Bee Holder by Feedlipe
More you have, harder it is. Survive, Honey or Bees?
To Bee or not to Bee? (Local Multiplayer, invite your friends to play with)
You're a honey producer. Your goal is to reach the amount of honey you need or end the match with more honey than the others.
As soon as you collect honey, a bee will start to chase you down and kill you. Be careful! If you die, all the bees will attack the current producer with more honey!
Choose the balance between what it takes for you to win: Survive, honey or bees.
Credits:
Felipe Nunes (@feedlipe) - Programmer, Game Designer
Igor Ferreira (@biemorth) - Programmer, Game Designer
Enrique Wicks (@enriquewr) - Programmer
Contact Info:
feedlipe@gmail.com | @feedlipe
Controls:
(1) - Join Game | Shield
(2) - Dash
(3) - Movement
Keyboard: (1) Left-Click, (2) Right-Click, (3) Arrows/WASD
Xbox Controller: (1) Y, (2) X, (3) D-pad/Left stick
Dualshock Controller: (1) Square, (2) X, (3) D-pad/Left stick
| Source code | https://github.com/thisfn/LD40 |
| Windows | https://feedlipe.itch.io/beeholder |
| macOS | https://feedlipe.itch.io/beeholder |
| Linux | https://feedlipe.itch.io/beeholder |
| HTML5 (web) | https://feedlipe.itch.io/beeholder |
| Original URL | https://ldjam.com/events/ludum-dare/40/bee-holder |
Ratings
| Overall | 463th | 3.548⭐ | 33🧑⚖️ |
| Fun | 379th | 3.516⭐ | 33🧑⚖️ |
| Innovation | 422th | 3.339⭐ | 33🧑⚖️ |
| Theme | 151th | 4⭐ | 33🧑⚖️ |
| Graphics | 570th | 3.516⭐ | 34🧑⚖️ |
| Mood | 538th | 3.321⭐ | 16🧑⚖️ |
| Given | 48🗳️ | 22🗨️ |
Also, save the bees!
@casper Yeep, I'm glad that it fits so well, thanks for the comment, Casper :)
Second, the controls are great; this is an area so many games mess up in Ludum Dare, but you rightfully kept it simple and made a good choice on what to use that was pretty universal for all users. I'm playing on a laptop with a touch pad and the controls worked just fine. Gameplay was also good, though presentation was pretty simple, I see all three folks listed as "Programmer" so that's understandable.
Finally, I don have one concern on gameplay. It's completely loss of honey on death. As far as I could tell it was a one hit kill; so it feels that a lot of the three minutes playing will be randomly losing everything and then getting back to first place by someone else randomly dying rather than skill. It may make more sense to only penalize the player with some lost honey, or have bee hitting cause you to drop honey that others can snatch up. That way skill would play a little more into the final result.
I was not expecting such complete feedback. Wow, I'm so happy with the constructive criticism you gave me!
Actually, because of the rush that LudumDare is to us, we did not have time to structure the game in a way that was "understandable" for new player without instructions. In addition to the details you mentioned, we want to put the interface in a visible way to the player, since the score is at the top of the screen, which makes it difficult to divert the attention of your character to look at how many points he has. That's why the crown came out (as you play alone you should not realize) but it stays on the player with the most points. Well, overall this still needs a lot of improvements.
I'm happy that you liked the controls. We tried to keep it relatively simple, because we could build for mobile if it was everyone's wish :) Regarding art, you got it right, programmers. But I think with a bit of post-jam effort we can make it better!
We were thinking of penalizing the player with the loss of honey in the dash (would I rather die, lose all points and give all the bees following me to the top player, or would I spend one or two points to survive even if I stayed behind in the dispute?). The player has hit points, 3 at the moment, this returns to the interface problem I mentioned earlier. I'll try to find a nice way to let the UI show the cool down of the shield, the player's score, and the current life.
Once again, thank you very much for your feedback! ♥
The name of the game looks like reference to Beholder, isn't it?
Thanks for reminding me of the pause menu, completely forgot it.
