Drunk cowboy by okk

[raw]
made by okk for LD 40 (COMPO)

Top-down shooter about drinking cowboy, that came at the city and want to set order here.

48 hours, 1 guy. Here is just code and a little art. No sound effects, except for shoot sound, that I take from internet.

Instruments: unity, visual studio, photoshop.


Update 17.12.2017. Have game main goal and a little story at the beginning. Bullets not longer shoot through everything, only through fences. Added characters death animation.

ps. sorry for my english :sweat_smile:

Ratings

Overall 512th 3.04⭐ 27🧑‍⚖️
Fun 488th 2.96⭐ 27🧑‍⚖️
Innovation 510th 2.78⭐ 27🧑‍⚖️
Theme 345th 3.44⭐ 27🧑‍⚖️
Graphics 431th 3.063⭐ 26🧑‍⚖️
Humor 308th 2.792⭐ 26🧑‍⚖️
Mood 454th 2.854⭐ 26🧑‍⚖️
Given 39🗳️ 6🗨️

Feedback

JossComposer
05. Dec 2017 · 11:45 UTC
Haha it was fun, I'm impressed you did that all by yourself !! The moves while drunk are really weird though >< !
If you wanna check out our game, it's over here : https://ldjam.com/events/ludum-dare/40/the-darkest-light
See ya, space cowboy !
kbjwes77
05. Dec 2017 · 12:10 UTC
Very difficult to aim and move when you're hitting the bottle too hard! Could have been a little less twitchy in my opinion. Relatively little game polish, but that's forgiven because the time constraints. Liked the idea though!
🎤 okk
05. Dec 2017 · 12:42 UTC
@kbjwes77 I'll try to make post-ludum build to make more smooth difficulty growth. Thank you for your feedback.
🎤 okk
05. Dec 2017 · 12:44 UTC
@josscomposer Thank you =) I'll definitively check out your game!
kbjwes77
05. Dec 2017 · 12:55 UTC
@okk Great! I'll be more than happy to try it out!
Royale With Steez
05. Dec 2017 · 18:04 UTC
I enjoyed this as a top down shooter, and good job getting a good amount of polish to the finished product.
Adding some foot movement would help indicate direction a bit better when moving in my opinion, but doing this by yourself in 48 hours is pretty impressive. Hope to see more from you next game jam!
IllaBom
05. Dec 2017 · 18:06 UTC
Enemies spawn in the same place every time. The movement is a little too jittery, and the bullets go right through the buildings. I suggest putting colliders on everything and tagging them or using the layer collision matrix in unity. Also maybe add screen effects as the player becomes more drunk.

Over All Very good job though I really like the simple hand drawn look of the graphics. Very unique and adds to the western feeling. Great Job!
cenullum
05. Dec 2017 · 18:33 UTC
Dude you should add compass to find enemy if main goal is kill them. Actually I dont find other gun if there are. And how it is unity web game fluently ? did you do something for that? my games laggy in web
Game_Coder28
05. Dec 2017 · 18:53 UTC
Nice Game, But The Enemy Should Move
🎤 okk
05. Dec 2017 · 19:25 UTC
@cenullum sorry, but there is no real goal for the game, I didn't add it yet. And other weapon types isn't there. But I plan to make it.

About web, I didn't do anything. What version of Unity do you use? I had lags in older versions of Unity, but now in 2017.2 everythings seems good.
🎤 okk
05. Dec 2017 · 19:26 UTC
@game-coder28 Thank you. I will make them move, but it will be post-ludum build.
🎤 okk
05. Dec 2017 · 19:29 UTC
@illabom yea, I will fix bullets a little, but not today)
screen effects is a great idea, I certainly should add them.
rplnt
17. Dec 2017 · 23:25 UTC
That was really well made. The controls when drunk, while annoying as they should be, felt quite good. I really liked the kill animation on my enemies. Too bad the level was so short and the balance was more on the easy side. But as I said, played good, and nice take on the idea :)
bbaf
18. Dec 2017 · 12:16 UTC
Quite fast game :upside_down:
🎤 okk
18. Dec 2017 · 15:39 UTC
@bbaf. Sorry about that) Stories, level-design..I'm learning it step by step.
hypp
18. Dec 2017 · 20:16 UTC
Quite nice! It got really hard to control the cowboy after a few drinks.
Dioinecail
19. Dec 2017 · 14:32 UTC
I hit a solid 5 on the theme because it truly sinergizes with the theme. I had a smile on my face because it felt funny to shoot as a drunk cowboy :)

Yeah i agree that the level is too short, but it's still enough to judge the skill level. In my opinion a few drunk jokes could fit there to balance it out in it's shortness :)
nekoballs
19. Dec 2017 · 14:49 UTC
Great take on the theme!
Tim Eriksen
19. Dec 2017 · 17:13 UTC
Nice game! It played very nice and the random stumbling as you drank more did actually make the game more challenging without making the experience frustrating, well done! I felt the game was a bit easy and it could have used some music and more sound effects. All in all i job well done :)
niterich
20. Dec 2017 · 00:20 UTC
I think this was a really solid game. A bit short, but excels in using the jam's theme. I don't have much more to say about it, except that I think the beer bottle should be easier to see. On the itch link, they were almost invisible.