Blob buster by Ola

[raw]
made by Ola for LD 43 (JAM)

You are the chosen one to make world rid of ancient,caring inhabitants. Formerly they were friends, now you are required to kill them. It is the only way to survive, sacrifice must be made and you have no choice. Just do it, do it, close your eyes and kill them all! image.png buster.gif image (1).pngimage (2).pngimage (3).png It was our first game made together and it was really precious time. We know a few things is missing but we will try do it best next time. Have a good fun while playing! We hope you will like it! :blush: * Art: Kasiel, Ola * Programing: nyna77, kjanik

Tools used * Illustator CC 2018 * Photoshop CC 2018 * Unity 2018

Ratings

Overall 333th 3.632⭐ 36🧑‍⚖️
Fun 362th 3.456⭐ 36🧑‍⚖️
Innovation 791th 2.809⭐ 36🧑‍⚖️
Theme 950th 2.574⭐ 36🧑‍⚖️
Graphics 229th 4.043⭐ 37🧑‍⚖️
Humor 529th 2.806⭐ 33🧑‍⚖️
Mood 648th 3.152⭐ 35🧑‍⚖️
Given 53🗳️ 4🗨️

Feedback

najmm
04. Dec 2018 · 10:05 UTC
Love the game. Although it would have been better with audio.
thevinter
04. Dec 2018 · 10:06 UTC
Visuals are great, the controls were very frustrating. Would've been cool if you shot in the direction of the cursor rather than forward. Also the environment isn't used at all, maybe do something with it in the next levels (?). Also way too easy :P
kjanik
04. Dec 2018 · 10:13 UTC
@thevinter I bet you didn't finished it :P Last level is madness :D
thevinter
04. Dec 2018 · 10:20 UTC
@kjanik yup, didn't finish it sorry, mainly because of the controls :(

Btw, there's no way to exit the game!
🎤 Ola
04. Dec 2018 · 10:21 UTC
@najmm thanks for feedback. We think the same way 😃
kjanik
04. Dec 2018 · 10:30 UTC
@thevinter why You would ever want to exit this game!? :O and controls are part of mechanic and design decision to make game more difficult and challenging. And thanks for your opinions :D
kjanik
04. Dec 2018 · 10:42 UTC
@najmm happy You like it :) We also regret that there is no sound :(
ElFunck
04. Dec 2018 · 15:12 UTC
Nice game, would like to buy other weapons or upgrade my crossbow.

Well done ;)
kjanik
04. Dec 2018 · 15:29 UTC
@elfunck thank You :) Yes, shop with other weapons sounds good! :)
DigitalLimestone
04. Dec 2018 · 16:52 UTC
Really cool! Amazing graphics and I though the controls were cool as well. This is certainly one of the best games I've played this LD. Every worked great; I did find one bug: I turned invisible for the rest of the game after level 2. I couldn't later replicate, however :(

If anything, a checkpoints system would be cool. Awesome work!
🎤 Ola
04. Dec 2018 · 17:49 UTC
@digitallimestone thank you for playing and comment:) It's really nice to read this :)
Ludo
04. Dec 2018 · 19:10 UTC
Nice and polish game, well done ! =)
Just take care about the enemies / player hitbox collision, because sometimes you lose live without any reasons.
MarcoMing
04. Dec 2018 · 19:16 UTC
Really cute game! The only thing I have to say, walking feels a bit 'slippery' but the gameplay is really fun! Love the graphics!
Kirke
04. Dec 2018 · 22:01 UTC
Good mechanics, the game is intuitive and it is hard enough to have good playing experience! :D
MrPiedPiper
05. Dec 2018 · 03:54 UTC
Game ran well! Liked the movement and whatnot, and things went well. I mean, I got stuck on a level, but still. Fun!

Only thing that struck me as odd is when I shoot the weapon and keep walking, and the rope and hole it shot out of are just floating there.
BoopsGames
05. Dec 2018 · 20:00 UTC
The art design is excellent, especially the freeze effect! It has great game-feel, too.
Icehottet
05. Dec 2018 · 21:16 UTC
Love your results screen! The game is great but I was really looking at that results screen and asking myself is this unity UI? Great work!

As opposed to lives maybe consider limiting the shots?
Arktas
05. Dec 2018 · 21:24 UTC
Well done love the graphism and the game is fun and smooth to play. However didn't really see the sacrifice, only killing monster to quit .
kjanik
05. Dec 2018 · 21:29 UTC
@icehottet like the idea. Amount of shots would be good statistic to track and show for player
Syrapt0r
06. Dec 2018 · 01:42 UTC
Nice artstyle! The gameplay was intuitive and really challenging.
MadBear Gang
10. Dec 2018 · 09:36 UTC
Nice and fun game with an interesting mechanic. The theme was not really there, but nice work!
Mordokay
10. Dec 2018 · 18:42 UTC
This game is what would have resulted if "The Binding of Isaac" had a baby with "Bubble Trouble". Graphics are amazing, animations are also amazing and everything else is ... well ... amazing!

The levels are very well designed and it fits the theme very well indeed since you are literally sacrificing all blobs (don't listen to @madbear-gang and @arktas)

Overall :star: :star: :star: :star: :star:
erikkire
10. Dec 2018 · 19:04 UTC
Nice graphics and animations. Gameplay was very good and fun to play. The difficulty progression was well balanced. What I miss is sound and maby some more features later in the game, like different weapons maybe.
kjanik
10. Dec 2018 · 19:15 UTC
@mordokay wow, thank You for Your comment! For moments like this it's worth to participate in game jams :smile: I'm super happy that You liked it some much :)
kjanik
10. Dec 2018 · 19:15 UTC
@erikkire thanks for Your comment :) In steam version we will include sounds and upgrades for weapon :D
kaeveris
10. Dec 2018 · 19:59 UTC
This game looks awesome! Everything looks very polished, even the menus. Theme is also very well introduced.
samh
11. Dec 2018 · 00:11 UTC
Reminds me of the old Pang! game I played on the Amiga, except with more degrees of freedom… quite interesting, and becomes really difficult when the screen gets crowded.

The artwork is really, really cute. Obviously some SFX are lacking, I hope you can put some in a post-compos version. Also I wish there was a way to get extra lives at some point, otherwise I’m not sure I can ever reach the end! Or maybe allow to replay levels that one has finished at least once?
LaneDavis
12. Dec 2018 · 02:13 UTC
I did it!

That game was amazingly cute. Extremely nice work on the controls, and I loooooved the tension of how the high score mechanic pushed me to make my character more vulnerable by leaving the rope out longer.

The blubs splitting was a costly surprise the first time. I was bamboozled. However, this was a small price to pay for what was ultimately a very satisfying mechanic.

Also, special praise to your powerups! These were both telegraphed excellently and were also very fun to play around with. Some very smart decisions made here by the blob buster team. Bravo!
xjcl
15. Dec 2018 · 14:12 UTC
The graphics of this look like it's a professional tablet game!

I feel like you should allow firing in a different direction from the one you're walking in, like in _The Binding of Isaac_

The bounces are also very weird sometimes, I feel like I keep getting unfairly killed :stuck_out_tongue:

PS: It's "kill streak", not "kills strike"