Pajama Man and The Spooky Cave by xero560

[raw]
made by xero560 for LD 39 (JAM)

PMSpookyCave.jpg Pajama Man has stumbled into a spooky cave and has only the batteries he brought for his flashlight. Escape the cave before it runs out of power!

Controls:

WASD/Arrow - Move

Mouse - Point flashlight

Left Click - Toggle Flashlight

R - Restart

Made with Unreal 4 using Blueprint

Ratings

Overall 762th 2.789⭐ 21🧑‍⚖️
Fun 790th 2.421⭐ 21🧑‍⚖️
Innovation 767th 2.368⭐ 21🧑‍⚖️
Theme 759th 2.778⭐ 20🧑‍⚖️
Graphics 726th 2.579⭐ 21🧑‍⚖️
Audio 314th 3.263⭐ 21🧑‍⚖️
Humor 609th 1.824⭐ 19🧑‍⚖️
Mood 267th 3.5⭐ 20🧑‍⚖️
Given 11🗳️ 19🗨️

Feedback

cronje
01. Aug 2017 · 07:14 UTC
Wow, for me, someone who is not good with scary things, I tell you this was a scary experience as I believe it was intended to be. The rock looks stunning and sound is also scary, good work.
Hazza
01. Aug 2017 · 08:24 UTC
Really liked the audio and the atmosphere.
Gao Ming
01. Aug 2017 · 09:53 UTC
Sound effects!Lovely art style!

https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
Pedro Romero
01. Aug 2017 · 21:51 UTC
The idea is nice, and the graphics are good, but the flashlight mechanic doesn't work well. It didn't light almost anything even at max power and most of the time you are jumping in complete darkness. Maybe a solid background will help.
swav_gav
01. Aug 2017 · 21:53 UTC
That was spoooooky!
kali-mccord
02. Aug 2017 · 01:33 UTC
I loved the idea of your game! The only issue I had was using the flash light, but the lack of light at all times also added to the fear factor of the cave.
shabap
02. Aug 2017 · 03:10 UTC
Was really scared when I fell into a hole and there were two ghost right above my head. The combination of 3d and 2d looked pretty good, making the walls of the cave nearly pop of the screen. I didn't understand why the file size was that big.
knarf
15. Aug 2017 · 10:22 UTC
Cool weird atmosphere ! sprites seems a bit like placeholders but good job on lightings and blur :) this gives a great sensation of speed, but after a while you tend to be slower and more careful :p I wish there was some more sound fx and instructions. The atmosphere feels oppressing, dark and gloomy, and there is a little thrill when I meet ghosts :) I think you should give a little more light power to the player as the power mechanic does not seems to be always working as expected.
I think i did beat it but i'm not really sure I won :p Good job !
adhesion
22. Aug 2017 · 01:26 UTC
Fairly spoopy, although there wasn't any noticeable drain of the flashlight power so I didn't see any reason to turn it off. Physics are pretty floaty which is a bit strange for this kind of game - led to a number of deaths where I was going fast and just ran into an enemy I didn't see and died. Some sort of audio cue for the enemies would help with both that & the general atmosphere. I liked the ambient sound otherwise though. Cool graphics although the sprites clash with the background. Would be cool with some tweaks, keep it up!