Frank's escape by Nyri0
For my second edition, my goal was to create my first game with Unreal Engine and Blender. And, in fact, my first 3D game. In the category Compo, I had to do everything by myself: the art and the programming.
I used Blueprint because otherwise it wouldn't have been possible to finish something in time. All the content has been made during the week-end except for the walking animation and the sky which are builtins from Unreal Engine.
This is a short escape game. There should be more items but time was too limited. Enjoy the art (I've slept only 3 hours during the week-end), and give me some feedback.
Controls:
- move: WASD / left joystick
- camera: mouse / arrows / right joystick
- interact: space bar / A on gamepad
- escape or tab to quit
There is no ending animation, so when you reach the helicopter you can stop playing.

NB: if you have never run a game made with UE you may need to install some dependencies: DirectX end-user package (https://www.microsoft.com/en-us/download/details.aspx?id=35) and Microsoft Visual C++ Redistributable (https://www.microsoft.com/en-us/download/details.aspx?id=53587).
| Windows | https://nyri0.itch.io/franks-escape |
| Assets + UE4 project | https://nyri0.itch.io/franks-escape |
| Original URL | https://ldjam.com/events/ludum-dare/40/franks-escape |
Ratings
| Overall | 508th | 3.05⭐ | 22🧑⚖️ |
| Fun | 517th | 2.9⭐ | 22🧑⚖️ |
| Innovation | 592th | 2.526⭐ | 21🧑⚖️ |
| Theme | 674th | 2⭐ | 22🧑⚖️ |
| Graphics | 137th | 3.85⭐ | 22🧑⚖️ |
| Humor | 241th | 3⭐ | 21🧑⚖️ |
| Mood | 434th | 2.895⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Don't really see how it fits the theme though.
When I read the theme, I thought about ways to use it in the mechanics but no idea was interesting enough so I thought about making it about money: having more money doesn't necessarily make you happier. I should have more emphasized this aspect.
Sorry for the helicopter asset, I've made it in 15 minutes at the very end, I've not even had time to implement a message when walking close to the helicopter. And the roughness value is definitely too low, it has a shiny metallic aspect.
Le jeu est assez cool, mais c'est dommage que "les mécaniques de jeux" soient aussi peu présentes. J'entends par là que le scénario est juste évoqué au début, sans vraiment apporter quelque chose au jeu (même si ça m'a fait bien marrer :smirk:), que, comme dit dans un commentaire précédent, les interactions sont assez peu visibles, etc
Après, ça reste de la Jam, et pour une première Jam en 3D, seul, et en 48h, ça envoie du lourd. GG ! :wink:
Maybe you could just add text about end game. And I don't know, maybe it's a bug: Elevator's panel in second floor I can broke, but first panel just open:

I wanted to use the theme more, but my final game has so few mechanics... The only link is that all this stuff happens because Frank got a lot of money ^^'
(the more money you have, the worse it gets)
Miss the ending though. And maybe some music and/or sound effects.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
I would have said that the text prompts maybe could ruin some puzzles since they only showed up if you have the right item, but there's only the one thing, so...
Neat idea, maybe you can do more in the future (if you want to). Like if you have a certain amount of time to try to block off entryways, then when the time is over you have to escape and more or less people are in the building while you're trying to escape. I dunno.