Necromancer by orcdraco

Awaken the skeletons, build your legion of undead, eat pizza, collect lavalamp, and enter the gate of pentagram.
Procedural generated dungeon (roguelike) meets shooter. 2 mode: normal and nightmare. Nightmare has hunger system.
You are a necromancer and your goal is to build army of skeletons and enter the gate. Each skeletons must have their own lavalamp as a key to enter the gate. Beware of dogs! They love bone and will most likely to steal yours. Don't starve to death, eat some pizza. In nightmare mode, don't forget to feed your skeletons or they'll go back to sleep. Btw, every dungeon is unique, so there's no need to memorize it.
W,A,S,D - move Arrows(up,left,down,right) - shoot Space - feed your skeletons (Nightmare mode) Click - take lavalamp & pizza, awaken then skeleton, put skeleton to sleep, enter the gate
Note: the more skeletons you awaken, the more food you need, the more lavalamp you need to get. Don't go crazy on using pentagram bullet. It has some costs too!

(my first compo submission. I did it. ^_^ )
| Windows | https://orcdraco.itch.io/necromancer |
| HTML5 (web) | https://orcdraco.itch.io/necromancer |
| Original URL | https://ldjam.com/events/ludum-dare/40/necromancer |
Ratings
| Overall | 495th | 3.081⭐ | 39🧑⚖️ |
| Fun | 477th | 2.986⭐ | 38🧑⚖️ |
| Innovation | 455th | 2.903⭐ | 38🧑⚖️ |
| Theme | 528th | 2.972⭐ | 38🧑⚖️ |
| Graphics | 382th | 3.194⭐ | 38🧑⚖️ |
| Audio | 338th | 2.9⭐ | 37🧑⚖️ |
| Humor | 252th | 2.984⭐ | 33🧑⚖️ |
| Mood | 350th | 3.043⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 28🗨️ |
I don't like that I need 3 hands (WASD, Arrows, and Mouse). I found it difficult to click on the right object when things overlap. I also don't see any reason to ever not take something or to not awaken a skeleton, so I feel like the mouse input could be removed completely if things were 'clicked automatically'.
I don't know why there are so many more skeletons and lamps than I need. I'm a bit sad that my skeletons seem to be pacifists, I would have liked to see them do some fighting.
I agree that needing three hands is kinda rough--maybe move shooting to the mouse too (right-click?) to make it more playable. However, the game implements the theme well: as you get more skeletons, it is much harder to click on what you want.
While the music is... hard on the ears, it's good at setting the tone and mood! Maybe the background graphics should have been grey/cryptlike to reinforce the necromancy/undead theme
The control is quite awkward, yes. (my bad)
@almost: The skeletons are supposed to give some disadvantages. The more you have them, the more annoying it is to pick stuff. (And on nightmare mode, having more skeletons means you need more food to keep them). The only advantage to have more skeleton is higher damage point for necromancer.
@william-bundy: Nice ideas! :) Right-click for shooting(or moving) would make the controls feel better.
As for control, I've been thinking to add right click to move around, and use WASD for shooting. Left-click to interact with object. Or have 2 different controls which player can choose, maybe (but that after this Ludum Dare is finished).
@jlreymendez : I need mouse click to interact because I want to make clicking stuff more difficult when the player has a lot skeletons following them
But overall solid entr :D, congrats!
also maybe use [Enter] to format text in your description so controls are better visible here
That said I found the game a bit... Lacking in something. Im not really sure what it is. I feel like trying to manage a ramble of skeletons fits the theme very well, but I dunno. Maybe it would be interesting if the skeletons did something, even if they don't fight the dogs. Like perhaps your goal is to fighten the towns people, or mess with your school bully.
Otherwise I only had some sparse feedback about the gameplay itself. I agree with other commenters that three controls sets between keyboard and mouse was a bit much. Could easily replace mouse clicks with a spacebar press. Along with a few hitboxes were a bit janky and hard to hit.
Aside from those last points I think you've got a solid base foundation that you could turn into some type of really deep and amusing game. Provided you're interested in expanding upon the game outside if the Jam.
Nice work.
https://youtu.be/9JIVCYwaagw
I'm sorry for the awkward controllers, it was a total design fail. Items being difficult to pick up is slightly intentional (if the skeletons are blocking the item).
@tom-panton Thanks for the link! :) Yeah, I used Vector2.MoveTowards which couldn't handle obstacles and walls. :/
@larrychupacabra Thanks for the review! I really appreciate it :) The story is actually about a necromancer-in-training who wants to invade human world by raising the army of undead. :)
I'm planning to expand the game outside the jam. I'll think of what kind of actions I could add for the skeletons. And maybe some other items and different type of enemies so the game doesn't feel "empty".
"Hey you guys, stop getting stuck in the doorway and catch up!"
I lived the sounds and the sketched artworked. I would've liked some spooky terrain though ...and maybe something to get skeletons unstuck. :skull: