SurviFarm by arzi

You're a hunter-gatherer on the verge of the Neolithic Revolution. Time to try out this new fad called farming.
Controls and instructions on the screen.
Also works with a PS4 controller on Windows (at least), controls:
Left Stick -- Move
X -- Collect / Confirm
O -- Use Tool / Cancel
Square -- Run
Triangle -- Rest
L1 -- Inventory
R1 -- Switch Tool
You can find a short post mortem here: https://ldjam.com/events/ludum-dare/41/survifarm/perils-of-overreaching-a-k-a-survifarm-post-mortem
| HTML5 (web) | https://arzi.itch.io/ld41 |
| HTML5 (web) | http://artokoistinen.com/ld41/ld41_src.zip |
| Windows | https://arzi.itch.io/ld41 |
| macOS | https://arzi.itch.io/ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/survifarm |
Ratings
| Overall | 447th | 3.566⭐ | 63🧑⚖️ |
| Fun | 699th | 3.197⭐ | 63🧑⚖️ |
| Innovation | 830th | 3.066⭐ | 63🧑⚖️ |
| Theme | 863th | 3.197⭐ | 63🧑⚖️ |
| Graphics | 96th | 4.371⭐ | 64🧑⚖️ |
| Humor | 539th | 2.951⭐ | 53🧑⚖️ |
| Mood | 346th | 3.553⭐ | 59🧑⚖️ |
| Given | 80🗳️ | 80🗨️ |
Why don't you try mine and rate it, too? Thanks! https://luxgile.itch.io/shooting-mama
Overall great submission, you definitely got some skills
I really liked the look and the overall feal. I had fun exploring the game and checking out, what to do.
I wanna point out a few things:
- The rest mechanic is interesting! Probably you want to punish the player a bit (just a little bit) when the player answers the wrong question. At least, give it a delay to answer the next question if the player answered wrong previously. Without that I could just spam the first answer and not paying attention to the questions and answers at all.
- I also noticed the first answer is always highlighted. I thought the game gave me a few correct answers for the first few questions (A bit of pointer/tutorial).
- The player moves faster when moving diagonally (please correct me if I'm wrong)
Other than that, the game's great!
Keep up the good work
I wish there was an offline version though, it's pretty lame to not be able to play it in fullscreen.
The positives:
* very good graphics
* good music supporting the athmosphere
* easy to pick-up and play
The less positives:
* If I would change something is the use of 'v' to use a tool. It's in the middle of the keyboard for me and a bit out of reach of any hand. Maybe right click?
* Is there an ability to remove an miss placed wall? I didn't manage
* The hunger netter goes down a bit too fast when sleeping. I didn't understand at first that I had to click R again to wake up and end up dying twice.
Overall a very cool game!
Bravo !
Other than that, most of the built in mechanic worked perfectly. However, when I built from grass to sand, the wall dropped to a different height. That should be addressed on a later patch. Good sound, overall, I'd say your submission should do quite well in the rankings. Good job!
Overall, feels like a very complete and well-executed game. Congrats!
This was especially fun to play as an Anthropology student XD
Yes, the map is generated with Perlin noise. Each value is translated to a tile type and then it generates the foliage like the bushes and the rocks. The forests are generated by selecting a random grass tile and then adding a random number of trees to each grass tile within a certain radius.
We used just Unity, no extra assets except Post Processing Stack for the post processing effects.
Even unplugged, I was still having controller issues. The character always wanted to walk down. I managed to collect a few things and see inventory, but the controller issues made it unplayable so I did not rate. :(
Here is my playthrough:
https://youtu.be/MTkexS-RP0k
Sadly your crops didn't crow because you got stuck in the Day 1 -bug, so that's a mistake on our end, not yours... Arzi said that he'll try to fix it now! :)
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape