ShootShift by elkiwydev
ShootShift is the game which let you play a thing that shapeshift in to other things every five actions you take. Oh, and enemies shapeshifts too.
In the game there are two floors divided in rooms filled with enemies. There is one item room and one boss room in each floor.
///Controls
WASD to move
ARROWS to shoot (NB: some weapons are fixed and some are mobile and let you shoot in the direction you want)
R or SPACE to reload
TAB minimap
H toggle Hardcore mode (You can switch mode only in the menu)
///Stuff I used to make it
-GameMaker:Studio for coding
-GraphicsGale for pixelarting
-Gimp for fine details
-Bfxr for sfx
NB: in the game there is no music, only sfx.
In the game there are two floors divided in rooms filled with enemies. There is one item room and one boss room in each floor.
///Controls
WASD to move
ARROWS to shoot (NB: some weapons are fixed and some are mobile and let you shoot in the direction you want)
R or SPACE to reload
TAB minimap
H toggle Hardcore mode (You can switch mode only in the menu)
///Stuff I used to make it
-GameMaker:Studio for coding
-GraphicsGale for pixelarting
-Gimp for fine details
-Bfxr for sfx
NB: in the game there is no music, only sfx.
| Windows (Itch.io) | https://elkiwydev.itch.io/shootshift |
| Source | https://www.dropbox.com/sh/ja1vzjo5wmioiff/AAAAhDCFNQNrKgZHo8vPm_sya?dl=0 |
| Timelapse | https://youtu.be/J2UKLAQAJyw |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=40741 |
Ratings
| Coolness | 98% | 2 |
| Overall | 3.53 | 204 |
| Audio | 3.09 | 290 |
| Fun | 3.41 | 264 |
| Graphics | 3.87 | 120 |
| Humor | 2.49 | 367 |
| Innovation | 3.53 | 221 |
| Mood | 3.31 | 211 |
| Theme | 3.78 | 191 |
Great Audio and simple but nice graphics
Very nice concept though, I'd play a fleshed out version :D
Good luck in the compo!
But the overall idea and art style are very nice :)
I'm not as sold on the autoshifting mechanic though, ends up feeling quite random when there's no user influence except sometimes skipping a move to hold on slightly longer if you like the current weapon. The diagonal one also is very confusing in the heat of battle.
Maybe one improvement would be to ease the player in by enabling the different weapons one at a time for the early levels? Either that, or allow some kind of limited action that skips a form or takes you back to the previous one at a cost. Not quite sure, it might be enough to just make the unchanging stints longer than a few steps. Also what about switching manually for a +1 HP reward and the risk of getting a worse weapon that you can't get rid of for N steps? Maybe some would even be non-weapons or stuff like reversed controls... I don't know, there's definitely potential in the style and general formula here.