Tank Battle ! by lavwa

[raw]
made by lavwa for LD 39 (JAM)

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In an arena filled with electric tanks, you must preserve your energy and defend yourself against your enemies ! Hit them with your laser to disable their engine, or drain their energy with your EnergyDrainer(tm) ;)

gameplay1.png

Goal

Bumpers.png MainEngine.png Protect your tank ! You must survive for 5 minutes, disabling as many tanks as you can!

BatteryInstr.png Collect batteries to recharge your tank. Get keys to steal an enemy tank when yours is about to explode!

How To play - Commands

  • Left-click : Fire laser

  • Right-click : Capture tank (if you have a key)

  • WASD: Move * Turn

  • Q/E : Strafe

  • Ctrl : Hover jump

  • Space : Break

  • 1: Toggle Weapon Mode : (Laser / Energy Drainer)

  • B : Toggle Score Panel

  • Y : Restart Game

  • P : Quit Game

  • H: * Reset position and rotation * (In case you are stuck!)

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Ratings

Overall 524th 3.2⭐ 22🧑‍⚖️
Fun 354th 3.25⭐ 22🧑‍⚖️
Innovation 391th 3.1⭐ 22🧑‍⚖️
Theme 556th 3.3⭐ 22🧑‍⚖️
Graphics 542th 3.2⭐ 22🧑‍⚖️
Audio 446th 2.85⭐ 22🧑‍⚖️
Humor 340th 2.588⭐ 19🧑‍⚖️
Mood 564th 2.941⭐ 19🧑‍⚖️
Given 23🗳️ 16🗨️

Feedback

Branquelo
01. Aug 2017 · 21:44 UTC
It's a good concept, but not very well executed. Try to make third person, when you move your mouse, move your camera, the gameplay will be better, but i have a lot of fun playing xD
Rapter
01. Aug 2017 · 22:09 UTC
AMAZING, Solo create this game !!! AWESOME IDEA , I SEE GREAT WORK IN THIS GAME , YOU ARE BRAVE!!!!
Congratulations 5/5 for your bravery !!! GOOD LUCK ^..^
zgragselus
03. Aug 2017 · 00:38 UTC
The idea is there and it is interesting. The downside is actual execution - aiming is extremely hard, the game seems too fast for me. It misses some balancing in my opinion.
DragonZlay
03. Aug 2017 · 01:03 UTC
I think this game was amazing for a Ludum Dare game! It was good in all categories except for humor or mood (for obvious reasons) I would recommend opting out in those categories, also I think that it was too easy.
StrangerYann
03. Aug 2017 · 15:18 UTC
The scope of this game in the context of a game jam is bonkers - not sure just how you made it happen but kudos to you sir! I really enjoyed that!
🎤 lavwa
18. Aug 2017 · 15:30 UTC
Thank you very much for your feedback ! It's greatly appreciated :)
Turkey
18. Aug 2017 · 15:46 UTC
Really cool and extensive game for a LudumDare competition! My only two gripes are that the controls can be a little wonky, mostly due to the glide effect of the robot after releasing the forward key and the aiming is a bit tricky. Overall though this is a really amazing game for 48 hours! Nice!
wan
18. Aug 2017 · 15:55 UTC
An ambitious game that promises a lot with its cool graphics & UI reminiscent of PSX/early PS2 games (for some reason it reminds me of Star Wars Racer & Battlefront II in particular).

Unfortunately the game is not really playable, as the tanks are very bumpy, the controls frustrating and the enemies very hard to locate unless... they're shooting at you. In a couple occasions I died within a second of spawning. I only killed one enemy throughout all my ~10 attempts.

Too bad you lost so much time with the the procedural tanks, if the game was more balanced it could have been great. But hey working on procedural tank generation must have been a cool exercise, and that's also what LD is for - experimenting. We don't succeed every time!
tmpxyz
18. Aug 2017 · 16:00 UTC
A good concept. Though I suggest slow down the tank and not bump it up & down, it feels things move too fast and hard to aim right now.
tapestry
18. Aug 2017 · 19:11 UTC
Great job on your game! It was a bit difficult to get the feel of the controls and the tanks momentum, but after a couple of tries I got the hang of it and it was a blast!

I really liked hopping around in the map, blasting other tanks. I liked the fact that the tanks had destructible parts, it was a nice polishing touch to the game.

I got a bit confused with the weapon swapping, It would be nice if the was a different visual effect depending the weapon.
TheMonsterFromTheDeep
20. Aug 2017 · 08:47 UTC
I like the core concept but man are the controls crazy. The camera spins like there is no tomorrow and it's almost impossible to get it to point such that you can actually see the tanks shooting at you. Trying to move up the ramps on the "big" arena is, in my opinion, a fool's errand.

But! I had fun nonetheless. My main gripe aside from the main game controls is that 'P' (as well as the 'Quit' button when you push escape) should take you to the menu, not exit the game completely, in case you want to switch arenas or read the instructions.

Also, I'm not entirely sure what "hover jump" is supposed to do, as it never actually did anything for me.
SMA
20. Aug 2017 · 12:38 UTC
Fun game, and like has been said very ambitious for a jam game - great job pulling it off. I didn't really have any problems with the difficulty, aiming was hard at long range, but doable. After killing 7 tanks in a game it looks like tanks stopped spawning, the scoreboard thing said there was a green tank but I couldn't find it so i just drove around for 2 minutes. Unlike some others are saying I thought the execution was good. Only problem I had was spotting tanks at long range. Maybe some kind of floating indicator would've worked there. Good work with the game, I liked it.

Edit: one thing I forgot: the power mechanic didn't really come into play much, more could've been done with that. But with how much stuff you got into the game in such a short time, I can see why not every mechanic is done to perfection.
🎤 lavwa
20. Aug 2017 · 13:23 UTC
Your feedback is greatly appreciated guys. Thank you very much, I will keep your tips and suggestions in mind for the next LD :)
Surovyi
20. Aug 2017 · 20:23 UTC
Hey! Very good entry! I like the graphics and that you managed to make fans! Feels very natural. It kept me for a while, but then it seems like enemies stop spawning in some time. Anyway I played one more time and after all I enjoyed! Thank you, good game :thumbsup: