Worthless Robots Fight by 01FE7E

[raw]
made by 01FE7E for LD 43 (COMPO)

1bb39.png.320x256.fit.jpg

You have a limited army of robots. Everytime you send a robot into battle he wont come back. If you lose a battle the game is over.

Ratings

Overall 345th 3.158⭐ 21🧑‍⚖️
Fun 357th 2.947⭐ 21🧑‍⚖️
Innovation 211th 3.289⭐ 21🧑‍⚖️
Theme 405th 2.947⭐ 21🧑‍⚖️
Graphics 350th 2.947⭐ 21🧑‍⚖️
Humor 391th 1.794⭐ 19🧑‍⚖️
Mood 430th 2.5⭐ 21🧑‍⚖️
Given 15🗳️ 11🗨️

Feedback

wsKilljoy
03. Dec 2018 · 12:36 UTC
I liked it! Nice, simple graphics, and easy to understand gameplay.
Sodaro
03. Dec 2018 · 15:22 UTC
I dig the artstyle! The robot placement/battling is neat as well, the real qualm I have is, except for the lack of sound, that there are ways for the game to get stuck in a loop :sweat_smile: For example if you have only a tank left and there is only one basic robot left, there is no way for the enemy robot to kill the tank and the tank can't kill anything haha.
Game_Coder28
03. Dec 2018 · 16:44 UTC
Nice artstyle, very easy to figure out how to play, well done.
Zhorky
03. Dec 2018 · 21:28 UTC
Sadly almost impossible to play on a 2160 x 1440 screen since the controls seem to be cut off of the screen. I could play a bit by clicking on border pixels and guessing what happens and still had quite some fun. a resolution selection and windowed mode would have helped me a lot
BudgieM2
03. Dec 2018 · 21:32 UTC
Really fun to learn what each robot does and a very creative take on the theme. I did manage to softlock myself though because the second robot can't destroy walls. Also, I love the aesthetic!
MRUniverse
03. Dec 2018 · 21:33 UTC
Controls were to far off screen to read, so I might be missing how to place robots. Ended up having to add them one at a time from left to right which was time consuming and not intuitive. I did enjoy the different types of robots and thought their different abilities were neat.
TheseusInABottle
03. Dec 2018 · 22:38 UTC
A little boring. Plain black on plain white I can't say it looked bad you had enjoyable attack animations and I loved that when you put your mouse over a robot icon it moved, but without any sound effects or music it boils down to black robots on a white background. If you where to add anything to this game to make it more enjoyable I would say add a little bit of background music.
Marc Grabow
04. Dec 2018 · 00:03 UTC
Ha, didn't know what I was doing for a minute because the first robots I placed where off screen and I was like "what the hell is happening". Also not quite obvious that I need to click the right guy to start a fight. Apart from that, nice idea and I like the black/white aesthetics. This game would definitely benefit from sounds and music but I guess you were running out of time. Great job nonetheless!
David Hunter
04. Dec 2018 · 00:10 UTC
Took a while to work out how to play it but when I did it was quite fun.
dunin
04. Dec 2018 · 15:58 UTC
Interesting idea. I like how we learn each capabilities and try to have the best army.

After few runs, the fights are a little long. And if there's only garbage left on both sides, we get stuck...
red
07. Dec 2018 · 22:38 UTC
I think it would be cool if the player could see their score or waves completed when they lose.
TinyMushroom
08. Dec 2018 · 03:47 UTC
For a wave-based game, it would help to have something motivating the player to continue to the next wave. You already have visual feedback with small animations when you interact with robots, which adds a lot to the experience. Others have already mentioned adding audio feedback. If you're stripped for time, try using [sfxr](http://www.drpetter.se/project_sfxr.html); it allowed me to add +5 sound effects to my game in 30 minutes.

I think this game could also benefit from a narrative. It doesn't have to be huge, but if the user is fighting towards a goal, it may keep them playing longer.
Cannedtuna
08. Dec 2018 · 04:52 UTC
I feel like the game could have benefited a lot from some sound effects even really minor ones. I liked the concept, but I think there could have been a tiny bit more explanation because in the beginning the first thing I did was set up a round that never ended. Once I figured out how it worked it got a lot more enjoyable though.