RagooP! by Igor KinGamer
RUN away! Get OUT OF the POWER!
If you stop, power will consume you.
FIXES: There are two files in the download page. In the fixed version: - A GM:S bug (game may run at ~3/4 × correct fps) was (probably) fixed - Removed a block misplaced in the last minutes - Character looks left (but still no animation)


NOTE: If really frustrated by the difficulty, use the mouse :slight_smile: Use it wisely!
| Windows | https://igorkingamer.itch.io/ragoop |
| Original URL | https://ldjam.com/events/ludum-dare/39/ragoop |
Ratings
| Overall | 719th | 2.895⭐ | 21🧑⚖️ |
| Fun | 726th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 155th | 3.579⭐ | 21🧑⚖️ |
| Theme | 298th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 761th | 2.316⭐ | 21🧑⚖️ |
| Humor | 609th | 1.824⭐ | 19🧑⚖️ |
| Mood | 753th | 2.412⭐ | 19🧑⚖️ |
| Given | 18🗳️ | 5🗨️ |
You just need to fix the difficulty curve and you got something good in your hand, keep up! ;)
There is a very small window for survival once you charge up on energy. Take just a bit too little and you cannot make the jump, a bit too much and you are dead. I think that window should be slightly wider so that the levels weren't as punishing as now.
Ok work otherwise.

This block caused me the most deaths in the entire game. I like the stutter step you have to make to get the right amount of energy to get yourself up to the platform without exploding, but the next jump is needlessly difficult thanks to that one block. I think if that block were gone it would make the game a lot less frustrating.

The frustrating section actually isn't that bad, except for that one block. Removing that block I think would make this better.
These are just suggestions from my playthroughs though. I agree with others that the difficulty curve could have been better. But I did like the game!