Secret by WiseClock
Was aiming for the Compo but was late for about 10 hours and decide not to do the modeling and model animations myself so then I joined the Jam.... and yeah so added some BGM :v
Hope you like it ;)
Secret is a game about making friends and breaking off with them.
Your friends will have a chance to tell your secret to other people, but everyone has a different scale on that.
You can use Left Mouse Button to make friends, and Right Mouse Button to break off.
Detailed Instructions
You are in a party of 50 guests (excluding you). They will come one by one, and you can decide whether to make friends with them or not. Once you become someone's friend, you automatically tell your secret to them. So be careful because everyone has a different possibility of exposing your secret. When your secret gets exposed to other people, they become haters (purple). You can't make friend with haters ;)
However, when you discover your friend is telling your secret, you can just go to him and break off with him. He will immediately stop exposing and leave the party.
Purple guys have a slightly lower rate of exposing secret but they still do, and you can't control them. But luckily they'll leave the party earlier than normal.
Green guys turn dark, or even orange and red when they expose too much of your secret. My suggestion is that break off with them first.
Your goal is to make as many friends as possible, but for each secret got exposed you lose some marks. Of course, breaking off with friends leads to a score deduction, too, but I still recommend to stop the blabbermouths as early as possible to avoid more marks off.
By the way, you can't make friends with people who are in a convo ;)
The game will finish when you don't have any light-gray guests in the room.
So it's sort of a strategy game... You need to balance between making friends and stuff... Hope I explained it clearer now, and wish you like it ;)

Ratings
| Overall | 624th | 3.403⭐ | 38🧑⚖️ |
| Fun | 947th | 2.811⭐ | 39🧑⚖️ |
| Innovation | 86th | 3.917⭐ | 38🧑⚖️ |
| Theme | 112th | 4.092⭐ | 40🧑⚖️ |
| Graphics | 779th | 3.111⭐ | 38🧑⚖️ |
| Humor | 471th | 3.135⭐ | 39🧑⚖️ |
| Mood | 588th | 3.25⭐ | 38🧑⚖️ |
| Given | 49🗳️ | 16🗨️ |
Interesting concept and the colors work really well
Concept is really interesting though.....
Also, nice song choice.
@jjjjason Yeah the song is by one of my friends' orchestra. I kinda liked it so asked if I could use it ;)
It's sort of a strategy game, you can make more friends, but there will be a higher chance to expose your secret.
You can break off with your friends (most likely who expose your secret the most), that'll keep them from telling your secret but you'll lose those friends (which deducts the score too, just not as much as exposing secret)
The purple ones are just people who heard your secret and don't want to be friend with you, but they'll too share your secret.. with a slightly lower possibility.
:v not sure if I made it clear..er but thanks for the comment!
@valkyrie Yeah I know really because they'll just stand there and wait for the other person come and start the convo... The only difference is that when you get closer to them they'll not glow. Sorry about that :v
For the strategy part, the funny thing is that I used to have only one door, and that absolutely would become a killing strategy. Now people come from both sides, you'll have to be fast enough to catch them ;)
But the game itself is simply not fun for several reasons, unfortunately:
The controls - the need to both be close enough to highlight someone and then also to click on them makes it really hard to actually do what you want to do. The hitbox probably could tweaked for that. The way the collisions work between characters make moving through the space and crowd really difficult too. And it's not a challenge that one can overcome through clever moves, so it just feels like you know what you want to do but you can't do it.
The way people turn on you is completely random and there's not enough time to remedy it once you see it. Which means the best way to play is to tell someone, and then just walk with them. I don't know if they would randomly turn, or if they are "born" with being good or bad. Either way, it's all completely random so it feels like there's no skill component. One could argue that it's "realistic" in that way but that doesn't really help the game be enjoyable.
But you were right about the hitbox. I too found it's a bit frustrating when you chase someone and wanted to click on them. I should have made the size larger.
The mechanism is really sort of random. They'll expose your secret almost certainly, but just how often. If it was an action game it really failed on that because you just can't do what you know would solve the problem. But I personally just want people to experience it like a story -- like experience that in life you just can't control other people speak of you privately -- and they include your "friends."
I'm not sure if I made my point, it sounds like quibbling but for real I was trying to make a narrative style thing. But still, I admit the problems you put forward, they really lack the enjoyability, and thanks for pointing them out!
Game was interesting too, I started off by trying to friend as many people as possible, with the idea that "well, if everyone is my friend, they cant be blabbermouths". You will be happy to know that it was not a good strategy, as the people too quickly spread around the room and blabbed to the straggers.
Although I found a way to cheese the game, you can become friends with people leaving, giving a free friend with no risk at all. Since there is only one exit, it is very possible to become friends with everyone!
Music was top notch too, really worked well with the game.
Only big problem was the controls, sometimes they would seize up, and locomotion was not very smooth in some cases. I feel like conveying people you cant talk to with a red highlight would also be useful (maybe even a cross marker on the cursor)
Right, the defects you mentioned are very fair. And it's true that I should mark the non-interactable people to avoid time wasting ._.
Thank you!
That's a cool idea! Easy and clear. Making social decision easier!