Titan LD39 Compo by NamInUz

[raw]
made by NamInUz for LD 39 (COMPO)

Cover.png

The Earth is about to fall and you’re the last hope on your gigantic Titan.

But, as you’re the last one alive, you must move to each seat to activate the appropriate attack and resupply the Titan.

Climb, jump and hang to the colossus to earn few more minutes of life.

Weapons Available: - Flame thrower, in the head - Canon, in the arm - Howitzer, on the top - Shield, in the back

The seat to re-powered the Titan is in its back.

The music is a tempo variation on Patrick de Arteaga Ruined Planet.

PS : The Jam version is available here with few hours of improvements:

Ratings

Overall 341th 3.303⭐ 35🧑‍⚖️
Fun 392th 3.031⭐ 34🧑‍⚖️
Innovation 30th 4.061⭐ 35🧑‍⚖️
Theme 426th 3.333⭐ 35🧑‍⚖️
Graphics 206th 3.576⭐ 35🧑‍⚖️
Humor 324th 2.296⭐ 29🧑‍⚖️
Mood 279th 3.067⭐ 32🧑‍⚖️
Given 24🗳️ 27🗨️

Feedback

Thorneto
31. Jul 2017 · 23:02 UTC
Damn this game is great. Very funny but also a really clever idea. I found it to be a bit too punishing and I never found that going for the missiles or the flamethrower was worth it over the main gun. Really cool though!
johnnydalvi
31. Jul 2017 · 23:04 UTC
Wow, very nice game! loved the concept.
BelowParallel_Ian
31. Jul 2017 · 23:05 UTC
The graphics are really nice. The concept is really unique. However, I still don't know what I'm supposed to be doing.
Hilvon
31. Jul 2017 · 23:07 UTC
Interesting concept, but movement controls are terrible. Would've probably been a good game for 2 player co-op with a few more subsystems, but ast it is... too hard to get to pover generator in time without accidentally jumping offboard...
incobalt
31. Jul 2017 · 23:08 UTC
Interesting idea, but I think that there's just too much space between stations. I felt it was a bit odd that there didn't seem to be a station for repairing. That would have helped to buy time to get back to power. It looked interesting, though my attention was pretty firmly locked to moving and not on the rest of the game. Still, nice look, and with some game balance this could be a fun game!
🎤 NamInUz
31. Jul 2017 · 23:13 UTC
Thanks a lot for your feedbacks!

@Hilvon, yep this version is very hard, the jam version is much more polished and easer to handle :
- https://ldjam.com/events/ludum-dare/39/$45578

And the coop mode is a great idea! As you say it, it needs some work though.
tacohej
31. Jul 2017 · 23:15 UTC
Great idea. Think this has alot of potential. Well done
jahndis
31. Jul 2017 · 23:16 UTC
The concept here is really cool. It's like shadow of colossus but you're controlling the giant robot! I'd say the difficulty curve is a touch steep, as I was never playing for more than a minute or so before getting overwhelmed with enemies. I like the graphics too.
oab
01. Aug 2017 · 08:26 UTC
Cool!! 3 type of weapons. Jump around between each part is fun.
I hope It has different type of enemy that match with each weapons.

:)
abductedPlatypus
01. Aug 2017 · 11:11 UTC
Funny game. Minor things: The controls are a bit hard (I couldn't connect my DS4 controller though on mac could help) When I hit the mech's border I get stuck. No SFX (but you opted out)

The pixel art is pretty good. The gameplay simple but entertaining. Especially the killing part. The idea of dropping down is cool, getting up is kinda hard? (Jumppads, costing power maybe?)

EDIT: Jam version is great improvement! Addresses most problems.
Xerouss
01. Aug 2017 · 13:15 UTC
Good game! Once I realised that you had to press space again after jumping to not full to my death the game was fun to play (my fault for not reading the controls properly). The only problem I had with the game was the location of each seat seem to be a bit too far apart. Other than that love the concept and the art.
pcmaster
01. Aug 2017 · 15:25 UTC
Very cool! As the other said, the game is rather hard (I played the final version), but it is very interesting. In several tries I got better and better. Good job!
🎤 NamInUz
01. Aug 2017 · 16:43 UTC
Nice to hear that :thumbsup:
glimaleite
01. Aug 2017 · 17:47 UTC
So, I really like the idea of swapping between stations and controlling different things and managing all that. But the controls felt a little clumsy to me. Also, I died so many times before actually hitting the ground and that was kinda odd. Still, I think that with a little more time, you can make something pretty neat with that idea. Hope you continue to work on it!

