Current_CE by zoneoutapps

[raw]
made by zoneoutapps for LD 44 (JAM)

This is our first Ludum Dare Game Jam launch!

Ludum Dare Theme: "Life is Currency"

With some random Google searches, and a stroke of creative luck, 44's theme turned us to the saying of * _ "Dead Batteries Bounce". _ * The more energy you have, the safer you are from death...but to bounce over hazards you'll need to spend some electric current...cy! ;)

* Get to the "Current_CE Cart" with as much energy in your battery as possible… *

* ...because in this game... your life IS currency!! *

SCREEN SHOT - Battery Army COMP 1920x1080.png

Build Screenshot 2019.04.29 - 23.04.19.91.png

Build Screenshot 2019.04.29 - 23.04.22.25.png

Build Screenshot 2019.04.29 - 23.05.20.93.png

tunnel SCREENSHOT.png

The Team:

  • Coding: Ethan Hooper
  • Art/Sound: Eli Hooper

Known Issues:

  • Battery gets stuck a the "Cart Acceptance Stage" [Working on it :)]

Ratings

Given 52🗳️ 41🗨️

Feedback

Cadmium
30. Apr 2019 · 07:34 UTC
I can't run the game. It says that UnityPlayer.dll is missing.
slotha
30. Apr 2019 · 07:36 UTC
The Download seems to be broken,
Unity.dll is missing from the zip folder, and the game won't run.
mimusangel
30. Apr 2019 · 07:41 UTC
The game does not start, I think you have trouble compile
beanslasher
30. Apr 2019 · 07:45 UTC
Game is having issues, please fix
EndSSGamesStudio
30. Apr 2019 · 07:51 UTC
Looks cool...
is not working...
🎤 zoneoutapps
30. Apr 2019 · 07:53 UTC
Sorry about that @slotha @cadmium @mimusangel @beanslasher @endssgamesstudio. Should be good to go now!
HydrolicNipple
30. Apr 2019 · 07:54 UTC
Nice colourfull graphics!
slotha
30. Apr 2019 · 08:07 UTC
Nice Job, i'm beginning to think that i am the only one who isn't amazing at writing music.
Jeremia
30. Apr 2019 · 08:13 UTC
Cool game, I really like the idea of the plasma field and jumping higher with low health.

Unfortunately the music somehow stopped while playing. I also encountered a bug where I jumped on the current_ce wagon, and the animation which takes your health did not start, which kept me from progressing further.
blednaya
30. Apr 2019 · 08:32 UTC
Stuck there with no opportunity to reload than alt+f4.
I didnt make the same mistake after)
The game is funny and nice to play. Like :D
![Capture.PNG](///raw/ced/d/z/23a3b.png)
🎤 zoneoutapps
30. Apr 2019 · 16:56 UTC
@blednaya Hey thanks! We'll keep debugging! I really appreciate your gameplay! :)
PixScope
01. May 2019 · 20:53 UTC
Really interesting !
🎤 zoneoutapps
01. May 2019 · 20:57 UTC
@pixscope Thanks!
We're still working out a couple kinda big bugs...but we plan to really "up this game" now that the concept is at least running! :)
Really appreciate your taking a look!!
DeepTerror
01. May 2019 · 21:00 UTC
I love how you implemented the theme, it's really innovative.
The gameplay is also innovative (less life means higher jump) as it encourages you to use the whole scene (vertically and horizontally).
I also like the arts with its "neon" style !
For a first jam entry, it's a really good one, continue in this way !!
🎤 zoneoutapps
01. May 2019 · 21:09 UTC
Thanks a ton @deepterror !!
Yeah this was crazy (and fun!) ...and really stoked how the plasma field charging worked! Honestly really appreciate the feedback. :)
Denzil Gomes
01. May 2019 · 21:40 UTC
I like the style of this game. Pretty slick for such a short period of time. Well done
TaqoShaq
02. May 2019 · 01:07 UTC
Looks really nice and is a great take on the theme! Surprised to find out its a first jam entry, really nice work!
Looks like you used Unity, I would recommend trying out a webGL build, as it saves us reviewers from having to download and unzip.
🎤 zoneoutapps
02. May 2019 · 04:33 UTC
@taqoshaq Hey thanks for the positive feedback!
Yes, we are definitely going to port a web version. We did really crunch some big goals art and control-feel-wise, and we seriously uploaded the final downloadable build in the last 10 seconds of the Jam deadline!!! It was crazy...but a great moment! :)
All that to say...we got some sleep and should have web version soon.
kuro
02. May 2019 · 11:56 UTC
I like this part the most ![243d2.png](///raw/416/z/24511.png)
Very Abe's Odyssey-like vibe.
Arcus
02. May 2019 · 12:03 UTC
I love the graphics! Some of the health bars have to much contrast to the background; try making them have an alpha of about 0.7, so make it blend in a bit more.
🎤 zoneoutapps
02. May 2019 · 20:42 UTC
Thanks for the kind words!
@arcus Will definitely knock down that opacity for the health bars...nice point!
@kuro YES...I love this little cut scene a lot! We were busy the Friday night that the Jam started...so we literally started from scratch Saturday morning and designed all this in a fury of time!! Glad it's being noticed! ;)
Menen
02. May 2019 · 23:42 UTC
The game is really cool and the graphics are great! But I can't jump more with low battery. Also, there is no exit button during the game.
🎤 zoneoutapps
03. May 2019 · 00:17 UTC
Hey @menen might have been poor wording on our part. The idea is you can bounce more with lower power, when in the air you press “Space” again to perform a ground pound move that launches you upward. And as for the exit button we will definitely be adding some much needed improvements soon! Thanks for giving it a play test!
Menen
03. May 2019 · 01:55 UTC
Wow, thanks for the tip @zoneoutapps and congratulations on this amazing and innovative game!
AlphaBetaSoup
03. May 2019 · 04:49 UTC
I love the overall art and feel of the game! Well done!

