Captain Road by ludevum
Captain Road
Defeat enemies and build your vehicle out of their scattered parts to become Captain of the Roads!

Controls
WS - Move Forward / Backward
AD - Rotate Left / Right
LMB - Hold to Aim and Shoot
RMB / LALT - Toggle follow mouse
MMB - Hold to follow mouse
LSHIFT - Hold to Aim with mouse
LCTRL / SPACE / F - Shoot
TILDE~ - Sandbox Menu
Click and Drag floating ship parts and connect them to your ship!
Levels
Red - 0
Orange - 1
Yellow - 2
Green - 3
Cyan - 4
Blue - 5
Purple - 6
Pink - 7
Light grey - 8
Dark grey - 9

Credits
By: Ian Bishop
Tools used:
Unity3D
Visual Studio Code
Paint.NET
Notepad++
Git
bfxr
Music from Jukedeck - create your own at http://jukedeck.com

Updates All versions can be accessed from the Google Drive Link.
v1.0 (T+0h): Original Submission
v1.1 (T+3h): Fixes crashing bug when destroying enemy cores.
v1.2 (T+1d): Damage on blocks is now visible and Menu UI update.
This is my entry for LD40!
The more parts you have, the harder the enemies get!
I wanted to submit a game for the compo, but then I added infinite procedural level generation.
This game includes customizable player vehicles! Feel free to share your ship! (Pause the game to access ship loading)
Ships are saved as a line of text, like this: C4{B{B{,,B{B{,,B{,B{B{,B,B{,B{B{B{,B{B{,,B{B{,,B,},,,},},,,},B{B{,B{B{,B{B,,,},,},,,},B,},,B,},},B{B,,,},,},,,},B,},},,,},,},},,,},},,,},,,B{B{,B{B{,B{,,B,},,},,,},B{B{B{,,B{B{B{B,,,},,,},,,},},,,},,,},},,,}}
Enjoy!
Ratings
| Overall | 653th | 3.375⭐ | 22🧑⚖️ |
| Fun | 562th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 294th | 3.5⭐ | 22🧑⚖️ |
| Theme | 928th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 913th | 2.825⭐ | 22🧑⚖️ |
| Audio | 468th | 3.132⭐ | 21🧑⚖️ |
| Humor | 766th | 2.526⭐ | 21🧑⚖️ |
| Mood | 573th | 3.275⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 0🗨️ |
I would say that first I was lost, all this control schemes and this unknown world without goal... Then I figured out that controls with RMB+LMB and nothing else was my jam. Finally I feeled this sense of freedom, wanted to explore the world; if Mad Max was a game, it would be be exactly this! Road your own way, meet badass squares and triangles, get rid of them then continue... That's a pretty great feeling!
I would have loved to see this with final graphisms, while it is still a good game with programmer art, it can become awesome with graphics that support the atmosphere. That said, the music is awesome.
Oh, and keep the damage visual. I do not know if you generated it or drawn it, but you got the point. Damaged squares look just like damaged squares should look!
I think I'd like the camera to be just a bit farther away from the player so you could see more of the world (for me it was a lot closer than in the screenshots) But this idea is amazing! Please continue the good work!