Congratulations!
Krathya
01. Aug 2017 · 19:14 UTC
Looks awesome! i like it so much y would like to play it in cooperative
neowhoru
01. Aug 2017 · 19:24 UTC
Very hard game but i love it :) Really cool artwork.
bombjack
01. Aug 2017 · 19:34 UTC
very original idea. movement in the titan is a bit slow
Johngun
01. Aug 2017 · 19:36 UTC
I love how genres are mixed and you have to be strategic together with some platforming. I could see this as a good couch coop game. Good job
🎤 NamInUz
01. Aug 2017 · 20:51 UTC
Thanks all! I will work on a cooperative version soon :thumbsup:

Try the [**jam version**](https://ldjam.com/events/ludum-dare/39/$45578) if you haven't yet, there are many improvements:
mrtwister
02. Aug 2017 · 01:11 UTC
Nice concept! Gameplay was a bit hard to grasp at first, but then I got the "hang" of it (get it?). It was still too easy to accidentally fall into certain death, and moving from one spot to the next one was kinda slow, so there's definitely some room for improvement there. I also tried the jam version and will post my thoughts about it as well.
Despite being insanely difficult I really liked the game! Good job!
Shaolin Dave
02. Aug 2017 · 04:28 UTC
Neat concept, one of the more innovative games I've seen. Moving around was a little difficult to get used to. Game could REALLY benefit from sound.
AJ Weeks
02. Aug 2017 · 14:39 UTC
I like the idea, but I think the camera on the little man is too zoomed in, causing the player to be unable to tell where to go to defend their titan. It would be fun if I actually had enough time to get into a seat, but I didn't feel that. I also wasn't sure what the seat in the middle-left did, since left clicking seemed to have no action. Still, good work :slight_smile:
Pedro Romero
02. Aug 2017 · 16:33 UTC
The game is pretty cool. An awesome concept and cool graphics.
It needs sounds and music though, but the base is solid.
I want to play this game but with more robots with different layout (and maybe a grappling hook, move is hard in this game)
Dege
02. Aug 2017 · 19:30 UTC
Awesome, finally a game with controller support! Thank you a lot!!!
I love the "minimap" with your current position, is really neat. The graphics are really good, I like your style a lot. The gameplay idea is really good and play nicely with the jam's theme, unfortunately the level of difficulty is really high!
I also enjoyed a lot your Jam version with a lot of enhancements, especially on balancing and polishing, really good work here.
Overall really great game for a 48 hours compo, nicely congratulations!
Badly Drawn Rod
02. Aug 2017 · 19:41 UTC
It's probably my old-man reactions, but I found this to be quite difficult to control (keyboard). However, the concept is good and I liked the stylish graphics.
SVR_Audio
03. Aug 2017 · 14:16 UTC
Like I said on the jam post, one of the best concepts I have seen, I would love a multiplayer version =p
Natrium729
03. Aug 2017 · 18:30 UTC
The concept is very nice! I took me some time to understand that the character in the corner was climbing the Titan, but once done, it was fun. A bit too difficult maybe.

It would have also been better if the weapons were really different, because you can just use the arms and the back, so there's no real strategy. It was also difficult to use the mouse (maybe because I'm left-hander on an AZERTY keyboard, so the controls are not really easy for me).

Apart of that, it was really cool.
🎤 NamInUz
03. Aug 2017 · 19:55 UTC
Thanks for your feedbacks, that's greatly appreciated.:thumbsup:
Mr.MadCat
10. Aug 2017 · 15:52 UTC
Pretty hard.
I didn't really feel like there was I could do to improve my survivability.
An easier way to tell how much power is left would have been helpful I think.
Most other points have already been adressed by other comments and your jam version.

But a solid entry for compo I think.