Be The Bridge by Codesity

[raw]
made by Codesity for LD 43 (JAM)

Welcome to "Be The Bridge"

This is a game, where you have to use the armor of your core as a bridge or stair, to get to the goal of the level.

For more Informations, Check out the links.Screen1.PNG

Ratings

Overall 798th 3.076⭐ 101🧑‍⚖️
Fun 757th 2.945⭐ 102🧑‍⚖️
Innovation 51th 3.97⭐ 101🧑‍⚖️
Theme 313th 3.777⭐ 103🧑‍⚖️
Graphics 913th 2.44⭐ 102🧑‍⚖️
Audio 632th 2.314⭐ 96🧑‍⚖️
Humor 838th 2.024⭐ 86🧑‍⚖️
Mood 953th 2.392⭐ 95🧑‍⚖️
Given 310🗳️ 143🗨️

Feedback

KiisuK
03. Dec 2018 · 19:43 UTC
That's a good gameplay idea !

Needs more levels to see the development of the idea :)
zzcalvinzz
03. Dec 2018 · 19:45 UTC
Cool idea! The one thing that's weird is that it doesn't seem like there is a way to pick which piece falls off, so it's an awkward struggle of trial and error to figure out what order they come off then try to position yourself. Otherwise great job!
Discorde
03. Dec 2018 · 19:45 UTC
Had fun beating the two levels ! Obviously needs more polish but a fun little physic game :)
UnknownEviI
03. Dec 2018 · 19:46 UTC
Very interesting idea, I really like it. Some of the execution was not so good, neither was the character art. Difficult to figure out how to play the game originally, but it was fun and I had a good time playing it. No real complaints, the game is nice, especially for 10 hours. I'm 17 too, and I did last game jam in roughly the same amount of time.
kaeveris
03. Dec 2018 · 19:49 UTC
This is a really nice idea and good use of the theme! At first it's quite hard to grab the idea, but I really like how it turned out especially in such short time!
Link
04. Dec 2018 · 13:45 UTC
A well made game, the idea is really good.
It took a bit to understand what to do.
I finished the game using just 4 pieces, maybe it could be better to fix the blocks when you place it and then it could not be moved anymore.
Mikest
04. Dec 2018 · 13:57 UTC
really solid idea and execution of the theme. maybe the puzzles need to be spaced out a little more or some other mechanic added to limit the players ability to just keep moving the pieces around? especially on the second level i didn't have to use more than 4 pieces but kept just moving them to the next puzzle.
EvoGenGames
04. Dec 2018 · 14:02 UTC
Hi there,

Nice take on the theme. Although the inputs and actual way the mechanics worked made it quite slow paced.
To make it more action packed you could instead of dropping armour, shoot some glue arms in the direction of your mouse and make it attach to the first thing it touches. After you pass the object you have to sacrifice that sticky arm to be able to move further.

Ofcource it's easy to talk about the ideas instead of implementing them. xD

Overall: Very good job and innovative design. A+
rk3Omega
04. Dec 2018 · 14:12 UTC
Very interesting concept. The 2nd pit is very steep to climb for being as early in the game as it is though, making the difficulty ramp very steep as well.
Sashbros
04. Dec 2018 · 14:25 UTC
Nice concept .. but its way too difficult at the second pit.. It looks like impossible to make the jump!! You could make it easy at early levels !! Nice gameplay also and Good Job .
BrazMogu
04. Dec 2018 · 14:30 UTC
That's quite a good idea and I only have myself to blame for not realizing I could drag/drop the pieces :P I also found interesting that if you click on your loose parts, the other loose parts become intangible (I died because of that). The movement is a bit clunky (especially in the beginning, while you're still just a box), but I do like the concept.
Caspercaper17
04. Dec 2018 · 14:52 UTC
It might just be me, but i constantly ended up trapping myself into myself.
AmigoPadilha
04. Dec 2018 · 14:56 UTC
Nice game! Liked the concept and had fun playing!

Great job!
Atium Addict
04. Dec 2018 · 15:01 UTC
Pretty genius puzzle mechanic! Definitely one of the best approaches to the theme I've seen, if not the best.
You did a great job with the audio feedback for player actions. It would be perfect if you did the same with some visual feedback. Like @zzcalvinzz pointed out, not knowing what part will come off next is a little disorienting.
I hope you carry on with the idea and make this a non-jam game with different character component configurations and levels.
Good job and good luck, if you decide to do it!
fre
04. Dec 2018 · 15:15 UTC
Nice, creative game!

I like how the ship was built in multiple layers.

One way to get more out of the main mechanic would be to list some possible interactions with the environment and make levels around that.

