Remember all those games with moving pictures and sounds from when you were a kid? Well this game is just like that except in place of those things, it is words. You play as a dashing hero on the search for untold riches and adventure.You go looking in the one place that promises to deliver, video game land. That fantastic world where even the simplest of enemies carries a gold coin or two with them. But you are not one to play around with the small fry. No, you are hunting down only the biggest of bounties known as boss fights. I welcome you to LIKE A BOSS RUSH.
A minor complaint would be that the text isnt formatted always correctly.
In any case, nicely done!
On the other hand, there were enough hints to keep things flowing and not become too obscure, which was nice.
I didn't understand how this related to the theme at all though, so had to score you quite lowly on that unfortunately
Cool game, I like the forgivingness of the hint system. It doesn't make me feel too stupid when I can't figure things out.
I like how you give tips on what to do, very fun:)
I would've probably given players a list of commands, and then script in how things go wrong if the players take the wrong action at a given moment, rather than letting them guess indefinitely.
Apart from that though, I wouldn't change anything eles :). It's a really cool idea.
I would've probably given players a list of commands, and then script in how things go wrong if the players take the wrong action at a given moment, rather than letting them guess indefinitely.
Apart from that though, I wouldn't change anything eles :). It's a really cool idea.
(Posted again since accidentally published anonymously)
It would be nice if the game had more options rather than making the player go in just one path. Multiple solutions to a room/problem and more endings would make it more "interactive" and would improve replayability, but that would require MUCH more time than Ludum Dare offers.