Speed Defence by Odd1In

[raw]
made by Odd1In for LD 41 (JAM)

Speed defence is a quick racing-tower-defence-game where you drop towers to kill the evil enemies coming for you. How to play:

  1. Move around using WASD or the ARROW keys.

  2. Press SPACE to place towers to defend yourself.

  3. Upgrade towers while in range of towers.

  4. You auto regen health when it's low.

  5. You earn money by killing enemies and on a new wave.
  6. You lose when you run out of health.

Music

Press M to mute music.

"Reformat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

2018-04-23<em>20-33-05.png 2018-04-23</em>20-33-17 - Copy.png

https://twitter.com/Odd1In_

Ratings

Given 11🗳️ 2🗨️

Feedback

Airumas
24. Apr 2018 · 20:53 UTC
Although the game seemed to not end and the warps around the edges felt weird for me. It was pretty fun. The mix made me lure the enemies into trap rather than waiting for them to walk on which is what I ahted most from typical TDs. :)
Hi Im Greg
24. Apr 2018 · 20:55 UTC
A really addictive fun little game, genuinely enjoyed playing this and ended up playing more than once. A bit of a clearer indication of the towers shooting/enemies being hit would go a long way, also there seemed to be some audio issues with the music volume. Overall, a solid submission!
Matoux42
25. Apr 2018 · 22:21 UTC
I really like the concept of the game. It's a bit difficult to move in my opinion, but the gameplay is cool znd not too complexe. Great job !
dae529
27. Apr 2018 · 10:21 UTC
A really fun game there. Audio was great, and the movement controls felt really good. I think if there was a better indication that an enemy was under you / a greater indication that you were taking damage rather than just the health bar going down it would improve the feel a little more
Carraka
07. May 2018 · 02:49 UTC
I really enjoyed this game. I played to perhaps wave 27 and maxed out five or six towers before I decided to stop playing. It wasn't until I actually just stopped moving that I realized it was possible for the game to end. Before that, I thought that you just continued playing until you decided to stop. It wasn't clear whether I was really receiving damage, and if the pink thing in the middle was killing and respawning me, or just teleporting me, so I figured I was probably immortal (that is, every time I died, I would just respawn). Also, the strategy of going about in circles seems to make the game limitless, although maybe when you run out of screen space, you would lose.

So more UI indicators about whether I was actually dying and getting damaged or not would be good.

Also, I really, really loved that the music volume changed depending on your speed, so nice audio bit there!