The Last Haven by Tommyno222

[raw]
made by Tommyno222 for LD 38 (COMPO)

TheLastHaven.png

For the best experience download the game and play it in fullscreen (Alt + Enter).

Earth has become uninhabitable and there was no other option than to leave it. Selected few managed to find themselves on a survival station. Resources are still a problem however and too many unfortunates have decided to take a path of a space pirate.

Fight alongside your teammates and protect your station at all cost!

Controls:

  • WASD / arrows – running, jumping and jetpack using (while in the air)
  • Mouse – aiming and shooting

Links:

If you like this game, follow me on TomasBencko

GIF Big 2.gif

Changelog:

  • 2017-04-24: Fixed game crashing bug after losing all supplies
  • 2017-04-28: Fixed collision bug
  • 2017-04-28: Port to HTML5

Ratings

Overall 310th 3.222⭐ 29🧑‍⚖️
Fun 346th 2.963⭐ 29🧑‍⚖️
Innovation 473th 2.462⭐ 28🧑‍⚖️
Theme 483th 2.577⭐ 28🧑‍⚖️
Graphics 85th 4⭐ 29🧑‍⚖️
Audio 281th 2.84⭐ 27🧑‍⚖️
Humor 386th 2.056⭐ 20🧑‍⚖️
Mood 239th 3.182⭐ 24🧑‍⚖️
Given 17🗳️ 23🗨️

Feedback

MathijsVissers
01. May 2017 · 08:53 UTC
Awesome graphics. Loving the colors. Fluid gameplay, although the camera moves a bit too harsh when switching direction, makes it a bit difficult to see what's going on.
undefinist
01. May 2017 · 10:09 UTC
Biggest standout to me was the graphics, it was pretty cool. Camera was way too harsh and I couldn't understand what was going on at all. (Combined with all the movements and jetpacking, I was blindly shooting most of the time). I think just centering it would be better. Also I think your audio only comes out from the right side...
joekinglake
01. May 2017 · 10:12 UTC
I managed to kill 152 pirates before getting killed with only 4 boxes left!

Fantastic graphics, really digging how the game looks. The gameplay is very fluid and quick, though the camera might be a little too quick at times.
Barbaarian
01. May 2017 · 10:14 UTC
The game feels nice due to the fast movement and responsive controls, but the camera movement when you switch direction is too hard. Anyway, the concept is good and the art is great.
Dev Dennis
01. May 2017 · 10:20 UTC
Hey man,

I tried out your game, I really like the controls, and these kind of games are always fun to play. I guess all the other guys was AI? Pretty cool. I didn't get the objective or what I was suppose to do? I just kept killing guys. That would have been nice. I also missed some sounds :)

