ARR World by Simon Rahnasto
Welcome ARR World!
Get ready to show those landlubbers what a real pirate is. Manage your crew to create the optimal plundering machine and take to the seas to sink and plunder the enemy ships.
Important to know:
There are 3 factions, use the compass to locate them. The skull is your pirate cove (home base). Start with Spain, they are the easiest faction, second is Britain and the most difficult one is France.
Be careful about attracting too many enemy ships at once in the beginning.
A good beginner strategy is to focus on having as many buccaneers as possible while making sure that you at all times have a captain and scout alive, else your vision becomes limited and you wont be able to steer your ship.
Controls:
Move: WASD / Arrowkeys
Shoot: Space
Manage crew: Tab
Enter Shop: E
Leave Crew management or shop: E / shift
Download the game: Windows / OSX / Linux.
https://www.youtube.com/watch?v=6pD_yVufWHo

| Original URL | https://ldjam.com/events/ludum-dare/38/arr-world-1 |
Ratings
| Overall | 138th | 3.818⭐ | 24🧑⚖️ |
| Fun | 132th | 3.696⭐ | 25🧑⚖️ |
| Innovation | 260th | 3.364⭐ | 24🧑⚖️ |
| Theme | 546th | 3.087⭐ | 25🧑⚖️ |
| Graphics | 112th | 4.304⭐ | 25🧑⚖️ |
| Audio | 31th | 4.182⭐ | 24🧑⚖️ |
| Humor | 357th | 2.667⭐ | 23🧑⚖️ |
| Mood | 268th | 3.455⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 26🗨️ |
Let's wet the old boat and sail the seas! This is a superb game with an amazing art style. You have to manage your own pirate boat O_o by hiring crew, buying boulder for your cannon and planks to repair.
Then go on the sea and hunt three different faction with increasing difficulty.
The management part of the game has a real impact on the abilities of your ship, from manoeuvrability to fire power!
The music is great, the art is great and the gameplay is great! Aaaarr! Good work mates.
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=36m11s )
The graphics are beautifully made, the 3D pixel style is very nice!
The game it's very funny, the possibility of buying stuff and the manage it's very good. The way of how you manage the difficulty is also well made.Nevertheless I found some ways to easily sink the ships and some times the game was slow, but I played in Ubuntu 16.04, maybe it's for that.
In all the game is very good :)
Greetings!
The game provides 3 difficulties but I found that I can just stick with farming the Spanish until I get enough resource to take on the other two fractions so it got a bit dull. I wish I could occupied their city but turns out I couldn't do that (would be great since that gives the player a goal and it stops player from farming it indefinitely).
Also the injury mechanics is interesting but it introduces a lot of busy work into the game (I need to constantly reshuffle people when I get a lot of injured people) and that wasn't very fun.
I also found a bug where the cannon balls goes into the negative numbers :p
Sorry for giving so much feedback. I hope you don't see them as negativities. I love this game and played it for more than half an hour and that's why I wanted it to be even better!
It is definitely one of my favorites entries! Well done!
Thanks for the game <3
the 3d ships are awesome! I love the style, and the giant hand placing the baseball/island at the start was a nice touch, I'm a little kid imagining all this right?
Very fun mechanic, I think this could be part of a great pirate game. By itself it feels a bit unfinished - what's the point of all this fighting? As mentioned in another comment, being able to conquer the neighbouring islands would be an awesome touch. At first I assumed there would be some exploration involved, maybe finding hidden islands or sea monsters. If you develop this further I think that could be really cool! Have any of you played Sunless Sea?
Thanks again for a fun entry :)
Might just be me, but the game felt too difficult to start. Every other ship is hostile, and when you're battling one ship, you could have two or more others battling you at the same time. The compass is also hard to read, so I'm not sure if I was just in the wrong faction. Controls were also incorrect, I had to use Tab to do crew management. Home base should also be a safe harbor where you are unable to be attacked. Would like more than one cannon on each side to start, too.
Your game definitely has some parts I really did enjoy, but because of the difficulty, it was not as fun as I hoped.
The music and visual style are completely incredible, controls are great and the difficulty is on point. I kinda wish there was a way to mark the faction when you are dominating them.
I found an exploit very early into the game while fiddling around. In the store, when you change the ammount of materials to the right it substracts 3 gold, but when you change it to the left it adds 5, so I effectively had access to as much gold as I wanted at the start, I could buy 100 buccaneers at the beginning if I wanted to.
https://www.youtube.com/watch?v=pZ-D40BBNhA
Great use of the theme as well, this is unique and pirates are always a win imo. My favourite mechanic is the upgrades - user friendly and created incentive to keep playing. A++!
I also found @killerkun's exploit, but it's sort of tedious to make use of on a large scale so I didn't make _too_ much use of it :stuck_out_tongue:. Really handy if most of your guys have been killed and you just need a bit of money to recover, though.
I feel like this game is a really cool core for a larger experience; if this got expanded into one of those games where you sail around the world discovering new lands and sinking ships, maybe raiding harbors or whatever, I would play the shit out of that. Though, in making an expanded version you'd need to address the enemy spawning issue; it's fine for the Jam, but I think to sustain a larger experience you'd need to rebalance a lot of stuff, including the way enemy ships behave.
I do think it would have been good for there to be a reason to upgrade your scouts or captain beyond level one, though. In particular, I really would have liked the be able to upgrade the maneuverability of my ship; for scouts, I don't think it'd be a good idea to have more scouts mean more vision range (you'd be nearly obliged to always have as many scouts as was necessary to see the whole screen), but if the game was expanded to include non-combat, exploration elements I could definitely see scouts helping you discover interesting new lands or hidden treasures or whatever.
In any case, good job!