ThemeTris by Hackschnitzel
About the Game:
How to explain Ludum Dare to a Muggle?
Let's try to explain it with the help of Tetris... Or even better with my Tetris clone called Theme -Tris. You guess right - the Ludum Dare "theme voting" is also part of the game and was my major game idea.

Play the HTML5 Version!
http://megagem.net/LD40-Theme-Tris/
However - I had to shortcut some major functions I first planned to include. But I have finished a game!
Scenes:
A Menu with an early Prototype of the Gameplay (Animated in the Background)
A basic version of the "Randomize the Contest" part
The Tetris Clone to symbolize the weekend development:
A basic "Post Mortem" Part: Just some statistic fake texts have survived.
Some Background Info:
I had to throw away several nice parts of my game. I will write more tomorrow. The "Theme Voting" and "build your Game Idea" part is now only a bunch of texts on Blocks and in a Text Panel ;-(
I had to exclude the really nice Animation I "extracted" from a YT video because I did not read the rules upfront! (Arghhhh) This was also the reason for the now crappy music track instead of the nice one I already had.
(Sooo sad - I might activate it as an Easter egg)
| Windows | https://www.megagem.net/LD40-Theme-Tris/LD40_ThemeTris_V1.zip |
| HTML5 (web) | http://megagem.net/LD40-Theme-Tris/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/themetris |
Ratings
| Overall | 1108th | 2.607⭐ | 30🧑⚖️ |
| Fun | 1087th | 2.482⭐ | 30🧑⚖️ |
| Innovation | 1146th | 1.926⭐ | 29🧑⚖️ |
| Theme | 1034th | 2.696⭐ | 30🧑⚖️ |
| Graphics | 1044th | 2.179⭐ | 30🧑⚖️ |
| Audio | 692th | 2.154⭐ | 28🧑⚖️ |
| Humor | 655th | 2.75⭐ | 30🧑⚖️ |
| Mood | 1031th | 2.426⭐ | 29🧑⚖️ |
| Given | 40🗳️ | 7🗨️ |
if u like Rick and Morty (see them on u profile), play in our "quantum's rick" game
https://ldjam.com/events/ludum-dare/40/quantums-rick
Man, stop worrying, this is LD.
The greatest reward is your game and all the things you've learned in the process.
Your game is not bad at all.
I am a tetris fan, and the only thing I lacked is the button to quickly drop the piece.
Other than that, I've played it thru the end.
Just keep pushing and stop worrying about votes. Play and rate other games and you'll be fine :)
The absurdes themes made me laugth ^^ "Green dogs hide Green Planets" or "Golden planes like flat boxes".
I Hope this theme will not be included in a futur Ludum Dare :)
It works well and the streamer's face is very funny ^^
Good job and I hope you can create a more inovative gameplay.
I have to say that I needed time to dig the concept you worked on. It's actually a good idea. Honestly, I feel the reason why you merge your concept with tetris. But maybe you should have tried to find a different artstyle approach. Even something pretty simple could fit the idea. Lines of codes following each others, getting built one on another.
The more disorganized code you have, the more messy it is. That is what I feel. So it couldn't be closer to the theme. The point is that I can't really reward the innovation as the only difference between this Themetris & Tetris is that some "narrative" stuff appears sometimes.
So the advice I can give you would be to improve the "story" elements and add levels of self-improvements (the same way we Learn). So that way you would be able to make a game, based on Tetris mechanics but enhanced with narrative contents.
Don't know if you feel the idea though :blush:
I'm a big fan of the running narration gimmick you see in a couple of games these days, and you do it pretty well--the semi-randomly generated phrases that accompany the clears. Also really liked the lore-friendly way of extending the game timer, haha.
I liked the humour in the game, and the graphics and audio were functional.
I think I found a slight bug, in that if I started a new game after finishing, the game said that I'd finished after only a few blocks. But a browser refresh sorted that out.
Overall, an interesting idea that could be polished into quite a humourous representation of the game jam process.