Together We Clear by Kciwsolb

[raw]
made by Kciwsolb for LD 43 (JAM)

One adventurer is no match for the dungeon. Seek out allies to help you in this snake-like dungeon crawler!

Tools used:

Unity, GIMP, and Chiptone

This was my fourth Ludum Dare entry!

together<em>we</em>clear_1.png

Ratings

Overall 336th 3.631⭐ 44🧑‍⚖️
Fun 287th 3.56⭐ 44🧑‍⚖️
Innovation 99th 3.81⭐ 44🧑‍⚖️
Theme 256th 3.857⭐ 44🧑‍⚖️
Graphics 384th 3.786⭐ 44🧑‍⚖️
Audio 529th 2.923⭐ 41🧑‍⚖️
Humor 664th 2.55⭐ 42🧑‍⚖️
Mood 597th 3.22⭐ 43🧑‍⚖️
Given 44🗳️ 39🗨️

Feedback

Meijerson
04. Dec 2018 · 04:34 UTC
This game is awesome. It felt very polished for a game made in such a short time. I loved the clear/concise instructions, and the graphics are so cute. Clever puzzles, too.
Velocity7
04. Dec 2018 · 05:23 UTC
I had the exact same idea before but then I changed it. You presented it really well. I didn't liked the continuous movement of the player. Sometimes when killing the enemies it felt like I was on the front but I wasn't and died 5 times in a row. Overall I liked it. Try mine. It also has skeletons :joy:
rexpeppers
04. Dec 2018 · 16:57 UTC
Great job! I would like to see a version that would allow the player to run directly into a wall to pause before deciding on the next move. If that doesn't hurt the player they can make better decisions on the next move.
Ravengar
04. Dec 2018 · 17:14 UTC
Great job the game is really polished this a clever mechanic, the feeling is good
DJN
04. Dec 2018 · 17:15 UTC
Great game! Some tips if you wanted to polish it: add a pause button and face the knights in the direction they're moving.
🎤 Kciwsolb
04. Dec 2018 · 17:17 UTC
@djn I really like the facing direction idea! Thanks! And I thought about a pause option, but didn't get time. It's not set to run in the background though so if you click off to the right of the game window it will freeze until you click back on it. So, there's that at least! Thanks for playing!
Wugbor
06. Dec 2018 · 02:58 UTC
Great use of theme and I love the way you revived a classic.
PlugWorldG
07. Dec 2018 · 02:09 UTC
The game felt awesome, but it is kinda hard to see what tile you are on with that perspective. Over all it was a great game.
Bros.
11. Dec 2018 · 17:27 UTC
This is one of the best Snake-like games I have ever played.
I love the variety of stuff in the levels. Skeletons, mages, indiana jones rocks...

Pretty polished. There is room for slight improvements as the others already mentioned, but still a very good entry!
Jiri Hysek
12. Dec 2018 · 22:35 UTC
Pretty damn good reinvention of the Snake! Graphics are super nice and snake mechanics used in puzzle-dungeon game is unexpectedly original :) Great entry!
Fnissalot
13. Dec 2018 · 08:31 UTC
Nice puzzle-version of snake! It took a little while to understand that the it was like snake.
egos
13. Dec 2018 · 15:59 UTC
same take a time to understant the snake mecanisme
Its a really good idea and this fit the theme

but its a bt frustrating to dont have the "tempo" of each move
maybe make the move more continuous

Good entry
Aymeric Le Moal
13. Dec 2018 · 17:46 UTC
Great job buddy, your game fits perfectly the theme. Although it could be kinda frustrating when you missplay at the end of a stage because you'd have to do it all over again. Overall it is a great game, the audio was simple but effective.
Suchista
13. Dec 2018 · 18:38 UTC
I love the idea! Sometimes the perspective was confusing and I was walking into the wall because I thought I was one tile above. The art is great. Good job!
cigsandflowers
13. Dec 2018 · 18:54 UTC
The idea is reaally awesome! I found it to be quite hard tho but overall a great game! :)
zener
13. Dec 2018 · 19:59 UTC
Very clever game, also very punishing :) Well done!
goudagames
13. Dec 2018 · 22:18 UTC
Snake, but a dungeon crawler. I very much enjoyed it and I think it's pretty innovative idea to combine Snake with dungeon crawling in this way. Pretty hard. Great work!
Zariel
14. Dec 2018 · 01:14 UTC
Cool, I think it's a well-crafted maze puzzle
Blodyavenger
14. Dec 2018 · 12:45 UTC
Like others pointed out...SNAKE! I really like how you mixed snake gameplay style with dungeons and maze puzzles! Nice execution!
Henry Denny
15. Dec 2018 · 17:58 UTC
Really great game!! It definitely related to the theme and I love the crossover with snake. I would suggest adding smoother transitions between tiles because it felt a bit jittery after a while. I also think that it was a bit harsh that making one mistake (colliding with the wall) lead to your inevitable defeat (adding a few extra knights would probably make it slightly more fair). Aside from those points I really enjoyed it and I recommend you build on it!
kaeveris
15. Dec 2018 · 18:17 UTC
It's a really cool idea! I like the graphics a lot and the mood was great! It would be nice if the character could stop walking because I did run into walls a lot and died stupidly :P
spidamoo
16. Dec 2018 · 14:30 UTC
This is a very nice refreshing take on the good old Snake concept :)
huf0001
18. Dec 2018 · 03:40 UTC
Cool spin on both snake and the theme. Maybe making the movement a smidge slower might be a good idea. That or more levels to ease the player in, but given the time constraints the lack of that is understandable. Could have done with background music, but can't fault the audio and visuals that were present.
Local Minimum
21. Dec 2018 · 16:23 UTC
Cool puzzle. I got a some levels in. My greatest enemy was the sound. It made such a clear beat that I wanted to wait until the sound to press the buttons for changing how to walk rather than before the sound. And when it didn't make the beat when absorbing a companion... It might have been fun to experiment with giving the player more room to move about. Not have everything be that deadly and for the first levels allow multiple solutions on how to reach the goal. Well executed game though!
rosypenguin
31. Dec 2018 · 17:37 UTC
Great idea using the snake mechanic to create a puzzle game that fit the sacrifice theme. The puzzles were fun to solve, but were frustrating when one little timing mistake like running into a wall too early would cause you to have to start the level over. It feels like bringing the chalice back to the entrance is a bit overkill, as the puzzle is already solved and the only thing left is to navigate back through the castle that you've already navigated before, only with extra risk of hitting the walls. I think the game can benefit a lot from having music that went with the beat of the knight's movement to help with the timing better. Overall good work!