Hellhole by fusionnist
"You control a village living under the shadow of a bloodthirsty god. Your aim is to lead them to a happy end. To do so, you will have to balance all the resources at your disposal, and give your village the holy strength that can banish such a foul creature. Be wary however, as the being will gain hunger, hunger that then becomes anger. You wouldn't want it to be angry now, would you?"

~ Welcome to mini-Tutorial ~ The goal of the game is to level up all your buildings to Level 5 (maximum), which gives the place enough strength to defeat the God (nice ending animation for this made by me).
To upgrade a building, you’ll need enough Wood and Stone (which are created by the Quarry in the top left, and Lumber Mill in middle left (upgrading these will increase their production rates)). Your total population (determined by level of the Town in the bottom right) will increase all buildings’ production rates, BUT, having a lot of people requires a high-leveled Farm to keep them fed (bottom left). If you hover over the ? in the top left, it will display your current resources, population, and your God Anger/Hunger levels.
God Hunger will increase by a scaling amount every turn, and can be reduced (to 0, if you so wish) by Sacrificing people at the Bridge (bottom middle) when they walk over it. Sacrificing will also raise the Madness Meter in the bottom left. Raising your Madness Meter to full will spawn the Tribal Pillars, which will automatically summon the God to destroy the town after a few days. God Anger is the total God Hunger you have, plus the God Hunger you will acquire the next day. If it reaches 100, the God will briefly attack and de-level a building to 0 (and also adds 50 God Anger anyways). 5 God Attacks will cause the God to appear himself and end the game.
- click on buildings to upgrade them when you have enough resources
- click on the bridge to sacrifice a villager walking on it
- manage the various resources and values affecting the village (viewed by hovering over the top left button)
- witness either your victory or your demise

This game was made in 72 hours with the help of the following: - Essence and Knightsunder: art, sound effects and animation https://twitter.com/_Knightsunder - Distorter : code https://twitter.com/theDistort - Fusionnist: code and music https://twitter.com/Fusionnist - Lobsterblues: concept, brainstorming, moral support https://twitter.com/lobsterblues - LomDom: pre-jam memes https://twitter.com/BlondeAnt
| Windows | https://fusionnist.itch.io/hellhole |
| Original URL | https://ldjam.com/events/ludum-dare/43/hellhole |
Ratings
| Overall | 167th | 3.85⭐ | 22🧑⚖️ |
| Fun | 357th | 3.472⭐ | 20🧑⚖️ |
| Innovation | 341th | 3.375⭐ | 22🧑⚖️ |
| Theme | 185th | 3.976⭐ | 23🧑⚖️ |
| Graphics | 1th | 4.833⭐ | 23🧑⚖️ |
| Audio | 89th | 3.921⭐ | 21🧑⚖️ |
| Mood | 11th | 4.447⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 11🗨️ |
Keep up the good work !
The game itself was a little confusing to understand - I wasn't sure what levelling different buildings did, nor how they affected my resources (not with regards to the cost, but to how, if at all, they would speed up my resource gain). I always had plenty of villagers to sacrifice, and had everything max level within plenty of time before doom. The actual doom cutscene was absolutely amazing, and I was looking forward to seeing what happened. When it came out and I got the good ending, ooh that was satisfying. Just iwsh the actual journey there had been more difficult and strategic.
More explicit tutorialisation probably would have helped wiht that a lot, but I know this is the LD, and so that's a very common problem. I'd love to see this expanded and refined. The sound design was also great, music moody.
Well done, everyone involved!
Aye, the tutorial section was certainly the part where we fell the shortest - will definitely need to make that a higher priority next time around. Was a shame too - we got to the final few hours and the tutorial was just the basic description it is now, and the last two of us who were awake (myself and Fusionnist) were far too tired to even suggest the other person do it, lol (I was up for 27 hours whilst making the final God animations for the endings).
We are actually planning on making a full release, with quite a few additions, changes, and a lot more UI and tutorials..
Thank you again!
More visual indicators of what is producing what would be great. Some text snippets by the god or villagers would also give some hints for what is going on perhaps.
Nonetheless, nicely done!