The Legend of Block by maesk
Use your magician powers to move blocks and pave your way through!
Remember your favourite Russian puzzle game in this dungeon and it will go allright.
There is a treasure waiting at the end! And it's not a lie!
Controls:
- Arrow keys or WASD: Move character
- Mouse (click and move): Move green blocks
(I ran out of time so I couldn't add more stages, but I hope you enjoy it!)


Ratings
| Overall | 101th | 3.826⭐ | 25🧑⚖️ |
| Fun | 22th | 4.043⭐ | 25🧑⚖️ |
| Innovation | 90th | 3.87⭐ | 25🧑⚖️ |
| Theme | 207th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 306th | 3.348⭐ | 25🧑⚖️ |
| Audio | 133th | 3.457⭐ | 25🧑⚖️ |
| Humor | 376th | 2.529⭐ | 19🧑⚖️ |
| Mood | 225th | 3.3⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 31🗨️ |
The art is basic but suits the style, as did the music. Though the lead synth got a little shrill at times.
All in all nice work, I hope you get some more ratings!
Good work !
Maybe the picture can help: the middle line cannot be removed due to a bug.

EDIT: Actually, I updated the WebGL version with that bug fixed. I hope that solves your problem :)
P.S. Also, imo, maybe a move mechanic which moves player square by square would fit the game more than constant movement, just my thought:)
I lost some time as, for no reason, I believed you had to drop green pieces from one room to another, and got blocked in one level. Until I understood you just have to click on a piece to keep it from room to room, no need to drop it. Sure I'd enjoy some more levels, but I got same pb, not enough time left! Anyway, really liked your game. Simple and clever use of the theme with nice game mechanic, and neat music too.
The only issue would be the stage 2 bug which looks like you fixed in the webgl version.
Really liked the music and graphics too :)
"Legend of Block borrows its visual from the world of Zelda but its gameplay is inspired by the game Tetris. You play as a little magician who has the ability to move blocks by telekinesis, when it completes a horizontal or vertical line, it disappears allowing you to clear your way through the various rooms of the dungeon.
It's much more of thinking than reflexes that you will be asked, each room is a small puzzle. No worries, it is impossible to get stuck because there is always a teleporter nearby allowing you to put everything back in place in case of unforgivable mistake.
If mouse controls are a bit imprecise from time to time, the layout is pretty clear and won’t disappoint the fans of Nintendo Nes even if we must admit that the music is a little garish and not very inspired. Unfortunately this title is very short, less than five minutes to complete, but its concept is really nice and the game probably deserves an extended version!"
I can't rate the game as I'm not a participant, but congratulations :)
[My game](https://ldjam.com/events/ludum-dare/41/invadtris/) also mashes up Tetris with another game, so if you like Tetris (and who doesn't) try mine out.