Cheers
DGSpitzer
01. May 2017 · 10:50 UTC
Nice pixel art! The camera's movement makes things fill dazzling though.. It would be better if add more feedback when the enemies get shot (particles / audio). Final enemies killed: 196
Ace17
01. May 2017 · 13:07 UTC
The graphics are amazing!
superpokeunicorn
03. May 2017 · 23:54 UTC
This game is something that could be really good, but is unfortunately held back by a lot of technical issues. Starting off with the positives, the visuals for the game are great. The character is nicely stylized and the projectiles look nice. The music is also good, but the lack of other sound effects leaves the game feeling a bit empty. Also, I appreciate that you're trying to do something with the camera other than just having it centered, but this camera doesn't work well for this kind of game. The camera only really shows what's in front of me, but this is an open arena where I need to watch out for people behind me as well. Also, the camera movement is very jarring and would need to be a lot smoother for the effect to work properly. Onto the gameplay, the controls are really good and the hover boots in particular work well. Unfortunately, the game is pretty hard to keep up with. I see that you can do some fancy moves based on the gif on the game's page, but, in practice, those moves were pretty hard to pull off while actually hitting enemies. It wound up being more effective to just sorta stand still and fire my weapon at the enemies as they did the same to me, at least given my skill level. The difficulty aiming is partially due to the camera, but also because everything moves too quickly. If everything was just a little bit slower then I feel like the game would be easier to keep up with. I don't mean to sound too negative about the game; it certainly has a lot of positive qualities going for it, like the presentation and the controls, but it's held back by all of these largely technical difficulties. Despite these issues, the game is pretty good.
andrewl
04. May 2017 · 20:17 UTC
The graphics and music are perfectly matched. Reminded me of one of some of my favourite 8-bit games! Gameplay is a little bit jerky, not sure whether that's camera, controls or a mixture, but it's pretty good for 48 hours of work!
zondarg
04. May 2017 · 21:28 UTC
A solid platformer this is. I liked the pixel graphics style and the smooth character animations, the music is a rather short loop but fits well here. The panning is a bit hard to follow so I lost track often of exactly where I am, but fun nevertheless. Good 48hrs work!
Pandakipu
04. May 2017 · 22:13 UTC
Great pixel art, nice game play. The camera was a little to fast for me.
Dejvo
05. May 2017 · 13:19 UTC
The camera moves waaaaaaaay too fast for me to process anything. I noticed only, that there were multiples of me, and bullets were flying everywhere, but I suppose, It's nice :smiley:
loveapplegames
05. May 2017 · 13:35 UTC
Great LD entry! The game is so fast I would want the action zoomed out a little. I would also suggest improve hitting/killing and getting hit feedback to give the game a less floaty feel. Also, some of the AI mob you and are hard to avoid.
those-30-ninjas
05. May 2017 · 15:32 UTC
The art is nice. I wish it had sound effects and the music is a bit repetitive. The camera is my biggest complaint though. It's very jarring to face a different direction. It feels like it needs zoomed out a bit and fixed, not attached to the position of the cursor.
noddingTortoise
05. May 2017 · 16:06 UTC
The game is fun with some really nice graphics. However, as others have mentioned the camera movement is a bit jarring, and the controls can be a bit difficult to master. I also found that the background music only played in my right headphone(web version). Otherwise, very well done game.
mwcz
05. May 2017 · 16:13 UTC
Really cool and fast-paced gameplay. I can imagine a killer 1v1 or team deathmatch/ctf game with this setup. The jetpack was great! I also really appreciated the wraparound if you fall off the level. The difficulty felt just right too, I destroyed all the boxes just seconds before dying. Although maybe there's a way to win and I just wasn't good enough to find it. Nice job!
StaNov
06. May 2017 · 19:38 UTC
Loved the graphics! The orange platforms were pretty contrasting :)

I would appreciate:

* Specified goal - what should I do.
* Slower camera when rotating! It was just crazy :)
* Some progressive difficulty increase.
* Tutorial would be great :)
* Restart and Quit buttons.
* Some feedback telling me that I'm playing it right.

Thanks for submitting, sir! Good luck next time as well :)

You can watch me playing the game here: https://www.youtube.com/watch?v=s5x4fRX8yrw
Team_Souris
07. May 2017 · 14:34 UTC
Quite polished for a compo game! Nice graphics and sound design, however the camera movement is so harsh that it made me very nauseous in matter of seconds (but I'm prone to that in games, VR is not for me haha)
Also I don't have a QWERTY keyboard, so WASD movement without remapping/detecting kb mapping is a bit harsh.
Richard Michael Smith
12. May 2017 · 00:01 UTC
When I saw the screenshots it reminded me of the classic "Rolling Thunder"! What you've created here is solid and it's just missing a few finishing touches to make it complete (easy to say when you no longer have a 48 hours deadline). What I would like to see...

* Don't let the camera move so quickly when the mouse goes from one side of the player to the other
* Have on-screen indicators telling you where the enemies are (or maybe show more of the level)
* Enemies not requiring quite so many hits to kill
* Goal condition(s)
* Longer music loop

You've created a very playable and fun game. Nice work!
Spinaljack
12. May 2017 · 11:27 UTC
Nice graphics but the camera movement when turning was unnecessary, just the mouse offset would have been fine. Also for some reason the music only came out of my right speaker.
M-1
17. May 2017 · 22:41 UTC
I also think that the camera "look ahead" when going left/right is too intense, especially when I just want to get a bit further away from an enemy. The sound only worked in the HTML5 version, not the Windows version.

Other than that I like that you give player multiple objectives (keeping health, protecting boxes and killing enemies), all of which are visible. NPC AI is also nice. It's great you managed to do that in just 48 hours!
Jupiter_Hadley
19. May 2017 · 18:48 UTC
Nice graphics! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=z8tza0thP_g