Some possible uses for ship pieces of various shapes/properties:
* Long, thin piece used as a platform.
* Round, heavy piece used as a weight to trigger a switch.
* Armored piece blocks projectiles.

Well done overall!
foxor
04. Dec 2018 · 16:11 UTC
Could use some more tutorialization on drag + drop. Also, If I'm resting on one of my pieces when I drag another, I fall through :(
Anyonebacon
04. Dec 2018 · 17:05 UTC
A neat idea for sure, it was a bit confusing to know what to do at first however. Really liked it though!
🎤 Codesity
04. Dec 2018 · 17:07 UTC
@foxor its a feature of the game, to fall through by draging :)
YetiBytes
04. Dec 2018 · 17:26 UTC
I made a bridge out of myself and it was beautiful, what more is there to say :P
Vincent Blot
04. Dec 2018 · 19:52 UTC
As simple as it looks I quite liked it, I played to the end :) Graphics were obviously not on point but it's ok. Some "gravity" issue when draging and I found out with grabbing fast who could literally end the game with 2 parts :/. And to finish, the concept is really interresting
jdelaay025johnd1788
04. Dec 2018 · 22:54 UTC
I love the concept of what you did here. I'm just not good enough to get over the vertical wall after the first two pits. That's not your fault at all. The lose sound got a bit annoying. Not the fact that I was losing. I'm ok with that. Just the noise itself was too strong and generic
derite4
05. Dec 2018 · 01:04 UTC
I liked the game! I couldn't get past the last part of level two cuz I kept getting stuck in myself.
kromeboy
05. Dec 2018 · 16:45 UTC
Nice game and original mechanic!
I got some clipping bug.
🎤 Codesity
05. Dec 2018 · 16:56 UTC
@kromeboy yes, I couldn't debug all bugs I found by myself too. pls apologize me ^^
Imaship
05. Dec 2018 · 16:56 UTC
The concept of your game is very interesting but it's kinda hard at the beginning. Mayby you could start with an easyer shapes and then add more difficult ones :)
🎤 Codesity
05. Dec 2018 · 17:05 UTC
@imaship thanks^^ but i didn't had the time for big changes like level balancing. apologize me.
Imaship
05. Dec 2018 · 17:09 UTC
@codesity Don't appologize, I think everyone didn't had the time to make the game they wanted X) Your gale is steel pretty cool ^^
Glassar
05. Dec 2018 · 17:11 UTC
Cool game ide but I really struggled with not being able to choose the part that comes off. Could definitely be something to build of.
teo989
05. Dec 2018 · 19:12 UTC
Nice gameplay idea and quite good graphics too, Good Job :)
ProdigalSon
05. Dec 2018 · 19:48 UTC
I like where you are going with the idea as I can see simple puzzle like platforming sections become more about how to use your armor pieces to build a solution and not just to build bridges.

The shapes of the armor does add interesting complexity which can be frustrating at times only because I kept getting the piece I did not want - lol (I call that user error but maybe a way to highlight the desire piece to break rather than order might help too)

Nice idea. :D
ETdoFresh
05. Dec 2018 · 19:50 UTC
Applause! I beat all levels! Thanks for the game, tearing yourself down to go across a level is a cool mechanic.
chrismcmath
05. Dec 2018 · 20:43 UTC
Really solid idea with some great potential. I'd suggest removing 'space to drop' and just letting players drag a piece from the outer layer of their armor as the mouse is used anyway. This would also allow for puzzles passed around of the shape of the armor selected.
Great work, keep it up!
Donitz
05. Dec 2018 · 21:38 UTC
Very innovative! Though I wish it would indicate which piece you're about to drop next.
Apace
05. Dec 2018 · 22:44 UTC
Sweet idea! It was really interesting and fun to play. :) I agree with the comment two comments above me though. The "space to drop" feature is simply not necessary and just an extra button to press. They are never (except for in the first gap, maybe) in the right place and you always have to move them. So just dragging them from the core would have been nice!
🎤 Codesity
05. Dec 2018 · 22:54 UTC
@apace I think, the change of getting random objects to self choice make the game lots easier. Isn't it challanginger, when you don't know which object you get next? ^^
Eddie Li
06. Dec 2018 · 01:37 UTC
A very interesting idea! Obviously the game needs some more polish as there are several glitches and bugs but besides that it was quite fun to play. Good job!
Ninnec
06. Dec 2018 · 04:07 UTC
A very cool concept! At first I couldnt get the drag and drop to work but once I was able to the game was great!
miltonsilva
06. Dec 2018 · 04:24 UTC
art muito boa principalmente quando fica em partes mas a dificuldade do jogo é muito grande principalmente no inicio,mas o jogo tem potencial .
blobo
06. Dec 2018 · 05:37 UTC
This would be a lot better if it highlighted the piece that was about to break off. very nice work though.
designernap
06. Dec 2018 · 09:36 UTC
This was very tricky to play but a cool original idea that shows a lot of potential. Great stuff.
Gri-Bel
06. Dec 2018 · 10:13 UTC
Amazing game with cool graphics!)
Arty
06. Dec 2018 · 10:15 UTC
This is a very great concept I really like it ! The only bug that I saw was when you disclock one of your corner when you are already on one, it disable all the collision with all the corners, so you go past through the one you were on.
Except from that, this is a really nice concept and a great game ! Keep it up !
Hilvon
06. Dec 2018 · 11:09 UTC
The concept is fun... but the fact that you can't control which part of the armor would detach next and you don't even get any information hints (like the part being highlighted on model) makes it hard to navigate.

