{"author_link":"\/author\/kenzierocks\/","author_name":"Postcursor Laboratories","author_uid":"30695","comments":[{"author_name":"MissVioletVi","author_uid":"93216","time":"Apr 19, 2016 @ 5:28am","epoch":1461043380,"text":"This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing."},{"author_name":"Postcursor Laboratories","author_uid":"30695","time":"Apr 19, 2016 @ 5:38am","epoch":1461043980,"text":"Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P"},{"author_name":"B0pt1K","author_uid":"59431","time":"Apr 19, 2016 @ 8:27am","epoch":1461054120,"text":"This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game."},{"author_name":"LoHii","author_uid":"39827","time":"Apr 19, 2016 @ 8:37am","epoch":1461054720,"text":"The fire dude was way too strong :D"},{"author_name":"wavertron","author_uid":"45908","time":"Apr 19, 2016 @ 8:53am","epoch":1461055680,"text":"IMO a little too much particle effects. Some sound effects would have really added to feedback\/feel of the game when firing\/getting hit etc. But great job overall."},{"author_name":"dusho","author_uid":"36575","time":"Apr 20, 2016 @ 7:51pm","epoch":1461181560,"text":"guess i bugged out after while.. also got pretty laggy\r<br\/>nice idea, though"},{"author_name":"namrog84","author_uid":"4313","time":"Apr 22, 2016 @ 4:38am","epoch":1461299580,"text":"i died! they died!  we all died!  fun!"},{"author_name":"Postcursor Laboratories","author_uid":"30695","time":"Apr 23, 2016 @ 5:49am","epoch":1461390240,"text":"Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now."},{"author_name":"Larzan","author_uid":"10395","time":"Apr 23, 2016 @ 10:07am","epoch":1461405720,"text":"Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)"},{"author_name":"fin_nolimit","author_uid":"86340","time":"Apr 23, 2016 @ 9:17pm","epoch":1461445920,"text":"That was fun!"},{"author_name":"Postcursor Laboratories","author_uid":"30695","time":"Apr 23, 2016 @ 11:37pm","epoch":1461454320,"text":"@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move."},{"author_name":"deathray","author_uid":"17861","time":"Apr 27, 2016 @ 3:22am","epoch":1461727020,"text":"I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms."},{"author_name":"shane1090","author_uid":"34254","time":"Apr 27, 2016 @ 10:51pm","epoch":1461797160,"text":"Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!"},{"author_name":"LoneStranger","author_uid":"203","time":"Apr 28, 2016 @ 8:37am","epoch":1461832320,"text":"Love the characters and the animations."},{"author_name":"Rock Eaters","author_uid":"90519","time":"Apr 28, 2016 @ 10:24pm","epoch":1461881940,"text":"i dont really understant what happen, but nice robots :)"},{"author_name":"tomlum","author_uid":"88336","time":"Apr 29, 2016 @ 1:42pm","epoch":1461937020,"text":"Easily the most fun transformations I've seen.  Unique but intuitive and all very different.  Animation and graphics are also super on point."},{"author_name":"Toonhawk","author_uid":"93124","time":"May 1, 2016 @ 5:07pm","epoch":1462122120,"text":"decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game."}],"images":["ld35\/30695-b906a803aa5c0cc08ad3f0ca7d92497d.jpg","ld35\/30695-eaffba4915d007ec469984a129d5f17b.jpg"],"links":[{"url":"https:\/\/ludum-dare.kenzierocks.me\/","text":"Web"},{"url":"https:\/\/github.com\/postcursor-laboratories\/ludum-dare-2016","text":"Source"}],"metadata":{"g_key":"4087","g_author":"30695","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"4177","g_title":"Promethium","g_status":"UCHK1","g_place":"871","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/30695-shot0-1461030208.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/30695-shot1-1461030208.png-eq-900-500.jpg"],"text":"https:\/\/github.com\/postcursor-laboratories\/ludum-dare-2016\/\r\n\r\nYou can shapeshift into all the 4 classical elements. As such you have been tasked with murdering every single robot, which is what shapeshifters do. Can you kill all the robots before they kill you?\r\n\r\nControls:\r\nArrow Keys to move\r\n1,2,3,4,5 to shapeshift (Human, Earth, Water, Fire, Air, respectively)\r\nZ to punch\r\nX to use Spell 1\r\nC to use Spell 2\r\n\r\nSpells:\r\nHuman: No spells\r\nEarth: Rock Throw (lob a rock with gravity), Fissure (Wall of rocks stuns enemies in front of you)\r\nWater: Surf (Dash forward), Frostbite (freeze and amplify damage)\r\nFire: Fireball (Throw AOE), Heatwave (Cast a line of fire that deals DOT)\r\nAir: Gust (Fly for 5 seconds)\r\n\r\nMade in 72 (73) hours using PhaserJS with HTML5 and ES6\/Javascript, by a team of 4:\r\nCharlie Green, __Init__, Kenyon Prater, and Kenzierocks\r\n\r\nWe ran out of time to do sound, basic balancing, and having a win condition, lose condition, or anything, but the concept is there.","title":"Promethium"}