New kinds of bee would be awesome. I'll add this for sure.
Thank you, sir.

Also, why did you opt out of so many rating categories? I was going to rate audio and mood.
https://docs.google.com/spreadsheets/d/16n_5jK1C37U3AsWhs2tQN02OAOGdeKIItMaa3AARl5o/edit?usp=sharing
The honey is collected by stay closing for 0.5 seconds, and the bubble repels bee's. But thank you for your lovely feedback :)
Would have been nice to see some juice to make the collection process more gratifying.
- I liked the fact that the bees have a small anticipation of action, it is an important feedback pro player, to make it even better would be interesting a little animation, maybe even a shake on each bee before attacking would give a sense of urgency. The way it is working, but due to the fact it is a fast paced game it would be interesting.
- The movement of the bees could have some random element, I feel that walking around in circles would rarely get them. Or increase the speed of their attacks over time.
- One tip for Jams, is to add the controls before the game starts.
Again, congratulations on the game!
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Parabéns pelo jogo, está bem integrado ao tema e tem um conceito interessante que foi bem desenvolvido. Algumas considerações:
- Gostei do fato das abelhas terem uma pequena antecipação de ação, é um feedback importante pro jogador, para deixar ainda melhor seria interessante uma pequena animação, talvez até um shake em cada abelha antes de atacar já daria uma sensação de urgência. Da forma que está funciona, mas devido ao fato de ser um jogo com um ritmo rápido seria interessante.
- A movimentação das abelhas poderia ter algum elemento aleatório, sinto que se ficar andando em círculos raramente seria atingido por elas. Ou aumentar a velocidade dos ataques delas com o passar do tempo.
- Uma dica para Jams, é adicionar os controles antes do início do jogo.
Novamente, parabéns pelo jogo! :flag_br:
As I want to keep polishing this game. I'll try to make it as pleasant as possible. I've made a roadmap of updates that I'm currently working. We added the animation of the bee, we removed later. I think the problem is a clear idea of what would be best for this. Do you have any recommendations? I suppose maybe a circular particle effect converging on the bee might be okay.
As the game was developed with multiplayer in mind, we didn't worry about it. For whoever would play would have to deal not only with his bees, but also to dodge from the others. But we want to make the game viable in a single-player arcade mode now, so that's a great suggestion! Thank you very much. I'll think of a way to randomize the movement of the bee in relation to the player! ♥
I did not understand the tip: P
Thank you very much for the feedback!
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Muito obrigado pelo feedback, @gruhh! Fiquei feliz que ficou satisfeito com o conceito do jogo (:
Como quero polir esse jogo e deixá-lo o mais agradável possível, estou com um road map de atualizações que estou fazendo pouco a pouco. Cogitamos a animação da abelha, removemos depois. Acho que falta uma idea clara do que seria melhor para isso. Você tem alguma recomendação? Imagino que talvez um efeito de partículas circular convergindo na abelha talvez possa ficar bom.
Como o jogo foi desenvolvido pensando no multiplayer, não nos preocupamos com isso. Pois quem jogasse teria que lidar não só com suas abelhas, mas também desviar das outras. Masa queremos deixar o jogo viável em um modo arcade single-player agora, então essa é uma ótima sugestão! Muito obrigado. Pensarei em uma forma de randomizar a movimentação da abelha em relação ao player! ♥
Não entendi a dica :P
Muito obrigado pelo feedback!
I made some changes regarding the visual pro player feedback, and fixed some bugs. This change does not enter the jam version, but since I want to continue working on the game, I would love your feedback!
That was the biggest problem reported by the players, so I made a point of prioritizing them. This will be the only time I'll mark them here, I'm sorry if that bothered them :(
And also, @ryuzaki-mrl, we are working on the Infinity Arcade Single-player mode! ♥
(Do not change the votes based on this new version since it is not part of the Jam version)
@game-coder28, @dan-collinson, @carneirao, @casper, @dalbinblue, @interpol, @fskr, @dr-argus, @technomancy-studios, @laylow, @marjie, @tvance, @prostone, @melk, @omiya-games.