Thief of Hours by CharlesSchar
In Thief of Hours, you play as... well, a thief. But your thief is no cat burglar. He steals the very life from people, transforming young boys into old men! Like most thieves, though, he must avoid the police and hide into alleyways to escape.
Controls: Arrow keys to move Space to dive and steal life Up/down near a ladder to climb it Up near an alleyway to hide in it
Gameplay: Your goal is to dive into as many brown-haired people as possible to steal their years. Upon turning into old men, they will begin to chase towards you. To hide from them, you must press [up] at an alleyway to hide from them and disengage them. The more years you steal before you hide, the more combo points you get! Stay away from police officers and grab randomly spawning health potions to replenish life.
This is my first Ludum Dare project, so please give helpful criticism.

| Windows | https://drive.google.com/open?id=1h02l8C7jH5wUpaqvRamr62JjYCPoK-V2 |
| Original URL | https://ldjam.com/events/ludum-dare/44/thief-of-hours |
Ratings
| Given | 23🗳️ | 15🗨️ |
The graphics could do with a bit of work, but I also lowkey really like the style. Good job!
I liked the game. I think I could have some music...
Since you asked for constructive criticism...
- Some simple sound effects would go a long way to making this feel more finished. You can use something like https://www.bfxr.net/ to quickly create some and it should be simple to add them. Even without music it would go a long way towards feeling more finished.
- It felt more intuitive to me that you would press down to leave the alleys instead of hitting up again. I had to switch my thinking to hit up instead when I wanted to come out.
- Obviously there were some pathfinding bugs that could be worked out.
- The fact that there are multiple layers connected by ladders is standard platforming, but the fact that there are trees on the top layer is a little strange :)
- A nice background (bonus points if it is parallax scrolling!) is pretty simple to create and implement but adds a ton of polish.
These are all small things that could just lead to a more finished product, but you should be very proud of what you created. Nicely done!
- About the sound, I'll add https://sfbgames.com/chiptone/ to the list. It's pretty much the same concept, but a little bit more intuitive to use.
- I found that if you hide and press any other key, you also get out (or at least, it happened a couple of times.. Don't know if that was intended). This made it a bit hard to hide while in a rush to avoid police and old men...
Nice work.