Shapeshifting With Science! by TeamKawaiiju

[raw]
made by TeamKawaiiju for LD35 (JAM)
As the new hire in a top secret laboratory, you must complete tests involving an adorable shapeshifting alien!

Controls:
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WASD - Move
E - Pick up/Drop
F - Cycle forms
Q - Cycle controls
Left/Right mouse - Left/right gun inputs (see gun-screen)

Ratings

Coolness 41% 1483
Overall(Jam) 3.19 598
Audio(Jam) 2.61 607
Fun(Jam) 2.76 826
Graphics(Jam) 4.00 184
Humor(Jam) 3.19 220
Innovation(Jam) 3.00 575
Mood(Jam) 3.06 579
Theme(Jam) 3.70 261

Feedback

siege
19. Apr 2016 · 02:53 UTC
There's not a lot of conveyance explaining what's going on. The slide puzzle in the beginning, I didn't understand. I got the general premise of the slide, but what was the point when I could just put it right on the button? Was hard to tell where to go next.
pogo
19. Apr 2016 · 03:03 UTC
There's some fun to be had here, but its trapped between a lot of slow walking through long corridors and pushing door buttons. The mechanics of the alien are really novel - using it as an elevator feels particularly good.
EdoCreate
19. Apr 2016 · 03:30 UTC
Funny game :)
emmelineprufrock
19. Apr 2016 · 03:30 UTC
Interesting, and I love your take on the companion cube. Very cute!
whilefun
19. Apr 2016 · 03:39 UTC
I really liked the portal-esqeue feel here. There's a lot of potential in the idea, but the slow/long walks and super punishing restart is a bummer. That said, I restarted 4 times, and got to what I think is the last puzzle (that red round button). However, after trying to get it for a while, I finally physics-glitched my little pink buddy out of the world, and gave up. One tip regarding player actions: ensure that things like scale changes and turret rotations are based on elapsed real seconds, rather than (i presume) Update() calls, as I had a heck of a time getting the turret to aim precisely, or objects to scale precisely (always over shot a bunch and had to make the tiniest clicks to get accurate or small changes. All this said, this game made me want to slog through the frustrating parts and keep going, so that says something good about it :)
🎤 TeamKawaiiju
19. Apr 2016 · 03:46 UTC
@siege: Yeah.. I realized that after I designed that puzzle. There were a few other issues like that in some of the other puzzles that I unfortunately didn't have the time to fix.

@pogo: I found the box-stretching segments to be the most satisfying, as well. The long corridors were supposed to have some kind of story explanation or something in them, but time happened, unfortunately.

whilefun: I was going to have a checkpoint system in place, but I didn't have the time to implement it. I had a lot of trouble coming up with a way to make sure that the player brings the pink buddy with them through each room, but ultimately, I couldn't. And yeah, I feel like one thing I could've done with the time given would've been to at least decrease the speed at which the turret rotates. I'm glad you enjoyed it for the most part, though!

Thank you for the feedback everyone! Really appreciate it!
Trickman
19. Apr 2016 · 16:17 UTC
Great graphics! And the movement mechanics were very well done. It's obviously Portal-inspired, though. You could have experimented with the setting a bit more, but overall great effort!
funisfun8
19. Apr 2016 · 18:09 UTC
Agree with the other comments. Mechanics with good potential. But I got lost and bored. Sorry. On the bright side the mechanic is really interesting. Needs some work but it has a lot of potential.
Wefiends
21. Apr 2016 · 03:12 UTC
Really liked where this was going until I got the little guy stuck behind a door and couldn't proceed :(
Fabraz
24. Apr 2016 · 00:22 UTC
ADORE the potential in this one, and a science theme is always good fun.