Conquer by OmnipotentIndie
A pixel, pseudo open world game, where you have to conquer all the goblin villages by dodging, shooting, and slashing your way to victory, and all the while, enemies are getting stronger with each kill. Comments, plays, and ratings are much appreciated.
IMPORTANT: Please rate my game in all the categories, so that I'll get the whole vote. I'm fine with you rating 1 star for things like humor and the like.
CONTROLS: WASD to move, Mouse to aim, Hold left click to charge attack (you can see the charge status by the red bar above your player), Release left click to attack, Space to switch between weapons, Right click to dodge
INFO: Mouse is almost necessary, Kill everyone to win, The white bar is your life, You don't have to charge your weapons all the way, You deal more damage with more charge, Arrows fly farther the more you charge them, Top left number is your kills, the more you have the more damage the enemies do (that's how it connects to the theme), Top right number is your ammo for your bow, Regular enemies drop health, bow enemies drop arrows, Sometimes when you charge them fully, the arrows fly past enemies, this is a bug, Regular enemies have 100 hp, bow enemies have 50 hp, Enemies will hang out at their spawn, so you have to go approach them



| Windows | https://omnipotentindie.itch.io/conquer |
| Source Code on Itch.io | https://omnipotentindie.itch.io/conquer |
| Windows | https://gamejolt.com/games/conquer/301362 |
| Source Code on Gamejolt | https://gamejolt.com/games/conquer/301362 |
| Original URL | https://ldjam.com/events/ludum-dare/40/conquer |
Ratings
| Overall | 426th | 3.222⭐ | 29🧑⚖️ |
| Fun | 373th | 3.204⭐ | 29🧑⚖️ |
| Innovation | 623th | 2.385⭐ | 28🧑⚖️ |
| Theme | 581th | 2.778⭐ | 29🧑⚖️ |
| Graphics | 313th | 3.352⭐ | 29🧑⚖️ |
| Audio | 313th | 2.981⭐ | 29🧑⚖️ |
| Humor | 494th | 2.077⭐ | 28🧑⚖️ |
| Mood | 546th | 2.574⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 29🗨️ |
Thanks for the feedback. The enemy thing was not from their health, but from their damage. Their health never changes. I agree that the difficulty curve is a bit too steep though
Thanks for the feedback, try charging your attacks more (by holding the left click)
it seems to work for me, you might have played it while i was setting things up, i was a bit confused
im an idiot, i forgot to publish the page, it should work now. Sorry for that
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_damage:
Variable obj_damage.type(100014, -2147483648) not set before reading it.
at gml_Object_obj_damage_Draw_0
############################################################################################
Also, it eventually crashed with this error:

That aside, it's a good game! Nice work!
Was fun until then. Was a little difficult telling what was going on some times. It was nice the trees faded when you were behind them, but the huts didn't, so I was sometimes behind a hut getting attacked without realizing it.
I also didn't realize I had a bow, so that could have been more clear in the game. The gameplay was solid and you could come up with different strategies on how to best take out a group of enemies. First take out the enemies with bows and then take out the enemies one by one.
The graphics worked well and the walking animation was really fun to look at. The sounds were okay but some music would be good to give the game a bit more uniqueness. Good job!