BULLDOZERS! FROM OUTER SPACE by auxC
Space: the final frontier. Vast and mysterious, yet sometimes not big enough for everyone. One day you're minding your own business, orbiting happily in your solar system, then bam, suddenly you have pesky invaders scurrying about your surface!
They came for your mighty trees, your shiny ores and to kill your worshippers! It's just profit for them, for you however, the very essence of life - literally your face, dammit! Well, they won't get away with it that easily - time to show them what "hostile environment" really means!
Unleash devastating disasters and wipe them all out, but beware the cost of such destruction!

How to play. 1. Use forces of nature to destroy the invaders. Summoning disasters costs some of your own life force. 2. Place the Temple to replenish energy with prayers of your faithful. 3. Eliminate all invaders to win! You lose if you your max life force reaches zero.
Controls: Click on spells to select and click on enemies to cast them. Hold RMB and drag to pan the camera. Use mouse scroll or W/S keys to zoom-in and zoom-out. Use Q/E to rotate your view around the planet.

Ratings
| Given | 4🗳️ | 5🗨️ |
For me, the strategic potential of the game was somewhat overshadowed by a few things: the fast and unpredictable enemy movement, not knowing initial enemy spawn points, and unknown enemy numbers. I think the game could benefit from slightly slower gameplay, maybe even something turn based. I understand it's a jam build, and you did an excellent job! The game is fun, and very playable in this state. The ice crystal mechanics were also really interesting, and I wish I had been able to experiment with them sooner!
Overall, really impressed by this. Nice work!
Thank You :)
There's plenty of stuff to add or improve. We'll probably do one or two post-jam updates to see how it goes :). I agree with You that it's a bit too chaotic right now and that some spells should appear much earlier. We'll work on it!
Thank You :)
Yes, You're right. We should explain it better :|. Your explenation is spot on though!
Friendly fire is on. We'll work on adding better feedback. Right now they just disappear after reciving dmg. We had some cartoony gibs/gore models prepared for them but we forgot to add it :(.
Could be a little bit frustrating at times since the meteor took so long to fall and I actually found I only ever needed the first two powers but the art and sound design were all solid.