Things I enjoyed:
* The animations on the batteries that made them look extra cute
* The color choice for the world
* The controls page in the main menu that let's you see the controls before playing the game

Items that can be iterated on:
* As others have mentioned, I had some issues with the audio. For me, the background music stopped playing about a minute or so after playing the game.
* The background music on the title scene also seemed a little sharper and louder and was hard on my ears
* It is not immediately obvious what the goal is when I started playing the game.
* The double jump mechanic is cool but difficult to grasp out of the box. I think you could introduce those mechanics piecemeal,kinda how Super Meat Boy does.

I'm impressed at what you guys were able to get done in a weekend. I think with some polish, this game would be something I would buy on Steam :)
🎤 zoneoutapps
03. May 2019 · 04:59 UTC
@alphabetasoup Wow...thank you for the great input! Yes, we did catch that we forgot to hit the "loop" feature on the music from comments and will address that asap, along with some improvements on your (and other's) comments. Including that audio sharpness...I kinda felt that might be an issue! :) We were not sure how best to get the "ground pound" idea across at the beginning, but again with folks pointing out the bit of confusion, we'll definitely address that! We have about 12 levels in concept with cool hazards, enemies etc.......so......thank you a TON for the Steam-buy incentive! You have probably single-handedly caused me NOT to procrastinate on that now!!! ;)
MoldyMagnet
03. May 2019 · 05:04 UTC
Cool game! It was fun and I like the bouncy-jump mechanic.
One issue I hit was that I ran off the end of the level and fell forever.
Nice work!
🎤 zoneoutapps
03. May 2019 · 05:22 UTC
@moldymagnet Copy that...will be checking a few "infinite edges" we have heard of. Thanks for playing!! :)
Exevalon
03. May 2019 · 05:28 UTC
Looks like the current train came through here because this game is *electric*! A cool little platformer using a neat mechanic with batteries and plasma. Definitely a different game than the usual stuff out there! I also think the batteries are cute and remind me of little minions! Coolness factor, neat audio, creative, nets it a 4.0 overall score!
🎤 zoneoutapps
03. May 2019 · 05:33 UTC
Awesome! @exevalon !! Super appreciate the download and play investment of you all! We plan to fix some stuff of course before the 20 days is up, and get a web version posted. Glad you liked the plasma bit!! :D We thought it had a cool feel and were really hoping it didn't take away from the art and scenes. Thanks for the positive + energy ;D
Dev_For_Pizza
03. May 2019 · 08:52 UTC
Looks we have some greats ideas, it was a very cool experience to play !
Fjolla Dedaj
03. May 2019 · 08:55 UTC
Interesting game. I really like the graphics
Sleepqt
03. May 2019 · 12:17 UTC
Awesome gameplay, fancy graphics and pleasant music. You guys did amazing game, 6 batteries out of 6!
J_C - One Bit Studio
03. May 2019 · 17:12 UTC
Maybe it is just me, but I think the gameplay should be more clear to the player. I couldn't figure out the objective, and the controls could use some more work too.
Exevalon
03. May 2019 · 17:13 UTC
@zoneoutapps I didn't realize we could still tinker with our games even during the voting phase? If that's legit, there's a few bugs I should probably get to fixing on my game!
🎤 zoneoutapps
03. May 2019 · 17:24 UTC
@exevalon yes...we didn't realize this either till a day or so after the deadline. So...we've been getting our debug list together and will do a couple updates at least.
Knatt
03. May 2019 · 17:48 UTC
good sumbition. I liked the music (when it was playing) and the playercharacter is cute

