACE PAUSE/UNPAUSE TIME.

ESCAPE pause menu.

Don't rate us in Audio based on music. Credit goes to Ultra Cat!

WindowPeek.png

BossHouse.png

MainMenu.png

Ratings

Overall 147th 3.891⭐ 25🧑‍⚖️
Fun 110th 3.848⭐ 25🧑‍⚖️
Innovation 58th 3.957⭐ 25🧑‍⚖️
Theme 706th 3.182⭐ 24🧑‍⚖️
Graphics 373th 3.804⭐ 25🧑‍⚖️
Audio 401th 3.25⭐ 22🧑‍⚖️
Mood 289th 3.609⭐ 25🧑‍⚖️
Given 23🗳️ 28🗨️

Feedback

MadHumster
04. Dec 2018 · 09:59 UTC
Loved the time reversing and heavy puzzle elements. Had few times when i could not retry not sure if it was a bug of i was doin something wrong. And the way i see my copies replaying my actions is amazing would love to know how to code that:)
squaredev
04. Dec 2018 · 10:04 UTC
Fun idea, although it took me some time to actually understand what was going on.
You made quite a lot of assets, I like that! It makes the levels feel like actual houses.
sadzanenyama
04. Dec 2018 · 15:04 UTC
Really cool game, I genuinely had fun playing this! Last levels are quite hard, but I liked the challenge
Kalshutein
05. Dec 2018 · 04:43 UTC
Really cool game with some Superhot vibes and great graphics and audio. Level design was also great and challenging. Congrats to everyone who worked on this game.
Hawkie
05. Dec 2018 · 10:55 UTC
This is a fabulous game. Very much like The Matrix or Max Payne but in a super mini format. Graphics, sound are play-ability are first class. Levels are really nicely designed and very atmospheric. Could play this all day. Re-spawning was a must in level two. I was playing in slow mo to enjoy every millisecond. Great job. I hope you go on to make this into something bigger - maybe a player vs player format? It would be a hit I'm sure - strategy games like that are hard to come by.
Jammin
05. Dec 2018 · 17:59 UTC
I really like the concept of the game, but I'm a bit lost.
Icehottet
05. Dec 2018 · 19:50 UTC
This is a great take on the "Superhot" dynamic I love this game well done!
ByGGy
05. Dec 2018 · 20:35 UTC
Mix of superhot, hot line miami, and some strategy on top of that with the clone / replay.
Work on it more to polish it, and you have a really good game that would be worth some money.
I didn't break the BossHouse but tried several times and really enjoyed it !
Good job guys.
Matthew Hrehirchuk
06. Dec 2018 · 23:01 UTC
I had so much fun playing this game and would have loved more levels! Great work!
AwiX
07. Dec 2018 · 08:43 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Chao
07. Dec 2018 · 13:28 UTC
At first I was like, pffft, this is just super hot, after seeing the time freeze when you moved.

Then I saw the mafia esque aesthetic and top down gameplay and I scoffed, knowing it was just hotline miami.

Then I saw the multiple timeline manipulation, and realised I was actually a fucking idiot. This was a wonderful mix of different mechanics that blend together to create something really awesome.
That last level was also pretty challenging, it took me a while to figure out the correct route to actually complete the level in time.

Great job guys, it was a joy to play.
maximiliangeorg
08. Dec 2018 · 10:50 UTC
Cool game, the nice combination of well known titles was already mentioned by others. I wasn't able to figure out how to open the door in the third or fourth level so some guidance would be nice.
fmdkdd
08. Dec 2018 · 13:33 UTC
Even though the inspirations are obvious, this is still a good mix of interesting mechanisms. I would really like to play a more polished version of this; had quite bit of fun with this version though. Good job!

A minor bug: you can shoot through doors if you stand close enough.
SecretPocketCat
10. Dec 2018 · 17:52 UTC
What a nice blend of HotlineMiami and Superhot!
The respawn mechanism seems to be a bit buggy. When I try to respawn for the second time right after being obstructed, the second spawned character just gets killed.
Unfortunately I couldn't beat the bosshouse and I tried qutie a few times including throwing weapons and whatnot. I must have missed smt...

BTW. Why haven't you opted out of audio? Though it's true the saving feature of the site seems kinda broken...
Tannimun
11. Dec 2018 · 08:36 UTC
@secretpocketcat Thanks for playing the game. The reason the first character dies when you spawn in the second time is because you spawn too close to that player (you basicly land on/inside him).
SecretPocketCat
11. Dec 2018 · 09:19 UTC
@tannimun I get that, but it's confusing given there's the obstruction mechanic. I'd expect the game either lets me kill of them in that way or blocks the player if that would happen in all cases. That's why I had thought it might be a bug.
Darn
15. Dec 2018 · 14:12 UTC
Obvious inspirations, but still managed to layer a new innovative mechanic on top. Well done!

Not sure if there's a bug or I'm stupid, but I could not figure the level with the isolated room. Can you open the door somehow?