Be The Bridge by Codesity
Welcome to "Be The Bridge"
This is a game, where you have to use the armor of your core as a bridge or stair, to get to the goal of the level.
For more Informations, Check out the links.
| HTML5 (web) | https://codesity.itch.io/be-the-bridge |
| Original URL | https://ldjam.com/events/ludum-dare/43/be-the-bridge |
Ratings
| Overall | 798th | 3.076⭐ | 101🧑⚖️ |
| Fun | 757th | 2.945⭐ | 102🧑⚖️ |
| Innovation | 51th | 3.97⭐ | 101🧑⚖️ |
| Theme | 313th | 3.777⭐ | 103🧑⚖️ |
| Graphics | 913th | 2.44⭐ | 102🧑⚖️ |
| Audio | 632th | 2.314⭐ | 96🧑⚖️ |
| Humor | 838th | 2.024⭐ | 86🧑⚖️ |
| Mood | 953th | 2.392⭐ | 95🧑⚖️ |
| Given | 310🗳️ | 143🗨️ |
Needs more levels to see the development of the idea :)
It took a bit to understand what to do.
I finished the game using just 4 pieces, maybe it could be better to fix the blocks when you place it and then it could not be moved anymore.
Nice take on the theme. Although the inputs and actual way the mechanics worked made it quite slow paced.
To make it more action packed you could instead of dropping armour, shoot some glue arms in the direction of your mouse and make it attach to the first thing it touches. After you pass the object you have to sacrifice that sticky arm to be able to move further.
Ofcource it's easy to talk about the ideas instead of implementing them. xD
Overall: Very good job and innovative design. A+
Great job!
You did a great job with the audio feedback for player actions. It would be perfect if you did the same with some visual feedback. Like @zzcalvinzz pointed out, not knowing what part will come off next is a little disorienting.
I hope you carry on with the idea and make this a non-jam game with different character component configurations and levels.
Good job and good luck, if you decide to do it!
I like how the ship was built in multiple layers.
One way to get more out of the main mechanic would be to list some possible interactions with the environment and make levels around that.
Some possible uses for ship pieces of various shapes/properties:
* Long, thin piece used as a platform.
* Round, heavy piece used as a weight to trigger a switch.
* Armored piece blocks projectiles.
Well done overall!
I got some clipping bug.
The shapes of the armor does add interesting complexity which can be frustrating at times only because I kept getting the piece I did not want - lol (I call that user error but maybe a way to highlight the desire piece to break rather than order might help too)
Nice idea. :D
Great work, keep it up!
Except from that, this is a really nice concept and a great game ! Keep it up !
Being able to also change your orientation somehow other than bouncing off already placed bit, whould also help the game a lot.
And restarting at the beginning on failure... I'm not sure if there are checkpoints further down the line, but I didn't manage to get past first two obstacles...
I like how you told about yourself because I'm also 17. Looks like there are some young developers here 😲. I want to see your next project as your idea has a lot of pontential.
There a thousands of ideas that could be implemented. However little time mean some sacrifices about the hardest features
What's frustrating is that there's no way to tell which piece will come off, so it's a lot of trial and error.
Other than that, good job! It was really fun.
Bug:
If you are stood a part of your body and you try to drag a different part you fall through all the pieces.
I like the idea a lot though!
Keep it up!

Decreasing the field of view the more you sacrificed also introduced a very unique gameplay challenge to the game of not having as much screen space to move your 'pieces' to which was a cool constraint to make the player sacrifice as little as possible and definitely more creative than having some numerical score system that doesn't mean anything.
Great job! :)
I was also very positively surprised that the movement of the ball didn't feel clunky, I wasn't getting stuck anywhere, it didn't feel bugged anywhere.
And I honestly doesn't care for graphics or anything else, as the idea is brilliant.
Well done!