Hounds of Blood by shizuka
The nights aren’t the same anymore when the iron in our blood becomes a cursed weapon.
Survive the hellish night we made, but remember, everything has a price!



Roles:
Bruno Bandeira(@Relord) - 3D Environment Artist and Audio
Lucas Gomes (@Lugo42) - 3D Character Artist and Concept Artist
Luciano Souza (@Shizuka) - Programmer and Game Designer
Vinicius Machado (@otasun) - Programmer and UI Designer
Softwares used: Unity Engine, Aseprite, Blender, LMMS and Krita
Ratings
| Overall | 434th | 3.545⭐ | 24🧑⚖️ |
| Fun | 512th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 990th | 2.565⭐ | 25🧑⚖️ |
| Theme | 642th | 3.239⭐ | 25🧑⚖️ |
| Graphics | 250th | 4.042⭐ | 26🧑⚖️ |
| Audio | 502th | 3.091⭐ | 24🧑⚖️ |
| Humor | 869th | 2.167⭐ | 23🧑⚖️ |
| Mood | 522th | 3.341⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 21🗨️ |
I think the dogs being able to move diagonally makes things a bit harder than they should though, because you can't move diagonally. Maybe if their movements were restricted to 2 dimensions?
I like being able to shoot backwards too, nice idea to implement that option in the gameplay :)
Parabéns galera, jogaço!
Good entry!