cut'n'align by neguse
cut'n'align is a puzzle game for browser for both PC and smart phone.
If three or more the same object are aligned in a horizontal, vertical, or cross line, objects are erased.
Ebiten is licensed under Apache license version 2.0. See LICENSE file.
| Source code | https://github.com/neguse/ld44 |
| HTML5 (web) | https://jsgo.io/neguse/ld44 |
| Windows | https://neguse.itch.io/cutnalign |
| Original URL | https://ldjam.com/events/ludum-dare/44/cutnalign |
Ratings
| Given | 27🗳️ | 4🗨️ |
Great 'losing' effect too. Good choice of music and I liked the visual style.
I had a bit of trouble figuring out when and where I could clear lines, but eventually I was really left thinking.
Great work!
The main thing I'd say to improve is to fit the theme more. Maybe have there be some $ meter and you spend money to drop one block at a time and you die if it runs out.
The X's messed up my plans a few times, I think it could be more strategic if you knew a turn in advance where they would show up. Or perhaps a reward for cutting more blocks at once.
Fun: Cool! I had two goes and got a much higher score on my second go - I think there is definitely some strategic aspects to getting a goood score. I only got irritated when an "X" showed up that foiled my plan. But I can see how they are needed to make the game challenging.
Innovation: At first this game seems similar to existing falling block games (Doctor Mario, I think?) but the "cut" mechanic makes the gameplay unique.
Theme: Not seeing the theme shine through, but that doesn't matter.
Graphics: Nothing special but they serve their purpose and frankly are better than most programmer art.
Audio: The music loop is good, but a bit short for a long-play game like this.
Humor: N/A
Mood: Cool mood brought together by the music + the quaking blocks when you're losing.
- It would be nice to know one turn (or more) ahead where a X is going to be placed. Maybe for consistence X could also come from the falling blocks you are cutting, or at least fall instead of being placed in a specific tile.
- There is a lot to do with combos and how many pieces have you cut. For example, now it is possible to cut the pieces one by one, having lot of control, that should be penalized (for example adding an X to your queue). Something like cutting 3 pieces and creating different groups with the cut pieces can multiply your score.
- Making the queue unable to pass through a column of pieces can make a lot of interesting gameplay appear. Something like you have 6 objects in the queue, which won't grow again to 6 unless there are only two remaining objects or I manually decide to grow the queue. I don't know if I'm expressing correctly.
Again, I genuinly like the idea and think you could develop this a little bit further! I would be happy to hear if you are doing it, let me know if you do so!
Good work!
The music really helps make the experience too, as does the nice shake effect when the level gets really full.