Being able to also change your orientation somehow other than bouncing off already placed bit, whould also help the game a lot.

And restarting at the beginning on failure... I'm not sure if there are checkpoints further down the line, but I didn't manage to get past first two obstacles...
🎤 Codesity
06. Dec 2018 · 11:38 UTC
@arty This is a Gamefeature To make Thema Game Note difficult.
🎤 Codesity
06. Dec 2018 · 11:38 UTC
@arty This is a Gamefeature To make The Game more difficult.
Nekonyo
06. Dec 2018 · 16:54 UTC
Your idea is very innovative and original 😊. That is your best weapon when you run out of time. Unfortunately I can't score as high the other things because you couldn't work on them 🙁.

I like how you told about yourself because I'm also 17. Looks like there are some young developers here 😲. I want to see your next project as your idea has a lot of pontential.
🎤 Codesity
06. Dec 2018 · 17:00 UTC
@nekonyo I hadn't the time to work on all points. But which points, do you mean exactly?
Nekonyo
06. Dec 2018 · 17:10 UTC
@codesity There are a lot of things unfinished or that could be added. Apart of more levels, save points, etc. More feedback like adding also a sutile sound effect when you move your pieces, simple and a little long music, new objects and features for puzzles in the levels, adding a way to move the camera for placing pieces further apart with more complex puzzles, etc.
There a thousands of ideas that could be implemented. However little time mean some sacrifices about the hardest features
Nekonyo
06. Dec 2018 · 17:14 UTC
I forgot to add the visual feedback like of substrating some alpha to the other pieces when you move 1. A simple but effective way to know that there is no collider when you are moving those pieces. I have also encountered some problems there the first tries 😕
🎤 Codesity
06. Dec 2018 · 17:20 UTC
@nekonyo This are all things, i would implement, if i had the time. But Really thank you, for all the extra good Points/Tricks you give me. ^^
Nekonyo
06. Dec 2018 · 17:33 UTC
@codesity Rhanks to you 😄. I know as much as you. I'm not an expert at all unlike you. I really love your idea nad hard work. I hope we can keep in touch 😊
🎤 Codesity
06. Dec 2018 · 17:37 UTC
@nekonyo sure we can. ^^
zener
06. Dec 2018 · 18:42 UTC
Superb idea! I hope you expand the game further
BoopsGames
06. Dec 2018 · 19:27 UTC
Very interesting idea! Great job!
mgoadric
06. Dec 2018 · 19:30 UTC
Nice idea for a game, it gets hard when your vision scope is so small and there's no way back. I would put a symbol at the end trigger for each level so you know where you are trying to reach, I was surprised to finish level 1 and jump to level 2.
Zarqus99
06. Dec 2018 · 19:32 UTC
I hate controls but you had a really original idea
ToonTeamJ
06. Dec 2018 · 19:34 UTC
I liked it.

What's frustrating is that there's no way to tell which piece will come off, so it's a lot of trial and error.

Other than that, good job! It was really fun.
mladjo2505
06. Dec 2018 · 20:22 UTC
A real interesting concept. One thing, it would be nice to see which piece is to be used next a little bit better.
Matthewjd389
07. Dec 2018 · 13:22 UTC
I think the idea/concept is really good. You could have a mechanic so that when you lose all your pieces you die and have to restart, this would add another aspect to the game and means that you're not just dragging parts of your body around. You could have a way to choose which parts of your body are going to be removed, if you can drag and drop once they are off your body i don't see why you shouldn't be able to drag them off your body.

Bug:
If you are stood a part of your body and you try to drag a different part you fall through all the pieces.

