Mansionvania by wildcard
A metroidvainia inspired title where you attack things and gain hp by doing so. The theme from LudumDare is more incorporated in the plot, but mechanically it has little to do with "life is currency" aside from the inspired setting
Controls: A,D: Movement left and right,
Space: Jumping
Left Shift: Charge in the direction you are moving, damaging enemies in the process
Attacking an enemy and damaging it reward you with 1 hp, if you and the enemy are attacking simultaneously none of you will receive damage and you will both be stunned.
Tools:
Game: Unity, visual studio Art: firealpaca, aseprite Sound: Lmms, audacity, bfxr
Ratings
| Given | 13🗳️ | 15🗨️ |
I agree @shp that the game is a bit too dark, I wanted to create a somewhat mysterious atmosphere but ran into some problems with the lighting later in the jam so I left it as is. I had all these ideas on how to handle combat, it was initially almost impossible to beat the boss XD, I decided to make it easier to avoid frustration as the game got quite buggy -_-
https://youtu.be/QGDeafTx5ug
And this one for a 3D one (Notice it's for a FPS controller but it works fine for 3rd person if you remove mouse control):
https://youtu.be/blO039OzUZc
When you press jump right at the end of a dash you can sometimes gain height. Alternating jump and dash can make you through the level flying :)
The boss died unexpectedly, I was a little bit surprised to see "thanks for playing" screen right away as I did not realize I've actually killed him.
@datagreed Thank you for your feedback, the input is a good point, I did not notice it when testing the game in short bursts, I usually used the other hand for jumping. Adding more ways of input is something I need to consider in the future. I'm also sorry for the jumping bugs, I did not notice them before finishing the build. I also wish I had more time to polish the boss death to make the end more apparent.