Sidegrade by ReiMari
Description
A shoot 'em up where you have to apply one upgrade after each wave of enemies. Each upgrade, however, also has a negative effect. You must sacrifice one stat to make another stronger.
This game was made for Ludum Dare 43 where the theme was Sacrifices must be made.
How to play
- Arrow keys to move
- Hold Z to shoot
- Destroy the enemies
- Upgrade your ship
- Survive the wave
- alt+F4 exits the game
Post-mortem-ish
Not as feature complete as I'd like but I'm still quite happy with how it turned out. I really don't have the energy anymore to add any new features.
I didn't enjoy this LD as much as I hoped/expected. It's really demotivating to have to scrap an entire day of progress and start over. Hopefully the next one will be more fun. At least this has been a big learning experience for me in picking the right tools.
Known bugs and issues
- Sometimes enemy projectiles don't collide with the player
- There's nothing after wave 11 (but you're not really supposed to survive wave 11 anyway)
- There's no main menu
- The game exits immediately upon game-over
- No clean way to exit the game, you have to use alt+F4
I guess some features had to be sacrificed :)
Credits
All music and sound effects (modified) from: ZapSplat
Everything else (well, apart from Unreal Engine 4) was made by me (ReiMari) during the jam.
| Windows | https://reimari.itch.io/sidegrade |
| Original URL | https://ldjam.com/events/ludum-dare/43/sidegrade |
Ratings
| Overall | 329th | 3.64⭐ | 27🧑⚖️ |
| Fun | 262th | 3.58⭐ | 27🧑⚖️ |
| Innovation | 695th | 2.94⭐ | 27🧑⚖️ |
| Theme | 427th | 3.6⭐ | 27🧑⚖️ |
| Graphics | 665th | 3.22⭐ | 27🧑⚖️ |
| Humor | 819th | 2.1⭐ | 22🧑⚖️ |
| Mood | 691th | 3.104⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 18🗨️ |
[sidegrade.png](///raw/380/e1/z/1d46b.png)
I enjoyed this game, simple arts but no bug, runs smoothly and does the job. It lacked a final boss though.
Boss fights are definately something I'd like to have put in the game. Maybe in a future version.
@noah-barsky I did make it with mobile in mind. Maybe I'll re-do this game and make a proper version :)
I'll proudly say I managed to survive wave 11 with full hull health. :smirk:
...And yeah, I feel it would've been a bit more fun if starting from wave 11 every next wave would simply have exponentially larger amount of enemies than the previous one (^1.1 or so) so we could see how far we could've gotten!
also:
> I had to sacrifice the game-over screen to make sure I could submit a stable game.
nice.
I agree with the other comments but I also have to admit that I just pointlessly waited by the side for most of the first 7 waves or so since the ships don't attack me directly. Maybe one could reduce the number of 'easy' waves? Or maybe one could tie sidegrades to how many ships you destroy? :smiley: