I didn't know we still had that by Papaver
You probably have some stuff lying around in boxes that you haven't looked at for years!
In this quick game you have to combine speed with memory. Can you find all the items in time?

There are 4 levels! Can you beat them all? :)
Comments are highly appreciated! :)
Team:
Code, graphics, sound: Anneroos
Music: Otto Roth
HTML5 game made with CraftyJS, Audacity, InkScape, Reason.
Play:
| HTML5 (web) | http://anneroos.home.fmf.nl/ld40/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/i-didnt-know-we-still-had-that |
Ratings
| Overall | 235th | 3.779⭐ | 36🧑⚖️ |
| Fun | 248th | 3.662⭐ | 36🧑⚖️ |
| Innovation | 98th | 3.882⭐ | 36🧑⚖️ |
| Theme | 14th | 4.382⭐ | 36🧑⚖️ |
| Graphics | 491th | 3.618⭐ | 36🧑⚖️ |
| Audio | 170th | 3.721⭐ | 36🧑⚖️ |
| Humor | 230th | 3.591⭐ | 35🧑⚖️ |
| Mood | 329th | 3.576⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 34🗨️ |
@bryceltaylor: Yes, I agree that you have to get used to the controls... At first I had not implemented the up-arrow key, but then brute forcing (without looking at what you actually found) was working too well...
@peachtreeoath: thank you for your nice comment! I was wondering how players would sort the boxes (if people would sort at all), thanks for sharing your strategy. :)
Fits the theme amazingly, if not perfectly, both regarding the "story" and the gameplay.
Complementing what has been said about the controls, I think you could improve it so when you have a box open and moves (left or right), the box closes automatically -- although you can already just move and store the box anywhere without closing it, so it's more of an aesthetic thing. Also, I find it somewhat cumbersome what you have to do after you find the right item. Seems like it would be better to close or store the empty box automatically.
Overall, everything fits very well. Great job! :slight_smile:
Had some trouble with the controls at first, I kept switching all the keys. But by the end of the second level I already got the hang of it.
Congratulations on your game! :)
@vasco-rodrigues: Thanks! Perhaps I should have added some more easy levels. It gets quite frantic indeed. ;)
@thrillho: Thanks! I'll make some more grumpy sounds for the post-compo edition. ;)
@gomango999: thanks :)
This game's a bit difficult. First play-through, I'm acquainting myself with the keys. On the third try, I beat level 1. Then, I go to level 2, and the directions are gone. Unfortunately, I still didn't have the best grasp on the keys. I needed the directions to still be there. Heck, even with the directions, I sometimes had trouble - pressing the wrong directional key.
I will say, given some practice you could get really good at it though, which makes it super fun. That said, I couldn't get past the 3rd one. Again, wonderful game, well done!
I loved the boxes and how frantic it was getting the items needed to finish the level - DEAR COULD YOU.. grr
It was a great experience and there were no glaring faults that I could really pick up on :sweat_smile: played right for me and I liked the pacing with the level format!
For admin sake, and for my own ego - It would be great to see a menu screen with the 4 levels (locked to start with obviously) but with a time score and a grade? it would be great to see A+ ranks across the board and it will give people a good reason to replay :wink:
Great session! Definately one of the favourite games on stream! :yum:
EDIT: Also, fumbling with the controls a bit felt realistic as well, haha, rummaging through boxes shouldn't be super smooth!
The gameplay was very fun too as soon as I figured out the controls (they were not very intuitive) but I got used to them soon and the game became addictive!
I can't really put my fingers on why, but I keep pressing the wrong keys when opening boxes and putting them back. Perhaps the "Found it" could be automatic, thus reducing the number of buttons a bit.
@lilkrit: Thanks! :) It's actually not even that much christmas themed, just one christmas ball and a star. Oh, and maybe the candles. ;)
@jordgubben: I had that at first, that you automatically collected the item if it was the right one, but I liked it more that you actually have to pay attention and look at what you just found and then act if it is the right item. Without this, the game can almost be played without even looking at what you are searching for.
Nice art, nice music and nice mechanics, only thing I did not like is that in the end it felt a bit like a chore with some many boxes :P
Keep up the good work! :D
Like I would even make it so the last few boxes are essentially pointless since there's no real chance of going through all the boxes in time. There's maybe too many to remember at once, apparently humans are bad at remembering sequences longer than 5 in their subconsciousness so you have to be consciously aware of a tonne of items at once, and their ordering. Which, I know is the whole point of the game but it's maybe a little excessive.
Nice graphics, style, good use of theme, good job.
I'm also surprised that you did everything except for the music. For a simple game, it's pretty polished and fun. Excellent job!