Salty Business by drtizzle

You want to go on a sailing trip, but you need $500 for that. Buy and sell goods in a smart way to reach that amount as quick as possible!!!!

Play the game HERE (WebGL)
Here are the Windows and Mac builds
Controls
MOVE: Arrow Keys or WASD
INTERACT: Space
Changelog:
v1.1 - Rotated map-camera so it matches main-camera - Changed smoke particles from meshes to billboards for way better performance - Fixed glitching shadows - Fixed typos - Moved selling screen to bottom
v1.2 - Added mouse support, because the web-player shows and hides the cursor in a weird way when going fullscreen
- Added small delay to spacebar input when loading level, so people won't accidentally skip the explanation
Ratings
| Overall | 301th | 3.448⭐ | 31🧑⚖️ |
| Fun | 370th | 3.207⭐ | 31🧑⚖️ |
| Innovation | 386th | 3.036⭐ | 30🧑⚖️ |
| Theme | 660th | 2.259⭐ | 31🧑⚖️ |
| Graphics | 41th | 4.19⭐ | 31🧑⚖️ |
| Audio | 73th | 3.732⭐ | 30🧑⚖️ |
| Humor | 106th | 3.482⭐ | 30🧑⚖️ |
| Mood | 124th | 3.554⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 35🗨️ |
I don't really see the link with the theme of the Jam but anyway, cool little game ! :D
Feels like it was missing something. Maybe a way to lose money or an enemy to fight/run away from between the islands.
The game makes me think of another game: "soul searching", you should check it out : https://kayabros.itch.io/ss
Too bad the gameplay is not that interresting though, it seems there's just one item to find that can you can sell for way more than what you bought. Also the boat is kinda slow and there's not much to do while traveling from an island to another, appart from enjoying the nice music and awesome art. ^_^
Pretty nice game overall, keep the good work !!
If you would like you could try my HTML5 game
## [Six](https://ldjam.com/events/ludum-dare/40/six)
it is a programming puzzle platforming game in 3D.
My main complaint is without anything to offset the trading, it could become a bit of a chore once you figure-out what will make you the most money quickly. While finding who sold what, and who bought what for a good price was fun, once you figure it out, it's just a repetitive task going back and forth. Similar games solved this with combat or prices fluctuating, but I'm sure there's other ways too. Although, given the time constraints, it's understandable why it lacks an offset. It also doesn't really fit the theme.
Still, it was quite a enjoyable and relaxing entry, with nice visuals and audio effects to enhance it. Nice work!