Life in Balance by OnePlusOne

Description
This game is about an average young man living his best life on the countryside. He has a medium-sized property close to the woods. His life consists of his job and his free time, but maintaining a healthy work-life balance is more difficult than it seems.
Goal
Your goal is to make it through as many days as possible without either losing your job or taking too little care of your non-work-life. There are quite a variety of options at hand which you can (or can not) take in order to bring balance into the two aspects of your life.
How to play
Upon being thrown into the world you will be greeted by a tutorial bubble with basic information. Part of the fun is epxloring your possibilities by yourself, though, that's why we only slightly nudge you in the right directions with our tutorial bubbles, just so much that you don't feel lost. From time to time (and depending on where you navigate) the tutorial bubbles will appear and help you understand the different aspects of the game.
Controls
Mouse point & click for movement and actions Esc to open pause menu
Disclaimer
We ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.
Play the game
https://oneplusonens.itch.io/life-in-balance cough A bit unfinished cough
Known Issues
- Postal system (letter receiving) not working
- Plants don't grow
- Many smaller bugs
- In WebGL Build Shop doesn't scale properly
- When player is at work he can still do everything at home
Features that couldn't make it
- postal system
- a working game *sad
Screenshots

Dev-Log
Day 1 (The Kick-Off)
We met on discord saturday morning 7:30 (CEST) and started brainstorming. We weren't too fond of the theme but decided to stick through it and tackle the challenge. After about an hour of back and forth idea-tossing we came to the conclusion that we would handle the topic on a broader note, not hug it by its meaning.
We decided to make a game in which the player has to balance his work- and social life. We then started to come up with systems to affect the balance positively and negatively as well as ideas about the setting and look of the game. That's where our first draft came to existence:

When setting up our git repository we had to resolve an issue with the .gitignore file which caused our meta files to be ignored and therefore broke the main scene for Daniel to use (as it was set up by Chris). After just short of 2 hours, we finally found the culprit and could resume development. Continuing throughout the day we worked on the code-base. Chris concentrated on developing some core mechanics and making the base world model, while Daniel concentrated on making and scripting the UI and creating basic graphics. By the end of the day we had a rough base to work with and went to sleep around 23:30 (CEST).
Day 2
We met on discord at aound 8:00 in the morning (CEST) ans spent the following 16 hours each working on their own aspect of development. For Daniel this was mostly UI-related stuff and for Chris it meant working on various game features. Somewhere around early noon, we decided to merge our progress in order to test the cooperativity of our individual game building blocks.
First impressions were good, but with the closing timeframe and each of us being unable to work on the game for a major part of day 3 meant we had to work harder.
Day 3
On day 3, still positive, we noticed that various features had stopped working together correctly and the more we trid to fix things, the more we saw our precious gem fall apart. We decided to save what was poassible to save and finish what we were able to finish.
Disclaimer
We ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse. Sadly at this point we were completely out of time.
| HTML5 (web) | https://oneplusonens.itch.io/life-in-balance |
| Original URL | https://ldjam.com/events/ludum-dare/44/life-in-balance |
Ratings
| Given | 49🗳️ | 0🗨️ |
We ran into some issues while building for WebGL which caused a lot of features to mess up. Furthermore, while in the final stage of development (shortly before handing the game in) a few fixes we trid to implement caused the harvesting system to collapse.
Sadly at this point we were completely out of time.
Try to keep on going! You probalby can make a cool game out of it!
@OnePlusOne thank you