Warlock : Soul War by Gludo
Download it on Itch.io ! https://takayamushi.itch.io/warlock-soul-war
--- Info --- Life's hard when you are the best Warlock in all the world. It's even harder when your neighborhood tries to capture your castle.
In this game, you play as a Warlock who is ready to sacrifice is own health for the sake of his kingdom. Fight 2 other kingdoms at the same time. To do it, you'll have to summon minions with your health points and send them in either one of the lanes.


--- Controls --- W-A-S-D -> Controls camera
Mouve mouse to border screen -> Controls camera
1-2-3-4-5 -> Select units in the bar.
Q-E-R-F -> Select spells in the bar.
Left Mouse -> Summon unit / Cast spell (to spawn units, click on the green area)
Right Mouse -> Cancel Action


--- About us --- This is our 2nd Ludum Dare and we are proud to have a built product. We hope you enjoy playing it and we would be even happier if you could rate us :)
Thank you ! @takayamushi, @DrCheetos, @Gludo(me)
| Windows | https://takayamushi.itch.io/warlock-soul-war |
| Original URL | https://ldjam.com/events/ludum-dare/44/warlock-soul-war |
Ratings
| Given | 29🗳️ | 22🗨️ |
I like the concept, but unfortunatly the game feels very unbalanced, couldn't go far.
It's a bit annoying to have the tutoriel every time. And sometime the continue button go to the credits screen, which is awesome by the way :)
The aesthetics and graphics are fun and have a nice tone/mood to them. The music in the menu made me think of Final Fantasy, specifically 9 was the one that came to mind, which put a smile on my face. The tutorial dialogue went by a little fast as I always seem to miss the last two or three words.
Sadly, the game slow down significantly during the first round eventually locking up and I had to terminate it. Could be my machine but I recommend using Unity's profiler just to make sure.
Overall, I like the mood, the level of detailed added with the story, music, graphics, animations, and ui. Nicely done.
Would love to see you spend some time post ld polishing for a full release? :D
The game is great ! It fits the theme well, it is beautiful, well made (some bugs but nothing that disallow me from playing). The first thing I want to say is, when you come into the game, it is nice to have the full interface presentation, but you forgot to tell what the player has to do. I know I can spawn units, I'll kill enemies, but why ? What do I have to do ? Survive? Conquer ? It's easy to find out but it would have been nice to tell the player just before all the UI explanations.
Also I found the game a bit slow and repetitive. This kind of game is obviously too hard to balance correctly in such a short time, so I won't blame you for that haha, but this is my opinion. And the fact that there's no music doesn't help.
Overall, a really great entry! Nice job, that's a nice game for a 3 days production :smiley: