Desert Rush by Taras
Description :
Your goal in this top-down shooter is to escort your buggy on the desert road, alongside which a raiders' camp is set.
Buggy's fuel is depleted, so you need to replenish it by small portions that you will find on the map, but be swift, as raiders won't give you much time for search!
Disclaimer :
Plasma rifle was meant to be used not to auto-fire on enemies(because it's really slow), but instead to shoot to kill after you have carefully calculated it's trajectory, preferably if the target just stopped to take a shot. Think of it rather as of shotgun with 1 projectile, than as of auto - rifle (also, it is pretty effective to use it as shotgun, too). Give her a try. Also, yeah, the "floating story-tips " at the start should have been a separate screen with an OK button. Thanks for complaining on that!
Screens:


Controls :
- Movement - W/A/S/D
- Shoot - LMB
- F - change weapon(if you have another, that is)
- E - use your items on a buggy
- R - buggy shields up!
- Esc - pause the game
Credits:
- All object graphics - Tatermand from https://opengameart.org/users/tatermand
- Background tiles - CDmir from https://opengameart.org/users/CDmir
- Icons - Scoll, Delapouite, sbed, Lorc
- Sound Effects are from https://freesound.org/
- Music - "Slow Burn" Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
Post-Jam fixes :
- enemies won't try to enter the shield zone, and if they are already inside they will move to exit it
- tweaked enemies stats a little - scout enemies became easier to kill, rifle enemies ow shoot less lasers per attack
- tweaked music levels, to dim shot sounds
- tips are not shown when unpausing
Ratings
| Overall | 580th | 3.111⭐ | 20🧑⚖️ |
| Fun | 587th | 2.889⭐ | 20🧑⚖️ |
| Innovation | 694th | 2.556⭐ | 20🧑⚖️ |
| Theme | 537th | 3.333⭐ | 20🧑⚖️ |
| Mood | 622th | 2.824⭐ | 19🧑⚖️ |
| Given | 23🗳️ | 4🗨️ |
Also, if you find a bug, or something game-breaking for you - don't forget to tell me!
Also, if you run out of fuel and don't find another portion soon enough you have to leave your vehicle to the mercy of the raiders (who aren't very merciful, as I found out, and will shoot buggy on sight). It's sorta frustrating because I can do absolutely nothing to protect it (because I need to go somewhere else and find fuel) and it's not my fault (because I have no idea, where fuel might be). Maybe it will be better if raiders wouldn't agroing on it if it's not moving, maybe buggy itself can shoot, which will make me much less worried about its' fate when I'm not around.
Still, pretty decent shooter and the road feels good! Thanks for the game!
For you to know, if you want to get feedback, the best practice is to play other games, try to get always your "games reviewed" over yours "ratings received". Also people tend to play games from people who reviewed their own.
- plasma rifle deals nice damage, but time between shots is definitely to big,
- player movement could be better, it is a bit cluncky now,
- sprites flicker a little and have gaps between them,
- difficulty is a bit unbalanced, fuel drains too fast,
Except that fun game to play. Good Job!
Visual design somehow reminded me of Dune =)
Anyway, you still managed to make a game during the LD, so good job anyway :)
Good LD entry! :)
### Fun: 3
I see you put a lot of features in your game. And it's great that you did so much (shield on a buggy, buggy turning points, a bit of level design, 2 kinds of enemies, 2 kinds of guns) in tough deadlines!
But for now game lacks some balance and fixes of basic things.
1. Strange angle of a shots feels and looks clunky.
2. Shots are too slow. The main trouble is when I miss a shot I don't feel that it's my fault. I feel that shooting mechanic itself is uncomfortable.
To make it "feel more controlled" by the player you need to fix shot angle and raise speed of a shots.
3. The map is really big and there is no point for it right now.
4. It's not intuitive that I need to defend the buggy. Maybe there is a kind of a valuable stuff inside? But I didn't saw any notices about this. It also a bit strange that character dies when the buggy is so much slower then the character, and there is no logical sense to defend it.
### Innovation: 2
Nothing innovative here. But it's not a clone of another game, or i just don't know the game :)
### Theme: 3
Simple theme usage, but you get it)
### Mood: 3
Feels good, but still need some balance.
### Overall: 3
Overally a good entry! Great job for one person! :)