I'm getting some of the same buggs that other people got: music stopping and getting caught on the cart.
🎤 zoneoutapps
03. May 2019 · 18:47 UTC
@knatt Hey thanks for playing! We're getting the music loop and an "infinite drop" fixed right now. Super bizarre...but the cart catch thing doesn't happen in the editor mode at all, but only when compiled and played! So...that will be an issue for the moment till we can figure it out. We're putting in a settings/reset so people can at least exit out when they want...particularly at an unplanned cart trapping!! :)
miu
04. May 2019 · 00:14 UTC
I like it, at first I didn't understand how to play (I didn't read anything you've written at first about it because I like to have a fresh start on a game without being influenced too much on what it would be) but I caught on it pretty quickly and had lots of fun, I like the graphics because those batteries are cute, and the fact that you gotta bounce to recharge is pretty innovative too 10/10 on that idea.
🎤 zoneoutapps
04. May 2019 · 00:21 UTC
Hey thanks @miu !
I am totally with you!! I love to try and "figure" a game out intuitively. I don't mind exploring and mashing buttons to see what's up. Little secret (for you explorers) ...if you jump and right click...he does flips! :D It's fun! Wanted to have a few "discoverable" aspects to the game. Really appreciate your checking us out!!
miu
04. May 2019 · 00:23 UTC
@zoneoutapps now I have to replay it to check everything :)
edit: so I tested it and turns out when you don't jump from high enough and land on the head or lay down, the character get stuck.
🎤 zoneoutapps
04. May 2019 · 00:28 UTC
@miu Hahaha...yes you do!! ;D (right clicking again should stand you back up)
scott.redrup
04. May 2019 · 08:39 UTC
What a charming little game - it gets my vote for most charming game of ludum dare for sure! Really great job on this - really liked the subtle animations.
🎤 zoneoutapps
04. May 2019 · 09:15 UTC
@scott-redrup Thank you so muc...it was a serious challenge to try and get what we wanted done! Of course stuff was cut, but for the most part, this is what we envisioned. Really appreciate the kind words.
RedZ0ner
04. May 2019 · 11:27 UTC
Really cool game. The controls for bouncing feel a bit clunky :(
Supernapie
04. May 2019 · 14:07 UTC
The art was very beautiful and refreshing after playing a lot of pixelated games. The music and sound was also nice and original. There are a lot of funny animations to keep the player interested. I would add some more in-game instructions to tell the player how to control certain things and add mouse-over states to the buttons in the ui and design them more as buttons and not just plain call-to-action text.
🎤 zoneoutapps
04. May 2019 · 17:40 UTC
Thanks @supernapie for the kind words and suggestions! We definetly plan to develop this idea further so any feedback to make the player's experience more enjoyable means a lot!
🎤 zoneoutapps
04. May 2019 · 17:45 UTC
We appreciate your input @redz0ner and thanks for the play test! Player movment is hands down one of the most important aspects of a good game. Even with as much time we spent with the movement we still needed to cut things out so we are excited to get that feeling smoother than ever in later versions :)
heyycap
05. May 2019 · 07:29 UTC
I am not sure I understand why dead batteries bounce, but this game looks nice. It took me a while to get the hang of ground pounding, and was tough to make good use of the platforms. A little more DI might be nice. The music was a little repetitive. Good job with the theme – our team did consider the whole electronic things having a current idea during brainstorming.
Mario Marinelli
05. May 2019 · 12:07 UTC
wow man what a nice game graphics and sounds TOP love this Game
🎤 zoneoutapps
05. May 2019 · 15:27 UTC
- @heyycap: Thanks for giving our game a try! it means a lot to us. As for the "Dead Batteries Bounce" concept, it's actually a crazy thing in real life. I've only come across some who have heard the saying, but here is a youtube video that does it justice https://youtu.be/ZywsCbWEun8


- @mario-marinelli: Wow thank you! it really means a lot to hear all the positivity from this community!
FalseBracket
05. May 2019 · 21:20 UTC
Really cool game. The gameplay is really unique, and I really like the attention to detail. Nice work! :)
ursagames
05. May 2019 · 21:22 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
🎤 zoneoutapps
06. May 2019 · 04:33 UTC
@ursagames Dude...thanks for the great stream of you playing our game! Yes...we have yet to kill that bug where the character gets stuck in the cart! You were a trooper to fight through that to the end! Good on you!!! :D Really loved seeing someone figure out the mechanics and have a good time. Appreciated the kind words. Thanks!
Hangacs
06. May 2019 · 11:53 UTC
Amazing game! Maybe I did't get the mechanism completely because it's not always run as my expectation. Sometimes it didn't charge when I fly in palsma fields, and maybe orientation should be fix.