Bartleby in Space by CarlsonAndPeeters

Bartleby, intrepid intergalactic explorer extraordinaire, has a bit of a problem. His ship broke down and now he's stranded in the middle of an asteroid belt. He needs three components to fix his ship: fuel, a new hyperdrive module, and an asteroid shield. The strange inhabitants of the asteroid belt may have the things he needs, but they come at a high price: his precious oxygen which is already ticking down. Can Bartleby fix his ship and travel home before his air supply runs out? His fate is in your hands.
(I recommend playing the downloaded version so you can play it in a higher resolution, but the WebGL should work too!)

Controls
- Left Mouse Button...........Activate Thrusters
- Right Mouse Button........Open Map/Inventory
- Space....................................Interact/Repair Ship
Bartleby's space suit is equipped with zero-gravity thrusters. Just hold the mouse button down and Bartleby will rocket away. The further the mouse cursor is from Bartleby, the faster he will accelerate.
Bartleby's map is his most valuable asset. It shows key landmarks in the galaxy. Search near the landmarks for characters who want something from Bartleby. If its not in his inventory, they'll also tell him where to find it. Follow the chain of requests to get the items Bartleby needs to fix his ship!
Bartleby has ten minutes of oxygen in his tank. If you install one of the key items (fuel, hyperdrive, or shield) into his ship, his oxygen will refill. Use this to stay alive!

This has been my fifth Ludum Dare (fourth time finish), and also my first time streaming my process, which was a lot of fun. I felt really good about how everything went: I had a good scope from the outset, I adapted my initial idea to work with the theme, and I had a lot of fun with the art and writing, which is more my forte than programming. And I didn't work too crazy hard, so all in all, one of my best LD experiences!
Please leave any and all feedback, and if you run into bugs I will try to track them down. Looking forward to playing everyone else's games!

- Engine: Unity
- Code: C#
- Art: Photoshop
- Music: FakeMusicGenerator
- SFX: bfxr

4/29/19 -- WebGL version added 4/29/19 -- Linux version added (untested, let me know if there are issues -- preferably play in 16:9 if it doesn't force it)
Ratings
| Given | 54🗳️ | 50🗨️ |
also, great artwork!
This is my favourite until now. I will certainly come back to play this more.
```
Desktop is 1366 x 768 @ 60 Hz
Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
Vulkan detection: 0
No supported renderers found, exiting
(Filename: Line: 590)
```
Funny texts too, just thought that it didn't combine well with the theme, because you are limited on time, which gives an anxiety to find things quickly, so reading flavour texts goes against that. But overall it's really good!
Interesting game! I really loved the mood and the text, it made it worth getting to all the points aside from getting the items needed.
Beautiful game, not only visually (but, sure. *also* visually). Great writting, too. One of the most satisfying Compo entries I ever played!
I think if you were able to get your oxygen back in smaller amounts, instead of one large amount every time you put a piece into your ship, it would keep the player on the edge of their seat more.
Nice work! And thanks for streaming and reviewing my game!
Overall, fun game!
I try to give constructive criticism whenever I can, and the only thing I can really think of is that the field of view was rather small. (This might be because I used webgl, though I did fullscreen it) Once I figured out where the map was it got easier.
This is among my favorites from this compo so far; very nicely done!
Awesome execution, graphics and sound were on point! Good job!
Good job!