I like the idea a lot though!
Keep it up!
🎤 Codesity
07. Dec 2018 · 13:34 UTC
@matthewjd389 It's not a bug, its a gamefeature. But thanks for you feedback. I will regard, all idees.
Kirke
07. Dec 2018 · 15:46 UTC
I thought the same as @matthewjd389, but you respond that is a feature. Okay, I believe :P At least it makes this game even harder and add more fun! :D I really enjoy your game, idea of sacrificing parts of our body is so great! I really like it. Also, your level design is good, because I know what I have to do! I'm waiting for more levels :P
selina
07. Dec 2018 · 18:10 UTC
A bit difficult when you dont choose which part comes off, but it is a really cool idea!
MZA
07. Dec 2018 · 21:07 UTC
Great idea. Very unique and innovative. I can't describe in words but I have this screenshot. It was very dificult to progress because of it:

![2018-12-07_21-04-29.gif](///raw/7e4/c/z/1f652.gif)
🎤 Codesity
07. Dec 2018 · 21:34 UTC
@mza I'm happy, that it makes it difficulty. Also it was my intention. But Thanks for your feedback ^^
BenBurgh
08. Dec 2018 · 04:48 UTC
Really cool idea! Could be the basis for a great puzzle-adventure game.
wdebowicz
08. Dec 2018 · 15:10 UTC
Very good innovative idea! I passed all levels, please keep going!
smbe19
08. Dec 2018 · 20:20 UTC
Very interesting idea. It was a bit annoying that if you moved a piece all other pieces would lose the collision as well. So you could not adjust a bridge part if you were standing on another part. But otherwise well done.
kleinzach
09. Dec 2018 · 05:02 UTC
Very unique take on the theme, though since you can move around the pieces of your armor, it never really felt like I was sacrificing anything to solve a puzzle, I would just drag the pieces from my last bridge over to make my next one. The main thing which seemed off was that when you drag a block while on a block you just sink right through. That just didnt make much sense to me.
DeXP
09. Dec 2018 · 14:13 UTC
The idea is very interesting and unique. The most difficult part of a gamepley for me was the thing that it's not clear which part of an armor will be dispelled.
Shadoninja
09. Dec 2018 · 21:40 UTC
This game was super hard. I think a cool way to help the player is it change the color of the **next** piece that will be converted into the bridge.
Team Infernus
11. Dec 2018 · 01:53 UTC
I don't normally like physics based puzzle games but I haven't seen this type of mechanics before so I had fun with it, nice job
jk5000
12. Dec 2018 · 18:24 UTC
This is a pretty simple and fun little puzzle platformer. This is pretty good for a new game developer. Well done.
LuCecyl
12. Dec 2018 · 19:22 UTC
Great idea! Nice use of the theme.
Beardmage
14. Dec 2018 · 00:17 UTC
Well, the game sure had issues with the controls and physics globally, but it was a really clever concept. If you really made this in 10 hours, it's really impressive :) Good job !
YYZ
14. Dec 2018 · 00:48 UTC
Cool idea for the game and nice unique take on the theme. The game was actually very challenging because when discarding the armor pieces, you also seem to suddenly get pushed away from them, often unfavourably. I died many times due to faulty collision boxes or physics.

Decreasing the field of view the more you sacrificed also introduced a very unique gameplay challenge to the game of not having as much screen space to move your 'pieces' to which was a cool constraint to make the player sacrifice as little as possible and definitely more creative than having some numerical score system that doesn't mean anything.

Great job! :)
Ethan Kennerly
25. Dec 2018 · 05:40 UTC
When I released and positioned a triangle to cross a gap, I felt clever! If you continue to develop this, when I touched a vertical wall and the level reset, I felt unclear if I had fallen into the gap or if the wall was deadly.
Bartol44
28. Dec 2018 · 19:55 UTC
Oh boy, that's a great idea. The theme is very strong in this game. I'm really sacrificing myself. I can be either greedy and save a lot of elements and put a lot of effort - or use a lot of them for easy run early, but I'm going to have problems later on.
I was also very positively surprised that the movement of the ball didn't feel clunky, I wasn't getting stuck anywhere, it didn't feel bugged anywhere.
And I honestly doesn't care for graphics or anything else, as the idea is brilliant.
Well done!
asfdfdfd
28. Dec 2018 · 23:11 UTC
I hate puzzles but have to admit that this games has pretty interesting mechanic.
JakNak72
29. Dec 2018 · 14:55 UTC
Very cool mechanics but the physics make it a bit difficult to roll over your own parts sometimes because you get stuck with some element of yourself. So I couldn't realy roll without losing the first 4 parts. But would love to see more levels of this!