What Is On The Walls Inside by fullmontis

About
This is a visual novel with some original mechanics to advance in the story. Examine memories and judge them as either good or bad ones, and explore the past of the protagonist with Lou.
Commands
- Z to advance text
- Left click to move objects on screen
How to Play
- Grab objects and press z to see memories connected to that object.
- Move objects over the faces for a few seconds to mark them as either good or bad.
- Choosing differently will unlock different objects.
Screens

| HTML5 (web) | https://fullmontis.itch.io/what-is-on-the-walls-inside |
| Other (document) | https://fullmontis.itch.io/what-is-on-the-walls-inside |
| Original URL | https://ldjam.com/events/ludum-dare/42/what-is-on-the-walls-inside |
Ratings
| Overall | 222th | 3.744⭐ | 41🧑⚖️ |
| Fun | 588th | 3.237⭐ | 40🧑⚖️ |
| Innovation | 289th | 3.5⭐ | 40🧑⚖️ |
| Theme | 962th | 2.986⭐ | 39🧑⚖️ |
| Graphics | 120th | 4.25⭐ | 40🧑⚖️ |
| Audio | 68th | 3.973⭐ | 39🧑⚖️ |
| Mood | 26th | 4.216⭐ | 39🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
I might try it a couple of more times to get other endings.
Loved the art and the music. The only nitpick I have is the font, which clashes with the beautiful had-drawn art style.
I loved the interface, and the art is really good.
Thanks for a great entry!
The first ending I got (from :) on all) was very vague and not that engaging by itself. But when I got "Memories", I felt like I uncovered a huge part of the story that I originally did not see. I like the replay value!
The art style evoked the feeling of hazy reminiscence. I like that the image became more clear closer to the eye and less further away.
I'm afraid I do not grasp if that this is a mono- or dialoge. Are these different persons, or is it the same (Lou?) talking to herself?
I really like how the coloured circle grows when holding an item over either one of the smileys. Fits the art style and mood very well.
I like the perfume ending best - its funny. :smile:
Gameplay at around 12 minutes: https://www.twitch.tv/videos/298139021##
On a side note I didn't quite realize in the beginning who I was playing, Lou or her partner, I didn't even realize those were dialogs (font color difference is very subtle) but it all became obvious at the first ending :wink:
and these are just details. It's an excellent entry overall!
At first I thought every object had a special interaction, but then I realised they were unlocked depending on the number of good/bad memories. It's nice because the first playthrough was a blind one, not knowing what to expect, but they I understood how it work and it wasn't awfully long to get all endings and understand the story.
So, overall I really liked your game! It's funny to see many games about memory for this theme, but I guess we all can relate to that ^^'
Good job!!
I think I was too kind. I was trying to sort the memories of happiness towards positive, and the memories of anger and violence toward the negative. I wasn't sure if I was getting rid of these memories, or instead rating them to select a mood for the end of the experience.
I saw another similar visual novel where I need to read a memory and decide to keep or forget it, but that doesn't seem to be the actions I'm taking here.
I liked the details you put into the story. I wish it were more evident how much of the conversation was left. A few times I decided on an item quite quickly and wasn't sure if there was more to the discussion that I missed and would impact future decisions.
With a voice actor, I think you could create a compelling story. I like how you captured the dialogue with the colored text.